public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new InterpolationPathHeader();
     Field0.Parse(buffer);
     serNodes = new SerializeData();
     serNodes.Parse(buffer);
     //still checking variablearrays
     this.Nodes = new List<AccelVectorNode>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Nodes.Count; loop12++)
     {
         _Nodes[loop12] = new AccelVectorNode();
         _Nodes[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = new InterpolationPathHeader();
     Field0.FileRead(stream, stream.Position);
     stream.Position = offset + 32;
     serNodes = new SerializeData();
     serNodes.FileRead(stream, stream.Position);
     stream.Position = offset + 28;
     //still checking variablearrays
     Nodes = new List<AccelVectorNode>();
     for(int i = 0; i < (int)(serNodes.Field1 / 28); i++)
     {
     stream.Position = serNodes.Field0 + 16 + (28*i) ;
         AccelVectorNode temp12_Nodes;
         temp12_Nodes = new AccelVectorNode();
         temp12_Nodes.FileRead(stream, stream.Position);
         _Nodes.Add(temp12_Nodes);
     }
 }