示例#1
0
 public static Offset <GetGameDatasRsp> CreateGetGameDatasRsp(FlatBufferBuilder builder,
                                                              int stat       = 0,
                                                              long startTime = 0,
                                                              long endTime   = 0,
                                                              int GameClass  = 0,
                                                              StringOffset GameSceneOffset  = default(StringOffset),
                                                              VectorOffset playerStatOffset = default(VectorOffset),
                                                              VectorOffset bossStatOffset   = default(VectorOffset),
                                                              VectorOffset accDatasOffset   = default(VectorOffset),
                                                              VectorOffset acDatasOffset    = default(VectorOffset))
 {
     builder.StartObject(9);
     GetGameDatasRsp.AddEndTime(builder, endTime);
     GetGameDatasRsp.AddStartTime(builder, startTime);
     GetGameDatasRsp.AddAcDatas(builder, acDatasOffset);
     GetGameDatasRsp.AddAccDatas(builder, accDatasOffset);
     GetGameDatasRsp.AddBossStat(builder, bossStatOffset);
     GetGameDatasRsp.AddPlayerStat(builder, playerStatOffset);
     GetGameDatasRsp.AddGameScene(builder, GameSceneOffset);
     GetGameDatasRsp.AddGameClass(builder, GameClass);
     GetGameDatasRsp.AddStat(builder, stat);
     return(GetGameDatasRsp.EndGetGameDatasRsp(builder));
 }
示例#2
0
 public static GetGameDatasRsp GetRootAsGetGameDatasRsp(ByteBuffer _bb, GetGameDatasRsp obj)
 {
     return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }