public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     TriggerConditions = new TriggerConditions();
     TriggerConditions.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     Field3 = new SNOName();
     Field3.Parse(buffer);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     HardPointLinks = new HardpointLink[2];
     for(int i = 0;i < _HardPointLinks.Length;i++)
     {
         _HardPointLinks[i] = new HardpointLink();
         _HardPointLinks[i].Parse(buffer);
     }
     LookLink = new LookLink();
     LookLink.Parse(buffer);
     ConstraintLink = new ConstraintLink();
     ConstraintLink.Parse(buffer);
     Field9 = buffer.ReadInt(32);
     Field10 = buffer.ReadFloat32();
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
     Field13 = buffer.ReadInt(32);
     Field14 = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
     Field16 = buffer.ReadFloat32();
     Field17 = buffer.ReadFloat32();
     Field18 = buffer.ReadInt(32);
     Field19 = buffer.ReadInt(32);
     Field20 = buffer.ReadFloat32();
     Field21 = buffer.ReadInt(32);
     Velocity = buffer.ReadFloat32();
     Ticks1 = buffer.ReadInt(32);
     RuneType = buffer.ReadInt(32);
     UseRuneType = buffer.ReadInt(32);
     Color1 = new RGBAColor();
     Color1.Parse(buffer);
     Field27 = buffer.ReadInt(32);
     Color2 = new RGBAColor();
     Color2.Parse(buffer);
     Field29 = buffer.ReadInt(32);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     LookLink = new LookLink();
     LookLink.Parse(buffer);
     Field1 = buffer.ReadInt(32);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     SNOAppearance = buffer.ReadInt(32);
     SNOPhysMesh = buffer.ReadInt(32);
     AABBBounds = new AABB();
     AABBBounds.Parse(buffer);
     AABBMarkerSetBounds = new AABB();
     AABBMarkerSetBounds.Parse(buffer);
     Field5 = new NavMeshDef();
     Field5.Parse(buffer);
     serExclusions = new SerializeData();
     serExclusions.Parse(buffer);
     //still checking variablearrays
     this.Exclusions = new List<int>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Exclusions.Count; loop12++)
     {
         _Exclusions[loop12] = buffer.ReadInt(0);
     }
     serInclusions = new SerializeData();
     serInclusions.Parse(buffer);
     //still checking variablearrays
     this.Inclusions = new List<int>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Inclusions.Count; loop12++)
     {
         _Inclusions[loop12] = buffer.ReadInt(0);
     }
     serMarkerSets = new SerializeData();
     serMarkerSets.Parse(buffer);
     //still checking variablearrays
     this.MarkerSets = new List<int>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _MarkerSets.Count; loop12++)
     {
         _MarkerSets[loop12] = buffer.ReadInt(0);
     }
     Field12 = new LookLink();
     Field12.Parse(buffer);
     Field13 = buffer.ReadInt(32);
     serMsgTriggeredEvents = new SerializeData();
     serMsgTriggeredEvents.Parse(buffer);
     //still checking variablearrays
     this.MsgTriggeredEvents = new List<MsgTriggeredEvent>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _MsgTriggeredEvents.Count; loop12++)
     {
         _MsgTriggeredEvents[loop12] = new MsgTriggeredEvent();
         _MsgTriggeredEvents[loop12].Parse(buffer);
     }
     tNavZoneDef = new NavZoneDefinition();
     tNavZoneDef.Parse(buffer);
 }