public override void Parse(GameBitBuffer buffer) { serTagMap = new SerializeData(); serTagMap.Parse(buffer); TagMap = new DT_TAGMAP(); TagMap.Parse(buffer); serGlobalTagMap = new SerializeData(); serGlobalTagMap.Parse(buffer); GeneralTagMap = new DT_TAGMAP(); GeneralTagMap.Parse(buffer); serPVPGlobalTagMap = new SerializeData(); serPVPGlobalTagMap.Parse(buffer); PVPGeneralTagMap = new DT_TAGMAP(); PVPGeneralTagMap.Parse(buffer); serContactTagMap_0_ = new SerializeData(); serContactTagMap_0_.Parse(buffer); Contact0TagMap = new DT_TAGMAP(); Contact0TagMap.Parse(buffer); serContactTagMap_1_ = new SerializeData(); serContactTagMap_1_.Parse(buffer); Contact1TagMap = new DT_TAGMAP(); Contact1TagMap.Parse(buffer); serContactTagMap_2_ = new SerializeData(); serContactTagMap_2_.Parse(buffer); Contact2TagMap = new DT_TAGMAP(); Contact2TagMap.Parse(buffer); serContactTagMap_3_ = new SerializeData(); serContactTagMap_3_.Parse(buffer); Contact3TagMap = new DT_TAGMAP(); Contact3TagMap.Parse(buffer); serPVPContactTagMap_0_ = new SerializeData(); serPVPContactTagMap_0_.Parse(buffer); PVPContact0TagMap = new DT_TAGMAP(); PVPContact0TagMap.Parse(buffer); serPVPContactTagMap_1_ = new SerializeData(); serPVPContactTagMap_1_.Parse(buffer); PVPContact1TagMap = new DT_TAGMAP(); PVPContact1TagMap.Parse(buffer); serPVPContactTagMap_2_ = new SerializeData(); serPVPContactTagMap_2_.Parse(buffer); PVPContact2TagMap = new DT_TAGMAP(); PVPContact2TagMap.Parse(buffer); serPVPContactTagMap_3_ = new SerializeData(); serPVPContactTagMap_3_.Parse(buffer); PVPContact3TagMap = new DT_TAGMAP(); PVPContact3TagMap.Parse(buffer); Field22 = buffer.ReadInt(32); ActColFlags1 = new ActorCollisionFlags(); ActColFlags1.Parse(buffer); ActColFlags2 = new ActorCollisionFlags(); ActColFlags2.Parse(buffer); Field25 = new BuffDef(); Field25.Parse(buffer); Field26 = new BuffDef(); Field26.Parse(buffer); Field27 = new BuffDef(); Field27.Parse(buffer); Field28 = new BuffDef(); Field28.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { ColFlags = new ActorCollisionFlags(); ColFlags.Parse(buffer); Field1 = buffer.ReadInt(32); Cylinder = new AxialCylinder(); Cylinder.Parse(buffer); AABB = new AABB(); AABB.Parse(buffer); Field4 = buffer.ReadFloat32(); }