示例#1
0
            public void init(GUIWorld ui)
            {
                this.ui   = ui;
                sr        = gameObject.AddComponent <SpriteRenderer> ();
                sr.sprite = GetSprite();

                textObj = new GameObject("UI Text");
                textObj.transform.parent        = transform;
                textObj.transform.localPosition = new Vector3(0, 0, -0.5f);

                tm               = textObj.AddComponent <TextMesh>();
                tm.color         = Color.black;
                tm.alignment     = TextAlignment.Center;
                tm.anchor        = TextAnchor.MiddleCenter;
                tm.fontSize      = 148;
                tm.characterSize = 0.04f;
                tm.font          = UIManager.font;
                tm.GetComponent <Renderer>().material = UIManager.font.material;
                tm.text = GetText();

                coll           = gameObject.AddComponent <PolygonCollider2D> ();
                coll.isTrigger = true;

                tooltip = new GameObject("UI Tooltip").AddComponent <UITooltip> ();
                tooltip.init(GetTooltip());

                tooltip.transform.parent = transform;
                tooltip.gameObject.SetActive(false);
            }
示例#2
0
            public void init(GUIWorld ui)
            {
                this.ui = ui;
                this.gameObject.layer = LayerMask.NameToLayer("UI");

                sr        = gameObject.AddComponent <SpriteRenderer> ();
                sr.sprite = Resources.Load <Sprite> ("Sprites/UI/T_MainPanelNoIcons");

                // HEALTH FEATURE
                hf = new GameObject("Health Feature").AddComponent <UIHealthFeature>();
                hf.init(ui);

                hf.transform.parent        = transform;
                hf.transform.localPosition = new Vector3(0, -0.3f, -1);
                hf.transform.localScale    = new Vector3(0.75f, 0.75f, 1);

                // CARDS
                cards = new List <UICard> ();
                for (int i = 0; i < 5; i++)
                {
                    UICard c = new GameObject("Card").AddComponent <UICard> ();
                    c.init(ui, i);

                    c.transform.localPosition = new Vector3(0, 1, 0);
                    c.transform.parent        = transform;
                    cards.Add(c);
                }
            }
示例#3
0
        public void init(GUIWorld ui, int idx)
        {
            this.ui  = ui;
            this.idx = idx;
            this.tag = "Card";
            this.gameObject.layer        = LayerMask.NameToLayer("CardLayer");
            this.transform.localPosition = new Vector3(0, 0, -1);

            sr          = gameObject.AddComponent <SpriteRenderer> ();
            sr.sprite   = Resources.Load <Sprite> ("Sprites/UI/T_CardBaseHand");
            sr.material = new Material(Shader.Find("Sprites/Default"));
            sr.color    = Color.white;

            bc           = gameObject.AddComponent <BoxCollider2D> ();
            bc.size      = new Vector3(1.0f, 1.33f, 0);
            bc.isTrigger = true;

            textObj = new GameObject("Card Text");
            textObj.transform.parent        = transform;
            textObj.transform.localPosition = new Vector3(-0.40f, 0.5f, -0.1f);

            tm = textObj.AddComponent <TextMesh>();

            tm.text          = card.GetName();
            tm.fontSize      = 148;
            tm.characterSize = 0.008f;
            tm.color         = Color.black;
            tm.font          = UIManager.GetFont();
            tm.GetComponent <Renderer>().material = UIManager.GetFont().material;

            var artObj = new GameObject("Card Art");

            artObj.transform.parent        = transform;
            artObj.transform.localPosition = new Vector3(-0.008f, 0.079f, -0.3f);
            artObj.transform.localScale    = new Vector3(0.5561915f, 0.547473f, 0.5f);

            artSr = artObj.AddComponent <SpriteRenderer>();
        }