public override void Parse(GameBitBuffer buffer)
 {
     serSetItemBonuses = new SerializeData();
     serSetItemBonuses.Parse(buffer);
     //still checking variablearrays
     this.SetItemBonuses = new List<SetItemBonusTableEntry>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _SetItemBonuses.Count; loop12++)
     {
         _SetItemBonuses[loop12] = new SetItemBonusTableEntry();
         _SetItemBonuses[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serSetItemBonuses = new SerializeData();
     serSetItemBonuses.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     SetItemBonuses = new List<SetItemBonusTableEntry>();
     for(int i = 0; i < (int)(serSetItemBonuses.Field1 / 464); i++)
     {
     stream.Position = serSetItemBonuses.Field0 + 16 + (464*i) ;
         SetItemBonusTableEntry temp12_SetItemBonuses;
         temp12_SetItemBonuses = new SetItemBonusTableEntry();
         temp12_SetItemBonuses.FileRead(stream, stream.Position);
         _SetItemBonuses.Add(temp12_SetItemBonuses);
     }
 }