public void OnKey(ref Game.state nowstate, ref bool redraw, KeyEventArgs e, ref Playing playing) { if (e.Key == Key.Right) { selectIndex = (selectIndex + 1) % songList.Count; difficultyIndex = 0; redraw = true; fade = true; } else if (e.Key == Key.Left) { selectIndex = (selectIndex - 1 + songList.Count) % songList.Count; difficultyIndex = 0; redraw = true; fade = true; } else if (e.Key == Key.Space || e.Key == Key.Enter) { nowstate = Game.state.Playing; playing.song = song; playing.factor = factor; playing.song.LoadAll(difficultyIndex); Stop(ref redraw); } else if (e.Key == Key.Escape) { nowstate = Game.state.Menu; Stop(ref redraw); } else if (e.Key == Key.Down) { difficultyIndex = (difficultyIndex + 1) % song.difficuties.Count(); redraw = true; } else if (e.Key == Key.Up) { difficultyIndex = (difficultyIndex - 1 + song.difficuties.Count()) % song.difficuties.Count(); redraw = true; } else if (e.Key == Key.Add) { if (factor <= 1) { factor += 0.05; redraw = true; } } else if (e.Key == Key.Subtract) { if (factor >= 0.10) { factor -= 0.05; redraw = true; } } }
public void OnMouse(ref Game.state state, ref bool redraw, Point p, double width_, double height_, ref Playing playing) { if (Helper.PointIn(p, 260, 380, 260 + 120, 380 + 40)) { state = Game.state.Playing; playing.song = song; playing.factor = factor; playing.song.LoadAll(difficultyIndex); state = Game.state.Playing; Stop(ref redraw); } }