示例#1
0
        /// <summary>
        /// Adds a Struct (a Variable structure) to the "VarTable" List.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void contextclick_AddVariable(object sender, EventArgs e)
        {
            using (var dialog = new VariableDialog())
            {
                if (dialog.ShowDialog(this) == DialogResult.OK)
                {
                    BeginUpdate();

                    TreeNode top = TopNode;

                    var field = new GffData.Field();
                    field.type          = FieldTypes.Struct;
                    field.label         = SelectedNode.Nodes.Count.ToString(); // Structs in Lists do not have a Label
                    field.Struct        = new Struct();
                    field.Struct.typeid = 0;                                   // <- that's what's in the UTCs I've looked at.

                    string text = GeneralGFF.ConstructNodetext(field);
                    var    node = new Sortable(text, field.label);
                    node.Tag = field;
                    int id = SelectedNode.Nodes.Add(node);


                    field            = new GffData.Field();
                    field.type       = FieldTypes.CExoString;
                    field.label      = "Name";
                    field.CExoString = _varLabel;

                    text     = GeneralGFF.ConstructNodetext(field);
                    node     = new Sortable(text, field.label);
                    node.Tag = field;
                    SelectedNode.Nodes[id].Nodes.Add(node);

                    field       = new GffData.Field();
                    field.type  = FieldTypes.DWORD;
                    field.label = "Type";
                    field.DWORD = _varType;

                    text     = GeneralGFF.ConstructNodetext(field);
                    node     = new Sortable(text, field.label);
                    node.Tag = field;
                    SelectedNode.Nodes[id].Nodes.Add(node);

                    field       = new GffData.Field();
                    field.label = "Value";

                    switch (_varType)                     // TODO: delete the nodes above or put this above there
                    {
                    case VariableDialog.Type_non:         // not stable in toolset. is Disabled in the dialog
                        return;

                    case VariableDialog.Type_INT:
                        field.type = FieldTypes.INT;
                        field.INT  = Int32.Parse(_varValue);
                        break;

                    case VariableDialog.Type_FLOAT:
                        field.type  = FieldTypes.FLOAT;
                        field.FLOAT = Single.Parse(_varValue);
                        break;

                    case VariableDialog.Type_STRING:
                        field.type       = FieldTypes.CExoString;
                        field.CExoString = _varValue;
                        break;

                    case VariableDialog.Type_LOCATION:                                  // not stable in toolset. is Disabled in the dialog
                        return;

                    case VariableDialog.Type_UINT:                                      // and I can't see this being useful at all.
                        field.type  = FieldTypes.DWORD;
                        field.DWORD = UInt32.Parse(_varValue);
                        break;
                    }

                    text     = GeneralGFF.ConstructNodetext(field);
                    node     = new Sortable(text, field.label);
                    node.Tag = field;
                    SelectedNode.Nodes[id].Nodes.Add(node);

                    SelectedNode = SelectedNode.Nodes[id];
                    SelectedNode.Expand();

                    TopNode = top;

                    _f.GffData.Changed = true;
                    _f.GffData         = _f.GffData;

                    EndUpdate();

                    node.EnsureVisible();                     // yes those calls are in a specific sequence.
                }
            }
        }
示例#2
0
        /// <summary>
        /// Adds a Struct (an InventoryItem structure) to the "ItemList" List.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void contextclick_AddInventoryItem(object sender, EventArgs e)
        {
            BeginUpdate();

            TreeNode top = TopNode;

            int id = SelectedNode.Nodes.Count;

            var field = new GffData.Field();

            field.type          = FieldTypes.Struct;
            field.label         = id.ToString();     // Structs in Lists do not have a Label
            field.Struct        = new Struct();
            field.Struct.typeid = (uint)id;          // <- that's what's in the UTCs I've looked at.

