public override void Parse(GameBitBuffer buffer) { snoScene = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); serLabels = new SerializeData(); serLabels.Parse(buffer); //still checking variablearrays this.Labels = new List<SubSceneLabel>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _Labels.Count; loop12++) { _Labels[loop12] = new SubSceneLabel(); _Labels[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; snoScene = stream.ReadValueS32(); stream.Position = offset + 4; Field1 = stream.ReadValueS32(); stream.Position = offset + 8; Field2 = stream.ReadValueS32(); stream.Position = offset + 24; serLabels = new SerializeData(); serLabels.FileRead(stream, stream.Position); stream.Position = offset + 16; //still checking variablearrays Labels = new List<SubSceneLabel>(); for(int i = 0; i < (int)(serLabels.Field1 / 8); i++) { stream.Position = serLabels.Field0 + 16 + (8*i) ; SubSceneLabel temp12_Labels; temp12_Labels = new SubSceneLabel(); temp12_Labels.FileRead(stream, stream.Position); _Labels.Add(temp12_Labels); } }