Inheritance: Gtk.Toolbar
示例#1
0
        void BuildUI()
        {
            bool show_toolbar;

            GtkBeans.Builder builder = new GtkBeans.Builder ("gbrainy.ui");
            builder.Autoconnect (this);

            show_toolbar = Preferences.Get <bool> (Preferences.ToolbarShowKey) == true && low_res == false;

            // Toolbar creation
            toolbar = new Widgets.Toolbar (main_hbox, framework_vbox);
            toolbar.Attach ((Gtk.Orientation) Preferences.Get <int> (Preferences.ToolbarOrientationKey));
            toolbar.AllButton.Clicked += OnAllGames;
            toolbar.LogicButton.Clicked += OnLogicOnly;
            toolbar.CalculationButton.Clicked += OnMathOnly;
            toolbar.MemoryButton.Clicked += OnMemoryOnly;
            toolbar.VerbalButton.Clicked += OnVerbalOnly;
            toolbar.PauseButton.Clicked += OnPauseGame;
            toolbar.FinishButton.Clicked += OnEndGame;

            drawing_area = new GameDrawingArea ();
            drawing_area.Drawable = session;
            GameSensitiveUI ();

            // For low resolutions, hide the toolbar and made the drawing area smaller
            if (drawing_area.Screen.Width> 0 && drawing_area.Screen.Height > 0) {
                if (drawing_area.Screen.Height < 700) {
                    drawing_vbox.HeightRequest = 350;
                    low_res = true;
                }
            }

            EventBox eb = new EventBox (); // Provides a window for drawing area windowless widget

            eb.Events = Gdk.EventMask.PointerMotionMask;
            drawing_vbox.Add (eb);

            eb.Add (drawing_area);

            eb.MotionNotifyEvent += OnMouseMotionEvent;
            eb.ButtonPressEvent += OnHandleButtonPress;

            show_toolbar = Preferences.Get <bool> (Preferences.ToolbarShowKey) == true && low_res == false;

            // We only disable the Arrow if we are going to show the toolbar.
            // It has an impact on the total window width size even if we do not show it
            if (show_toolbar)
                toolbar.ShowArrow = false;

            app_window.IconName = "gbrainy";

            app_window.ShowAll ();

            toolbar_orientation_menuitem.Sensitive = toolbar.Visible;

            // Check default radio button
            switch (toolbar.Orientation) {
            case Gtk.Orientation.Vertical:
                vertical_radiomenuitem.Active = true;
                break;
            case Gtk.Orientation.Horizontal:
                horizontal_radiomenuitem.Active = true;
                break;
            default:
                throw new InvalidOperationException ();
            }

            // The toolbar by default is enabled. By setting this menu entry to false
            // triggers the OnActivateToolbar event that hides the toolbar
            if (show_toolbar == false)
                showtoolbar_menuitem.Active = false;

            #if MONO_ADDINS
            extensions_menuitem.Activated += delegate (object sender, EventArgs ar)
            {
                Mono.Addins.Gui.AddinManagerWindow.Run (app_window);
                GameManagerPreload (session.GameManager);
                CustomGameDialog.Clear ();
            };
            #else
            extensions_menuitem.Visible = false;
            #endif
            ActiveInputControls (false);
        }
示例#2
0
        void BuildUI()
        {
            bool show_toolbar;

            Builder builder = new Builder("gbrainy.ui");

            builder.Autoconnect(this);

            show_toolbar = Preferences.Get <bool> (Preferences.ToolbarShowKey) == true;

            // Toolbar creation
            toolbar = new Widgets.Toolbar(main_hbox, framework_vbox);
            toolbar.Attach((Gtk.Orientation)Preferences.Get <int> (Preferences.ToolbarOrientationKey));
            toolbar.AllButton.Clicked         += OnAllGames;
            toolbar.LogicButton.Clicked       += OnLogicOnly;
            toolbar.CalculationButton.Clicked += OnMathOnly;
            toolbar.MemoryButton.Clicked      += OnMemoryOnly;
            toolbar.VerbalButton.Clicked      += OnVerbalOnly;
            toolbar.PauseButton.Clicked       += OnPauseGame;
            toolbar.FinishButton.Clicked      += OnEndGame;

            drawing_area          = new GameDrawingArea();
            drawing_area.Drawable = session;
            drawing_area.Vexpand  = true;
            drawing_area.SetSizeRequest(drawing_vbox.WidthRequest, drawing_vbox.HeightRequest);
            GameSensitiveUI();