            string text = GeneralGFF.ConstructNodetext(field);
            var    node = new Sortable(text, field.label);

            node.Tag = field;
            id       = SelectedNode.Nodes.Add(node);


            field       = new GffData.Field();
            field.type  = FieldTypes.BYTE;
            field.label = "Dropable";
            field.BYTE  = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            field         = new GffData.Field();
            field.type    = FieldTypes.CResRef;
            field.label   = "EquippedRes";
            field.CResRef = String.Empty;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            field       = new GffData.Field();
            field.type  = FieldTypes.BYTE;
            field.label = "Pickpocketable";
            field.BYTE  = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            field       = new GffData.Field();
            field.type  = FieldTypes.WORD;
            field.label = "Repos_PosX";
            field.WORD  = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            field       = new GffData.Field();
            field.type  = FieldTypes.WORD;
            field.label = "Repos_PosY";
            field.WORD  = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            SelectedNode = SelectedNode.Nodes[id];
            SelectedNode.Expand();

            TopNode = top;

            _f.GffData.Changed = true;
            _f.GffData         = _f.GffData;

            EndUpdate();

            node.EnsureVisible();             // yes those calls are in a specific sequence.
        }
示例#3
0
        /// <summary>
        /// Adds a Struct (an EquippedItem structure) to the "Equip_ItemList" List.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void contextclick_AddEquippedItem(object sender, EventArgs e)
        {
            GffData.Field field;

            _bitslot = 0;
            for (int i = 0; i != SelectedNode.Nodes.Count; ++i)
            {
                field     = (GffData.Field)SelectedNode.Nodes[i].Tag;
                _bitslot |= field.Struct.typeid;
            }

            using (var f = new EquippedItemDialog(_bitslot))
            {
                _bitslot = 0;
                if (f.ShowDialog(this) == DialogResult.OK)
                {
                    BeginUpdate();

                    TreeNode top = TopNode;

                    field               = new GffData.Field();
                    field.type          = FieldTypes.Struct;
                    field.label         = SelectedNode.Nodes.Count.ToString(); // Structs in Lists do not have a Label
                    field.Struct        = new Struct();
                    field.Struct.typeid = _bitslot;                            // <- that's what's in the UTCs I've looked at.

                    string text = GeneralGFF.ConstructNodetext(field);
                    var    node = new Sortable(text, field.label);
                    node.Tag = field;
                    int id = SelectedNode.Nodes.Add(node);


                    field       = new GffData.Field();
                    field.type  = FieldTypes.BYTE;
                    field.label = "Dropable";
                    field.BYTE  = 0;

                    text     = GeneralGFF.ConstructNodetext(field);
                    node     = new Sortable(text, field.label);
                    node.Tag = field;
                    SelectedNode.Nodes[id].Nodes.Add(node);

                    field         = new GffData.Field();
                    field.type    = FieldTypes.CResRef;
                    field.label   = "EquippedRes";
                    field.CResRef = String.Empty;

                    text     = GeneralGFF.ConstructNodetext(field);
                    node     = new Sortable(text, field.label);
                    node.Tag = field;
                    SelectedNode.Nodes[id].Nodes.Add(node);

                    field       = new GffData.Field();
                    field.type  = FieldTypes.BYTE;
                    field.label = "Pickpocketable";
                    field.BYTE  = 0;

                    text     = GeneralGFF.ConstructNodetext(field);
                    node     = new Sortable(text, field.label);
                    node.Tag = field;
                    SelectedNode.Nodes[id].Nodes.Add(node);

                    field       = new GffData.Field();
                    field.type  = FieldTypes.WORD;
                    field.label = "Repos_PosX";
                    field.WORD  = 0;

                    text     = GeneralGFF.ConstructNodetext(field);
                    node     = new Sortable(text, field.label);
                    node.Tag = field;
                    SelectedNode.Nodes[id].Nodes.Add(node);

                    field       = new GffData.Field();
                    field.type  = FieldTypes.WORD;
                    field.label = "Repos_PosY";
                    field.WORD  = 0;

                    text     = GeneralGFF.ConstructNodetext(field);
                    node     = new Sortable(text, field.label);
                    node.Tag = field;
                    SelectedNode.Nodes[id].Nodes.Add(node);


                    // keep the List's nodes in the correct sequence ->
                    // they are arranged by Struct.typeid ascending

                    int i;                     // iterator for the sortables
                    int j;                     // tracker for the node # added

                    // store all the sortable Structs in the List ->
                    // NOTE: This is not an ideal routine. Because it adds all
                    // the nodes to the tree, then removes them, then adds them
                    // all again. It should, rather, just construct the Struct
                    // and its fields, then add the Struct to the tree.

                    var sortables = new List <Sortable>();
                    for (i = 0; i != SelectedNode.Nodes.Count; ++i)
                    {
                        sortables.Add((Sortable)SelectedNode.Nodes[i]);
                    }

                    SelectedNode.Nodes.Clear();                     // NOTE: 'SelectedNode' is the "Equip_ItemList" list-field.


