void FinishCountDown() { downview.EndDrawCountDown (); downview.DrawRequest -= OnCountDownRedraw; downview = null; }
protected override void Initialize() { if (Preferences.Get <bool> (Preferences.MemQuestionWarnKey) == false || IsPreviewMode == true) { InitializeGame (); return; } downview = new CountDownView (Translations, OnCountDownFinish); downview.SynchronizingObject = SynchronizingObject; downview.DrawRequest += OnCountDownRedraw; downview.Start (); }