public override bool Collided(CollidableGameObject obj) { return(obj.BoundingBox.Min.Y < position.Y); }
public override bool Collided(CollidableGameObject obj) { return(base.Collided(obj)); }
public virtual bool Collided(CollidableGameObject obj) { return(obj != null && obj != this && boundingBox.Intersects(obj.BoundingBox)); }