                    // re-add the sortables before the added sortable ->
                    i = j = 0;
                    while (i != sortables.Count)
                    {
                        field = (GffData.Field)sortables[i].Tag;
                        if (field.Struct.typeid < _bitslot)
                        {
                            // NOTE: 'field.label' doesn't need to be changed here
                            sortables[i].Text = GeneralGFF.ConstructNodetextEquipped(field);
                            SelectedNode.Nodes.Add(sortables[i]);
                            j = i;
                        }
                        ++i;
                    }

                    id = ++j;

                    // re-add the last sortable into the sequence ->
                    // replace vals that were set above for the Struct's label and its Sortable's text and label
                    field       = (GffData.Field)sortables[sortables.Count - 1].Tag;
                    field.label = sortables[sortables.Count - 1]._label = j.ToString();
                    sortables[sortables.Count - 1].Text = GeneralGFF.ConstructNodetextEquipped(field);
                    SelectedNode.Nodes.Add(sortables[sortables.Count - 1]);


                    // re-add the sortables that go after the added sortable ->
                    i = 0;
                    while (i != sortables.Count)
                    {
                        field = (GffData.Field)sortables[i].Tag;
                        if (field.Struct.typeid > _bitslot)
                        {
                            field.label       = sortables[i]._label = (++j).ToString();
                            sortables[i].Text = GeneralGFF.ConstructNodetextEquipped(field);
                            SelectedNode.Nodes.Add(sortables[i]);
                        }
                        ++i;
                    }

                    SelectedNode = SelectedNode.Nodes[id];
                    SelectedNode.Expand();

                    TopNode = top;

                    _f.GffData.Changed = true;
                    _f.GffData         = _f.GffData;

                    EndUpdate();

                    node.EnsureVisible();                     // yes those calls are in a specific sequence.
                }
            }
        }
示例#4
0
        /// <summary>
        /// Adds a Struct (a Class structure) to the "ClassList" List.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void contextclick_AddClass(object sender, EventArgs e)
        {
            BeginUpdate();

            TreeNode top = TopNode;

            var field = new GffData.Field();

            field.type          = FieldTypes.Struct;
            field.label         = SelectedNode.Nodes.Count.ToString(); // Structs in Lists do not have a Label
            field.Struct        = new Struct();
            field.Struct.typeid = 2;                                   // <- that's what's in the UTCs I've looked at.

            string text = GeneralGFF.ConstructNodetext(field);
            var    node = new Sortable(text, field.label);

            node.Tag = field;
            int id = SelectedNode.Nodes.Add(node);


            field       = new GffData.Field();
            field.type  = FieldTypes.INT;
            field.label = "Class";
            field.INT   = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            field       = new GffData.Field();
            field.type  = FieldTypes.SHORT;
            field.label = "ClassLevel";
            field.SHORT = 1;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            for (int i = 0; i != 10; ++i)
            {
                field       = new GffData.Field();
                field.type  = FieldTypes.List;
                field.label = LABEL_PREFIX_KNOWN + i;

                text     = GeneralGFF.ConstructNodetext(field);
                node     = new Sortable(text, field.label);
                node.Tag = field;
                SelectedNode.Nodes[id].Nodes.Add(node);
            }

            for (int i = 0; i != 10; ++i)
            {
                field       = new GffData.Field();
                field.type  = FieldTypes.List;
                field.label = LABEL_PREFIX_MEMORIZED + i;

                text     = GeneralGFF.ConstructNodetext(field);
                node     = new Sortable(text, field.label);
                node.Tag = field;
                SelectedNode.Nodes[id].Nodes.Add(node);
            }

