public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(128);
     Field1 = new LabelCondition();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     serEntries = new SerializeData();
     serEntries.Parse(buffer);
     //still checking variablearrays
     this.Entries = new List<LabelEntry>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Entries.Count; loop12++)
     {
         _Entries[loop12] = new LabelEntry();
         _Entries[loop12].Parse(buffer);
     }
 }