public virtual void CreateTD(string type, string text, Vector2 pos) { if (prefabTextDrift == null) { return; } TextDrift td = GetNewTD(type, text, pos); if (td == null) { return; } }
protected override TextDrift GetNewTD(string type, string text, Vector2 pos) { GameObject go = (GameObject)Instantiate(prefabTextDrift); TextDrift td = go.GetComponent <TextDrift>(); if (td == null) { return(null); } offsetY = 0; td.SetText(text); // TDs for basic points additions if (type == Sj.TD_POINTS) { if (Time.time - lastPointTd < .35f) { offsetY = -OFFSET_SIZE; } td.SetPosition(pos.x, pos.y + offsetY); lastPointTd = Time.time; } // TDs for adding time to the timer if (type == Sj.TD_TIMER_ADD) { if (Time.time - lastTimeTd < .35f) { offsetY = OFFSET_SIZE; } Vector3 v3 = Camera.main.ScreenToWorldPoint( new Vector3(0, Screen.height - Globals.hud.TimerRectY - 45, 0)); td.SetPosition(0, v3.y + offsetY); td.speed *= -1; lastTimeTd = Time.time; } return(td); }