            SelectedNode = SelectedNode.Nodes[id];
            SelectedNode.Expand();

            TopNode = top;

            _f.GffData.Changed = true;
            _f.GffData         = _f.GffData;

            EndUpdate();

            node.EnsureVisible();             // yes those calls are in a specific sequence.
        }
示例#5
0
        /// <summary>
        /// Adds an apparel-type.
        /// </summary>
        void AddApparel(string label)
        {
            BeginUpdate();

            TreeNode top = TopNode;

            var field = new GffData.Field();

            field.type          = FieldTypes.Struct;
            field.label         = label;
            field.Struct        = new Struct();
            field.Struct.typeid = 0;             // <- that's what's in the UTCs I've looked at.

            string text = GeneralGFF.ConstructNodetext(field);
            var    node = new Sortable(text, field.label);

            node.Tag = field;
            int id = SelectedNode.Nodes.Add(node);


            field               = new GffData.Field();
            field.type          = FieldTypes.Struct;
            field.label         = "ArmorTint";
            field.Struct        = new Struct();
            field.Struct.typeid = 0;             // <- that's what's in the UTCs I've looked at.

            text = GeneralGFF.ConstructNodetext(field);
            var tint = new Sortable(text, field.label);

            tint.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(tint);

            AddTints(tint);


            field       = new GffData.Field();
            field.type  = FieldTypes.BYTE;
            field.BYTE  = 0;
            field.label = "ArmorVisualType";

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            field       = new GffData.Field();
            field.type  = FieldTypes.BYTE;
            field.BYTE  = 0;
            field.label = "Variation";

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);


            SelectedNode = SelectedNode.Nodes[id];
            SelectedNode.Expand();

            TopNode = top;

            _f.GffData.Changed = true;
            _f.GffData         = _f.GffData;

            EndUpdate();

            node.EnsureVisible();             // yes those calls are in a specific sequence.
        }
示例#6
0
        /// <summary>
        /// Adds a Struct (a Spell structure) to either a "KnownList*" or a
        /// "MemorizedList*" List (in the "ClassList").
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void contextclick_AddSpell(object sender, EventArgs e)
        {
            BeginUpdate();

            TreeNode top = TopNode;

            var field = new GffData.Field();

            field.type          = FieldTypes.Struct;
            field.label         = SelectedNode.Nodes.Count.ToString(); // Structs in Lists do not have a Label
            field.Struct        = new Struct();
            field.Struct.typeid = 3;                                   // <- that's what's in the UTCs I've looked at.

            string text = GeneralGFF.ConstructNodetext(field);
            var    node = new Sortable(text, field.label);

            node.Tag = field;
            int id = SelectedNode.Nodes.Add(node);


            field       = new GffData.Field();
            field.type  = FieldTypes.WORD;
            field.label = "Spell";
            field.WORD  = 0;            // default spell-id #0

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            field       = new GffData.Field();
            field.type  = FieldTypes.BYTE;
            field.label = "SpellFlags";
            field.BYTE  = 1;            // what is that

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            field       = new GffData.Field();
            field.type  = FieldTypes.BYTE;
            field.label = "SpellMetaMagic";
            field.BYTE  = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            SelectedNode = SelectedNode.Nodes[id];
            SelectedNode.Expand();

            TopNode = top;

            _f.GffData.Changed = true;
            _f.GffData         = _f.GffData;

            EndUpdate();

            node.EnsureVisible();             // yes those calls are in a specific sequence.
        }
示例#7
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void contextclick_AddDamageReduction(object sender, EventArgs e)
        {
            BeginUpdate();

            TreeNode top = TopNode;

            var field = new GffData.Field();

            field.type          = FieldTypes.Struct;
            field.label         = SelectedNode.Nodes.Count.ToString(); // Structs in Lists do not have a Label
            field.Struct        = new Struct();
            field.Struct.typeid = 2;                                   // <- that's what's in the UTCs I've looked at.

