void Start() { audioSource = GetComponent <AudioSource>(); shieldObj = transform.Find("Shield").gameObject; spaceObj = transform.Find("Space").gameObject; spaceObj.SetActive(false); shieldObj.SetActive(false); ep = GetComponent <EnginePlayer>(); statsStart = new PlayerStatsStart(ep.gravity, ep.forceJump); }
void Start() { player = GameObject.Find("RollerBall").GetComponent <EnginePlayer>(); }