示例#1
0
文件: Form1.cs 项目: kistvan/geditor
        public void init(StreamWriter st)
        {
            st.WriteLine("初期化開始");

            pictureBox1.MouseWheel += new MouseEventHandler(pictureBox1_MouseWheel);

            st.WriteLine("デバイス作成の開始");
            device = new Device(new Direct3D(), 0, DeviceType.Hardware, this.pictureBox1.Handle, CreateFlags.HardwareVertexProcessing, new PresentParameters()
            {
                BackBufferWidth = this.pictureBox1.ClientSize.Width,
                BackBufferHeight = this.pictureBox1.ClientSize.Height,
                Windowed = true,
            });
            st.WriteLine("デバイス作成の終了");
            Capabilities caps = device.Capabilities;
            st.WriteLine("adapterOrdinal:" + caps.AdapterOrdinal);
            st.WriteLine("DeviceType:" + caps.DeviceType);
            if (caps.VertexShaderVersion.Major < 3)
            {
                MessageBox.Show("VertexShader3.0 以上がサポートされていません。\n現バージョン:" + caps.VertexShaderVersion);
                device.Dispose();
                Environment.Exit(0);
            }
            else if (caps.PixelShaderVersion.Major < 3)
            {
                MessageBox.Show("PixelShader3.0 以上がサポートされていません。\n現バージョン:" + caps.VertexShaderVersion);
                device.Dispose();
                Environment.Exit(0);
            }

            st.WriteLine("DeviceContextの初期化");
            DeviceContext.init(device);

            st.WriteLine("ZEnableの初期化");
            device.SetRenderState(RenderState.ZEnable, true);

            st.WriteLine("cameraの初期化");
            camera = new Camera(device);

            st.WriteLine("Floorの初期化");
            floorMap = new FloorMap(device);

            //            teapot = Mesh.CreateTeapot(device);
            //            device.SetRenderState(RenderState.ShadeMode, ShadeMode.Flat);

            st.WriteLine("照明の初期化");
            device.SetRenderState(RenderState.Lighting, true);
            device.SetLight(0, new Light() {
                Type = LightType.Directional,
                Diffuse = Color.White,
                Ambient = Color.Gray,
                Direction = new Vector3(1.0f, 1.0f, 0.0f),
            });
            device.EnableLight(0,true);
            standardLine = new StandardLine(device);
            //射影変換
            device.SetTransform(TransformState.Projection,
                                 Matrix.PerspectiveFovLH((float)(Math.PI / 4),
                                                         (float)this.pictureBox1.ClientSize.Width / (float)this.pictureBox1.ClientSize.Height,
                                                         0.1f, 1500.0f));
            //ビュー
            device.SetTransform(TransformState.View,
                                 camera.getLookAtLh());

            device.SetTransform(TransformState.World, Matrix.Identity);

            st.WriteLine("FloorModelの初期化");
            floorModel = new FloorModel(new MqoParser(device).parse(".\\projects\\sample\\model\\floor.mqo", new MqoModel()));

            st.WriteLine("初期化終了");
        }
示例#2
0
文件: Form1.cs 项目: kistvan/geditor
        private void openFileMenuItem_Click(object sender, EventArgs e)
        {
            OpenFileDialog dialog = new OpenFileDialog();
            String current = Directory.GetCurrentDirectory();
            dialog.InitialDirectory = current + @"\projects\" + projectName + @"\data";

            if(dialog.ShowDialog() == DialogResult.OK) {
                floorMap.dispose();
                floorMap = new FloorMap(device);

                EditorConfig editorConfig = new EditorConfig();
                Boolean result = editorConfig.fromFile(dialog.FileName);
                if(!result) {
                    MessageBox.Show("ファイルの読み込みが正常に終了しませんでした。");
                }

                drawFloorModel = editorConfig.drawFloorModel;
                showAlwaysFloorMap = editorConfig.showAlwaysFloorMap;

                floorMap.setX(editorConfig.mapXsize);
                floorMap.setY(editorConfig.mapYsize);
                mapSizeX.Value = editorConfig.mapXsize;
                mapSizeY.Value = editorConfig.mapYsize;

                //コントロールの読み込み
                showFloorModelcheckBox.Checked = drawFloorModel;
                showAlwaysFloorModelcheckBox.Checked = showAlwaysFloorMap;
                mapSizeX.Enabled = !editorConfig.lockMapSize;
                mapSizeY.Enabled = !editorConfig.lockMapSize;
                encountRatioUpDown.Value = editorConfig.encounterRatio;

                //enableの構築
                for (int i = 0; i < editorConfig.mapXsize - 1; i++)
                {
                    List<Boolean> bl = editorConfig.edgeXListEnable.ElementAt(i);
                    List<MapEdge> el = floorMap.MapPosition.EdgeXList.ElementAt(i);
                    for (int j = 0; j < editorConfig.mapYsize; j++)
                    {
                        Boolean b = bl.ElementAt(j);
                        el.ElementAt(j).Enabled = b;
                    }
                }
                for (int i = 0; i < editorConfig.mapXsize; i++ )
                {
                    List<Boolean> bl = editorConfig.edgeYListEnable.ElementAt(i);
                    List<MapEdge> el = floorMap.MapPosition.EdgeYList.ElementAt(i);
                    for (int j = 0; j < editorConfig.mapYsize - 1; j++)
                    {
                        Boolean b = bl.ElementAt(j);
                        el.ElementAt(j).Enabled = b;
                    }

                }
            }
        }