            string text = GeneralGFF.ConstructNodetext(field);
            var    node = new Sortable(text, field.label);

            node.Tag = field;
            int id = SelectedNode.Nodes.Add(node);


            field       = new GffData.Field();
            field.type  = FieldTypes.SHORT;
            field.label = "DmgRedctAmt";
            field.SHORT = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);

            field       = new GffData.Field();
            field.type  = FieldTypes.SHORT;
            field.label = "DmgRedctFlags";
            field.SHORT = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(node);


            field       = new GffData.Field();
            field.type  = FieldTypes.List;
            field.label = "DmgRedctSubList";

            text = GeneralGFF.ConstructNodetext(field);
            var list = new Sortable(text, field.label);

            list.Tag = field;
            SelectedNode.Nodes[id].Nodes.Add(list);

            field               = new GffData.Field();
            field.type          = FieldTypes.Struct;
            field.label         = "0";     // Structs in Lists do not have a Label
            field.Struct        = new Struct();
            field.Struct.typeid = 2;       // <- that's what's in the UTCs I've looked at.

            text = GeneralGFF.ConstructNodetext(field);
            var @struct = new Sortable(text, field.label);

            @struct.Tag = field;
            list.Nodes.Add(@struct);

            field       = new GffData.Field();
            field.type  = FieldTypes.SHORT;
            field.label = "DmgRedctSubType";
            field.SHORT = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            @struct.Nodes.Add(node);

            field       = new GffData.Field();
            field.type  = FieldTypes.SHORT;
            field.label = "DmgRedctType";
            field.SHORT = 0;

            text     = GeneralGFF.ConstructNodetext(field);
            node     = new Sortable(text, field.label);
            node.Tag = field;
            @struct.Nodes.Add(node);


            SelectedNode = SelectedNode.Nodes[id];
            SelectedNode.Expand();
            list.Expand();
            @struct.Expand();

            TopNode = top;

            _f.GffData.Changed = true;
            _f.GffData         = _f.GffData;

            EndUpdate();

            node.EnsureVisible();             // yes those calls are in a specific sequence.
        }
示例#8
0
        /// <summary>
        /// Adds a Field to a treenode.
        /// </summary>
        /// <param name="field">a Field to add</param>
        /// <param name="parent">a treenode to add it to</param>
        /// <param name="locale">a locale if applicable</param>
        static void AddField(GffData.Field field, TreeNode parent, GffData.Locale locale = null)
        {
            // TODO: Refactor things throughout the code such that the Tag of a
            // treenode is *either* a GffData.Field *or* a GffData.Locale.

            string text = GeneralGFF.ConstructNodetext(field, locale);

            var node = new Sortable(text, field.label);

            node.Tag = field;
            parent.Nodes.Add(node);

            switch (field.type)
            {
            case FieldTypes.Struct:                     // childs can be of any Type.
            {
                List <uint> fieldids = field.Struct.fieldids;
                for (int i = 0; i != fieldids.Count; ++i)
                {
                    AddField(GffReader.Fields[(int)fieldids[i]], node);
                }
                break;
            }

            case FieldTypes.List:                     // childs are Structs.
            {
                List <uint> list = field.List;
                for (int i = 0; i != list.Count; ++i)
                {
                    // NOTE: Structs in Lists do not have a Label inside a GFF-file.
                    // so give Structs in Lists a pseudo-label for their treenode(s)
                    field        = new GffData.Field();
                    field.type   = FieldTypes.Struct;
                    field.label  = i.ToString();
                    field.Struct = GffReader.Structs[(int)list[i]];

                    AddField(field, node);
                }
                break;
            }

            case FieldTypes.CExoLocString:                     // childs are Locales.
                if (field.Locales != null)
                {
                    int locales = field.Locales.Count;
                    for (int i = 0; i != locales; ++i)
                    {
                        locale = field.Locales[i];

                        var fieldloc = new GffData.Field();
                        fieldloc.type     = FieldTypes.locale;
                        fieldloc.localeid = (uint)i;
                        fieldloc.label    = GffData.Locale.GetLanguageString(locale.langid, locale.F);

                        AddField(fieldloc, node, locale);

                        LocaleDialog.SetLocaleFlag(ref field.localeflags,
                                                   locale.langid,
                                                   locale.F);
                    }
                }
                break;
            }
        }