            EventBox eb = new EventBox();              // Provides a window for drawing area windowless widget

            eb.Events = Gdk.EventMask.PointerMotionMask;
            drawing_vbox.Add(eb);

            eb.Add(drawing_area);

            eb.MotionNotifyEvent += OnMouseMotionEvent;
            eb.ButtonPressEvent  += OnHandleButtonPress;

            show_toolbar = Preferences.Get <bool> (Preferences.ToolbarShowKey) == true;

            // We only disable the Arrow if we are going to show the toolbar.
            // It has an impact on the total window width size even if we do not show it
            if (show_toolbar)
            {
                toolbar.ShowArrow = false;
            }

            app_window.IconName = "gbrainy";

            app_window.ShowAll();

            toolbar_orientation_menuitem.Sensitive = toolbar.Visible;

            // Check default radio button
            switch (toolbar.Orientation)
            {
            case Gtk.Orientation.Vertical:
                vertical_radiomenuitem.Active = true;
                break;

            case Gtk.Orientation.Horizontal:
                horizontal_radiomenuitem.Active = true;
                break;

            default:
                throw new InvalidOperationException();
            }

            // The toolbar by default is enabled. By setting this menu entry to false
            // triggers the OnActivateToolbar event that hides the toolbar
            if (show_toolbar == false)
            {
                showtoolbar_menuitem.Active = false;
            }

            extensions_menuitem.Visible = false;
            ActiveInputControls(false);
        }
示例#3
0
        void BuildUI()
        {
            bool show_toolbar;

            GtkBeans.Builder builder = new GtkBeans.Builder("gbrainy.ui");
            builder.Autoconnect(this);

            show_toolbar = Preferences.Get <bool> (Preferences.ToolbarShowKey) == true && low_res == false;

            // Toolbar creation
            toolbar = new Widgets.Toolbar(main_hbox, framework_vbox);
            toolbar.Attach((Gtk.Orientation)Preferences.Get <int> (Preferences.ToolbarOrientationKey));
            toolbar.AllButton.Clicked         += OnAllGames;
            toolbar.LogicButton.Clicked       += OnLogicOnly;
            toolbar.CalculationButton.Clicked += OnMathOnly;
            toolbar.MemoryButton.Clicked      += OnMemoryOnly;
            toolbar.VerbalButton.Clicked      += OnVerbalOnly;
            toolbar.PauseButton.Clicked       += OnPauseGame;
            toolbar.FinishButton.Clicked      += OnEndGame;

            drawing_area          = new GameDrawingArea();
            drawing_area.Drawable = session;
            GameSensitiveUI();

            // For low resolutions, hide the toolbar and made the drawing area smaller
            if (drawing_area.Screen.Width > 0 && drawing_area.Screen.Height > 0)
            {
                if (drawing_area.Screen.Height < 700)
                {
                    drawing_vbox.HeightRequest = 350;
                    low_res = true;
                }
            }

            EventBox eb = new EventBox();              // Provides a window for drawing area windowless widget

            eb.Events = Gdk.EventMask.PointerMotionMask;
            drawing_vbox.Add(eb);

            eb.Add(drawing_area);

            eb.MotionNotifyEvent += OnMouseMotionEvent;
            eb.ButtonPressEvent  += OnHandleButtonPress;

            show_toolbar = Preferences.Get <bool> (Preferences.ToolbarShowKey) == true && low_res == false;

            // We only disable the Arrow if we are going to show the toolbar.
            // It has an impact on the total window width size even if we do not show it
            if (show_toolbar)
            {
                toolbar.ShowArrow = false;
            }

            app_window.IconName = "gbrainy";

            app_window.ShowAll();

            toolbar_orientation_menuitem.Sensitive = toolbar.Visible;

            // Check default radio button
            switch (toolbar.Orientation)
            {
            case Gtk.Orientation.Vertical:
                vertical_radiomenuitem.Active = true;
                break;

            case Gtk.Orientation.Horizontal:
                horizontal_radiomenuitem.Active = true;
                break;

            default:
                throw new InvalidOperationException();
            }

            // The toolbar by default is enabled. By setting this menu entry to false
            // triggers the OnActivateToolbar event that hides the toolbar
            if (show_toolbar == false)
            {
                showtoolbar_menuitem.Active = false;
            }

                #if MONO_ADDINS
            extensions_menuitem.Activated += delegate(object sender, EventArgs ar)
            {
                Mono.Addins.Gui.AddinManagerWindow.Run(app_window);
                GameManagerPreload(session.GameManager);
                CustomGameDialog.Clear();
            };
                #else
            extensions_menuitem.Visible = false;
                #endif
            ActiveInputControls(false);
        }