/// <summary> /// Runs once at end of export. Serializes the gltf /// properties and wites out the *.gltf and *.bin files. /// </summary> public void Finish() { Debug.WriteLine("Finishing..."); gltfContainer = manager.Finish(); if (_cfgs.IncludeNonStdElements) { // TODO: [RM] Standardize what non glTF spec elements will go into // this "BIM glTF superset" and write a spec for it. Gridlines below // are an example. // Add gridlines as gltf nodes in the format: // Origin {Vec3<double>}, Direction {Vec3<double>}, Length {double} FilteredElementCollector col = new FilteredElementCollector(_doc) .OfClass(typeof(Grid)); var grids = col.ToElements(); foreach (Grid g in grids) { Line l = g.Curve as Line; var origin = l.Origin; var direction = l.Direction; var length = l.Length; var xtras = new glTFExtras(); var grid = new GridParameters(); grid.origin = new List <double>() { origin.X, origin.Y, origin.Z }; grid.direction = new List <double>() { direction.X, direction.Y, direction.Z }; grid.length = length; xtras.GridParameters = grid; xtras.UniqueId = g.UniqueId; xtras.Properties = Util.GetElementProperties(g, true); var gridNode = new glTFNode(); gridNode.name = g.Name; gridNode.extras = xtras; gltfContainer.glTF.nodes.Add(gridNode); gltfContainer.glTF.nodes[0].children.Add(gltfContainer.glTF.nodes.Count - 1); } } if (_cfgs.SingleBinary) { int bytePosition = 0; int currentBuffer = 0; foreach (var view in gltfContainer.glTF.bufferViews) { if (view.buffer == 0) { bytePosition += view.byteLength; continue; } if (view.buffer != currentBuffer) { view.buffer = 0; view.byteOffset = bytePosition; bytePosition += view.byteLength; } } glTFBuffer buffer = new glTFBuffer(); buffer.uri = _filename + ".bin"; buffer.byteLength = bytePosition; gltfContainer.glTF.buffers.Clear(); gltfContainer.glTF.buffers.Add(buffer); using (FileStream f = File.Create(Path.Combine(_directory, buffer.uri))) { using (BinaryWriter writer = new BinaryWriter(f)) { foreach (var bin in gltfContainer.binaries) { foreach (var coord in bin.contents.vertexBuffer) { writer.Write((float)coord); } // TODO: add writer for normals buffer foreach (var index in bin.contents.indexBuffer) { writer.Write((int)index); } } } } } else { // Write the *.bin files foreach (var bin in gltfContainer.binaries) { using (FileStream f = File.Create(Path.Combine(_directory, bin.name))) { using (BinaryWriter writer = new BinaryWriter(f)) { foreach (var coord in bin.contents.vertexBuffer) { writer.Write((float)coord); } // TODO: add writer for normals buffer foreach (var index in bin.contents.indexBuffer) { writer.Write((int)index); } } } } } try { // Write the *.gltf file string pgltf = Path.Combine(_directory, _filename + ".gltf"); string serializedModel = JsonConvert.SerializeObject(gltfContainer.glTF, new JsonSerializerSettings { NullValueHandling = NullValueHandling.Ignore }); File.WriteAllText(pgltf, serializedModel); } catch (Exception ex) { MessageBox.Show(ex.GetType().Name + "\n" + ex.Message); } // FIXME convert to glb. // problem: can't load file or assembly System.Runtime.CompilerServices.Unsafe v4.0.6 // see possible cause here https://stackoverflow.com/a/62769681 // var mglb = SharpGLTF.Schema2.ModelRoot.Load(pgltf); // mglb.SaveGLB(Path.Combine(_directory, _filename + ".glb")); }
/// <summary> /// Runs once at end of export. Serializes the gltf /// properties and wites out the *.gltf and *.bin files. /// </summary> public void Finish() { Debug.WriteLine("Finishing..."); glTFContainer container = manager.Finish(); if (_cfgs.IncludeNonStdElements) { // TODO: [RM] Standardize what non glTF spec elements will go into // this "BIM glTF superset" and write a spec for it. Gridlines below // are an example. // Add gridlines as gltf nodes in the format: // Origin {Vec3<double>}, Direction {Vec3<double>}, Length {double} FilteredElementCollector col = new FilteredElementCollector(_doc) .OfClass(typeof(Grid)); var grids = col.ToElements(); foreach (Grid g in grids) { Line l = g.Curve as Line; var origin = l.Origin; var direction = l.Direction; var length = l.Length; var xtras = new glTFExtras(); var grid = new GridParameters(); grid.origin = new List <double>() { origin.X, origin.Y, origin.Z }; grid.direction = new List <double>() { direction.X, direction.Y, direction.Z }; grid.length = length; xtras.GridParameters = grid; xtras.UniqueId = g.UniqueId; xtras.Properties = Util.GetElementProperties(g, true); var gridNode = new glTFNode(); gridNode.name = g.Name; gridNode.extras = xtras; container.glTF.nodes.Add(gridNode); container.glTF.nodes[0].children.Add(container.glTF.nodes.Count - 1); } } if (_cfgs.SingleBinary) { int bytePosition = 0; int currentBuffer = 0; foreach (var view in container.glTF.bufferViews) { if (view.buffer == 0) { bytePosition += view.byteLength; continue; } if (view.buffer != currentBuffer) { view.buffer = 0; view.byteOffset = bytePosition; bytePosition += view.byteLength; } } glTFBuffer buffer = new glTFBuffer(); buffer.uri = _filename + ".bin"; buffer.byteLength = bytePosition; container.glTF.buffers.Clear(); container.glTF.buffers.Add(buffer); using (FileStream f = File.Create(Path.Combine(_directory, buffer.uri))) { using (BinaryWriter writer = new BinaryWriter(f)) { foreach (var bin in container.binaries) { foreach (var coord in bin.contents.vertexBuffer) { writer.Write((float)coord); } // TODO: add writer for normals buffer foreach (var index in bin.contents.indexBuffer) { writer.Write((int)index); } } } } } else { // Write the *.bin files foreach (var bin in container.binaries) { using (FileStream f = File.Create(Path.Combine(_directory, bin.name))) { using (BinaryWriter writer = new BinaryWriter(f)) { foreach (var coord in bin.contents.vertexBuffer) { writer.Write((float)coord); } // TODO: add writer for normals buffer foreach (var index in bin.contents.indexBuffer) { writer.Write((int)index); } } } } } // Write the *.gltf file string serializedModel = JsonConvert.SerializeObject(container.glTF, new JsonSerializerSettings { NullValueHandling = NullValueHandling.Ignore }); File.WriteAllText(Path.Combine(_directory, _filename + ".gltf"), serializedModel); }
/// <summary> /// Runs once at end of export. Serializes the gltf /// properties and wites out the *.gltf and *.bin files. /// </summary> public void Finish() { Debug.WriteLine("Finishing..."); // TODO: [RM] Standardize what non glTF spec elements will go into // this "BIM glTF superset" and write a spec for it. Gridlines below // are an example. // Add gridlines as gltf nodes in the format: // Origin {Vec3<double>}, Direction {Vec3<double>}, Length {double} FilteredElementCollector col = new FilteredElementCollector(_doc) .OfClass(typeof(Grid)); var grids = col.ToElements(); foreach (Grid g in grids) { Line l = g.Curve as Line; var origin = l.Origin; var direction = l.Direction; var length = l.Length; var xtras = new glTFExtras(); var grid = new GridParameters(); grid.origin = new List <double>() { origin.X, origin.Y, origin.Z }; grid.direction = new List <double>() { direction.X, direction.Y, direction.Z }; grid.length = length; xtras.GridParameters = grid; xtras.UniqueId = g.UniqueId; xtras.Properties = Util.GetElementProperties(g, true); var gridNode = new glTFNode(); gridNode.name = g.Name; gridNode.extras = xtras; Nodes.AddOrUpdateCurrent(g.UniqueId, gridNode); rootNode.children.Add(Nodes.CurrentIndex); } if (_singleBinary) { int bytePosition = 0; int currentBuffer = 0; foreach (var view in BufferViews) { if (view.buffer == 0) { bytePosition += view.byteLength; continue; } if (view.buffer != currentBuffer) { view.buffer = 0; view.byteOffset = bytePosition; bytePosition += view.byteLength; } } glTFBuffer buffer = new glTFBuffer(); buffer.uri = "monobuffer.bin"; buffer.byteLength = bytePosition; Buffers.Clear(); Buffers.Add(buffer); using (FileStream f = File.Create(_directory + "monobuffer.bin")) { using (BinaryWriter writer = new BinaryWriter(f)) { foreach (var bin in binaryFileData) { foreach (var coord in bin.vertexBuffer) { writer.Write((float)coord); } // TODO: add writer for normals buffer foreach (var index in bin.indexBuffer) { writer.Write((int)index); } } } } } // Package the properties into a serializable container glTF model = new glTF(); model.asset = new glTFVersion(); model.scenes = Scenes; model.nodes = Nodes.List; model.meshes = Meshes.List; model.materials = Materials.List; model.buffers = Buffers; model.bufferViews = BufferViews; model.accessors = Accessors; // Write the *.gltf file string serializedModel = JsonConvert.SerializeObject(model, new JsonSerializerSettings { NullValueHandling = NullValueHandling.Ignore }); File.WriteAllText(_filename, serializedModel); if (!_singleBinary) { // Write the *.bin files foreach (var bin in binaryFileData) { using (FileStream f = File.Create(_directory + bin.name)) { using (BinaryWriter writer = new BinaryWriter(f)) { foreach (var coord in bin.vertexBuffer) { writer.Write((float)coord); } // TODO: add writer for normals buffer foreach (var index in bin.indexBuffer) { writer.Write((int)index); } } } } } }