public void UpdateWallCollisionWithEnemy(Enemy enemy) { for (int i = 0; i < RoomWalls.Length; i++) { enemy.UpdateCollisionWithObject(RoomWalls[i]); } }
public void UpdateWallCollisionWithEnemy(Enemy enemy) { enemy.UpdateCollisionWithObject(this); }
public void UpdateWallCollisionWithEnemy(Enemy enemy) { for (int i = 0; i < RoomWalls.Length; i++) enemy.UpdateCollisionWithObject(RoomWalls[i]); }