private _System.Threading.Tasks.Task _iceI_SetPropertyAsync(MasterProperty iceP_property, Ice.OptionalContext context, _System.IProgress <bool> progress, _System.Threading.CancellationToken cancel, bool synchronous) { var completed = new IceInternal.OperationTaskCompletionCallback <object>(progress, cancel); _iceI_SetProperty(iceP_property, context, synchronous, completed); return(completed.Task); }
private _System.Threading.Tasks.Task <MasterProperty> _iceI_GetPropertyAsync(Ice.OptionalContext context, _System.IProgress <bool> progress, _System.Threading.CancellationToken cancel, bool synchronous) { iceCheckTwowayOnly(_GetProperty_name); var completed = new IceInternal.OperationTaskCompletionCallback <MasterProperty>(progress, cancel); _iceI_GetProperty(context, synchronous, completed); return(completed.Task); }
public _System.Threading.Tasks.Task SetPropertyAsync(MasterProperty property, Ice.OptionalContext context = new Ice.OptionalContext(), _System.IProgress <bool> progress = null, _System.Threading.CancellationToken cancel = new _System.Threading.CancellationToken()) { return(_iceI_SetPropertyAsync(property, context, progress, cancel, false)); }
public _System.Threading.Tasks.Task <RLResultRes> RegOrLoginReqAsync(string account, string pwd, Ice.OptionalContext context = new Ice.OptionalContext(), _System.IProgress <bool> progress = null, _System.Threading.CancellationToken cancel = new _System.Threading.CancellationToken()) { return(_iceI_RegOrLoginReqAsync(account, pwd, context, progress, cancel, false)); }
private _System.Threading.Tasks.Task <RLResultRes> _iceI_RegOrLoginReqAsync(string iceP_account, string iceP_pwd, Ice.OptionalContext context, _System.IProgress <bool> progress, _System.Threading.CancellationToken cancel, bool synchronous) { iceCheckTwowayOnly(_RegOrLoginReq_name); var completed = new IceInternal.OperationTaskCompletionCallback <RLResultRes>(progress, cancel); _iceI_RegOrLoginReq(iceP_account, iceP_pwd, context, synchronous, completed); return(completed.Task); }
public _System.Threading.Tasks.Task <bool> JoinSceneReqAsync(byte sceneid, Ice.OptionalContext context = new Ice.OptionalContext(), _System.IProgress <bool> progress = null, _System.Threading.CancellationToken cancel = new _System.Threading.CancellationToken()) { return(_iceI_JoinSceneReqAsync(sceneid, context, progress, cancel, false)); }
private _System.Threading.Tasks.Task <bool> _iceI_JoinSceneReqAsync(byte iceP_sceneid, Ice.OptionalContext context, _System.IProgress <bool> progress, _System.Threading.CancellationToken cancel, bool synchronous) { iceCheckTwowayOnly(_JoinSceneReq_name); var completed = new IceInternal.OperationTaskCompletionCallback <bool>(progress, cancel); _iceI_JoinSceneReq(iceP_sceneid, context, synchronous, completed); return(completed.Task); }
public _System.Threading.Tasks.Task <EndPointZone> PlayerEnterAsync(string zoneId, Ice.OptionalContext context = new Ice.OptionalContext(), _System.IProgress <bool> progress = null, _System.Threading.CancellationToken cancel = new _System.Threading.CancellationToken()) { return(_iceI_PlayerEnterAsync(zoneId, context, progress, cancel, false)); }
private _System.Threading.Tasks.Task <EndPointZone> _iceI_PlayerEnterAsync(string iceP_zoneId, Ice.OptionalContext context, _System.IProgress <bool> progress, _System.Threading.CancellationToken cancel, bool synchronous) { iceCheckTwowayOnly(_PlayerEnter_name); var completed = new IceInternal.OperationTaskCompletionCallback <EndPointZone>(progress, cancel); _iceI_PlayerEnter(iceP_zoneId, context, synchronous, completed); return(completed.Task); }
public _System.Threading.Tasks.Task MoveAsync(byte[] data, Ice.OptionalContext context = new Ice.OptionalContext(), _System.IProgress <bool> progress = null, _System.Threading.CancellationToken cancel = new _System.Threading.CancellationToken()) { return(_iceI_MoveAsync(data, context, progress, cancel, false)); }
private _System.Threading.Tasks.Task _iceI_ZoneSyncAsync(byte[] iceP_data, Ice.OptionalContext context, _System.IProgress <bool> progress, _System.Threading.CancellationToken cancel, bool synchronous) { var completed = new IceInternal.OperationTaskCompletionCallback <object>(progress, cancel); _iceI_ZoneSync(iceP_data, context, synchronous, completed); return(completed.Task); }
private _System.Threading.Tasks.Task _iceI_initiateCallbackAsync(Demo.CallbackReceiverPrx iceP_proxy, string iceP_message, Ice.OptionalContext context, _System.IProgress <bool> progress, _System.Threading.CancellationToken cancel, bool synchronous) { var completed = new IceInternal.OperationTaskCompletionCallback <object>(progress, cancel); _iceI_initiateCallback(iceP_proxy, iceP_message, context, synchronous, completed); return(completed.Task); }
public _System.Threading.Tasks.Task initiateCallbackAsync(Demo.CallbackReceiverPrx proxy, string message, Ice.OptionalContext context = new Ice.OptionalContext(), _System.IProgress <bool> progress = null, _System.Threading.CancellationToken cancel = new _System.Threading.CancellationToken()) { return(_iceI_initiateCallbackAsync(proxy, message, context, progress, cancel, false)); }
public _System.Threading.Tasks.Task callbackAsync(string messageCallback, Ice.OptionalContext context = new Ice.OptionalContext(), _System.IProgress <bool> progress = null, _System.Threading.CancellationToken cancel = new _System.Threading.CancellationToken()) { return(_iceI_callbackAsync(messageCallback, context, progress, cancel, false)); }