public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(128); Field1 = new LabelCondition(); Field1.Parse(buffer); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); serEntries = new SerializeData(); serEntries.Parse(buffer); //still checking variablearrays this.Entries = new List<LabelEntry>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _Entries.Count; loop12++) { _Entries[loop12] = new LabelEntry(); _Entries[loop12].Parse(buffer); } }