public override void Parse(GameBitBuffer buffer) { serSetItemBonuses = new SerializeData(); serSetItemBonuses.Parse(buffer); //still checking variablearrays this.SetItemBonuses = new List<SetItemBonusTableEntry>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _SetItemBonuses.Count; loop12++) { _SetItemBonuses[loop12] = new SetItemBonusTableEntry(); _SetItemBonuses[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; serSetItemBonuses = new SerializeData(); serSetItemBonuses.FileRead(stream, stream.Position); stream.Position = offset + 8; //still checking variablearrays SetItemBonuses = new List<SetItemBonusTableEntry>(); for(int i = 0; i < (int)(serSetItemBonuses.Field1 / 464); i++) { stream.Position = serSetItemBonuses.Field0 + 16 + (464*i) ; SetItemBonusTableEntry temp12_SetItemBonuses; temp12_SetItemBonuses = new SetItemBonusTableEntry(); temp12_SetItemBonuses.FileRead(stream, stream.Position); _SetItemBonuses.Add(temp12_SetItemBonuses); } }