private ObjState ReturnObjState(DestructibleObject obj) { foreach (var objState in database) { if (objState.obj == obj) { return(objState); } } return(null); }
public void RegisterObject(DestructibleObject obj, bool state) { if (ReturnObjState(obj) == null) { database.Add(new ObjState(obj, state)); } else { checkList.Remove(ReturnObjState(obj)); } }
public bool ReturnState(DestructibleObject obj) { ObjState tempState = ReturnObjState(obj); if (tempState != null) { return(tempState.state); } else { return(false); } }
public void UpdateObject(DestructibleObject obj, bool newState) { ObjState tempState = ReturnObjState(obj); if (tempState != null) { ReturnObjState(obj).state = newState; } else { RegisterObject(obj, newState); } if (checkList.Count > 0) { CleanDatabase(); } }
public ObjState(DestructibleObject obj, bool state) { this.obj = obj; this.state = state; }