public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     serKeys = new SerializeData();
     serKeys.Parse(buffer);
     //still checking variablearrays
     this.Keys = new List<ScaleKey>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Keys.Count; loop12++)
     {
         _Keys[loop12] = new ScaleKey();
         _Keys[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = stream.ReadValueS32();
     stream.Position = offset + 4;
     serKeys = new SerializeData();
     serKeys.FileRead(stream, stream.Position);
     stream.Position = offset + 16;
     //still checking variablearrays
     Keys = new List<ScaleKey>();
     for(int i = 0; i < (int)(serKeys.Field1 / 8); i++)
     {
     stream.Position = serKeys.Field0 + 16 + (8*i) ;
         ScaleKey temp12_Keys;
         temp12_Keys = new ScaleKey();
         temp12_Keys.FileRead(stream, stream.Position);
         _Keys.Add(temp12_Keys);
     }
 }