示例#1
0
        public GameSavedData(GameManager_Master gameManagerMaster, Player_Inventory playerInventory, TorchBehavior torch)
        {
            //---Save current scene index---//
            savedSceneIndex = gameManagerMaster.currentBuildIndex;

            playerPosition    = new float[3];
            playerPosition[0] = playerInventory.transform.position.x;
            playerPosition[1] = playerInventory.transform.position.y;
            playerPosition[2] = playerInventory.transform.position.z;

            playerY_Rotation = playerInventory.transform.rotation.y;

            torchEnergy = torch.energy;

            if (playerInventory.items.Count > 0)
            {
                itemsName = new string[playerInventory.items.Count];
            }
            else
            {
                itemsName = new string[1];
            }

            int currentIndex = 0;

            foreach (Item item in playerInventory.items)
            {
                itemsName[currentIndex] = item.itemName;
                currentIndex++;
            }
        }
示例#2
0
 void Awake()
 {
     if (instance != null)
     {
         Debug.LogWarning("Two Inventories found");
     }
     else
     {
         instance = this;
     }
 }
示例#3
0
        public static void SaveGame(GameManager_Master gameManagerMaster, Player_Inventory playerInventory)
        {
            BinaryFormatter formatter = new BinaryFormatter();
            string          filePath  = string.Concat(Application.persistentDataPath, "/", savedFileName);
            FileStream      file      = new FileStream(filePath, FileMode.Create);

            TorchBehavior torch = playerInventory.gameObject.GetComponent <TorchBehavior>();

            GameSavedData data = new GameSavedData(gameManagerMaster, playerInventory, torch);

            formatter.Serialize(file, data);

            file.Close();
        }