private void Awake() { if (!input) { input = GetComponent <ActorInputs>(); if (!input) { Debug.LogError("No ActorInputs found or assigned for " + this); } } defaultInput = input; }
public void ResetInput() { input = defaultInput; }
public void SetInput(ActorInputs newInput) { input = newInput; }
public void SetDialogInput() { input = defaultDialogInput; }