void Update() { if (m_sensorFound) { getReal3D.Sensor sensor = getReal3D.Input.GetSensor(sensorName); transform.localPosition = sensor.position; transform.localRotation = sensor.rotation; } }
void Update() { getReal3D.Sensor wandSensor = getWand(); m_transform.localPosition = wandSensor.position; m_transform.localRotation = wandSensor.rotation; }
void Update() { getReal3D.Sensor headSensor = getHead(); m_transform.localPosition = headSensor.position; m_transform.localRotation = headSensor.rotation; }