public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(128); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); serSubSceneGroups = new SerializeData(); serSubSceneGroups.Parse(buffer); //still checking variablearrays this.SubSceneGroups = new List<SubSceneGroup>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _SubSceneGroups.Count; loop12++) { _SubSceneGroups[loop12] = new SubSceneGroup(); _SubSceneGroups[loop12].Parse(buffer); } Field5 = new SubSceneGroup(); Field5.Parse(buffer); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = stream.ReadString(128); stream.Position = offset + 128; Field1 = stream.ReadValueS32(); stream.Position = offset + 132; Field2 = stream.ReadValueS32(); stream.Position = offset + 144; serSubSceneGroups = new SerializeData(); serSubSceneGroups.FileRead(stream, stream.Position); stream.Position = offset + 136; //still checking variablearrays SubSceneGroups = new List<SubSceneGroup>(); for(int i = 0; i < (int)(serSubSceneGroups.Field1 / 24); i++) { stream.Position = serSubSceneGroups.Field0 + 16 + (24*i) ; SubSceneGroup temp12_SubSceneGroups; temp12_SubSceneGroups = new SubSceneGroup(); temp12_SubSceneGroups.FileRead(stream, stream.Position); _SubSceneGroups.Add(temp12_SubSceneGroups); } stream.Position = offset + 152; Field5 = new SubSceneGroup(); Field5.FileRead(stream, stream.Position); }