public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     serRules = new SerializeData();
     serRules.Parse(buffer);
     //still checking variablearrays
     this.Rules = new List<LabelRule>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Rules.Count; loop12++)
     {
         _Rules[loop12] = new LabelRule();
         _Rules[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = stream.ReadValueS32();
     stream.Position = offset + 16;
     serRules = new SerializeData();
     serRules.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     Rules = new List<LabelRule>();
     for(int i = 0; i < (int)(serRules.Field1 / 176); i++)
     {
     stream.Position = serRules.Field0 + 16 + (176*i) ;
         LabelRule temp12_Rules;
         temp12_Rules = new LabelRule();
         temp12_Rules.FileRead(stream, stream.Position);
         _Rules.Add(temp12_Rules);
     }
 }