示例#1
0
        public void update()
        {
            if (zooming)
            {
                Vector3 pos = _cam.transform.position;
                if (Mathf.Abs(pos.z - zoomLevels[currentZoom]) < 0.05f)
                {
                    _cam.transform.position = new Vector3(pos.x, pos.y, zoomLevels[currentZoom]);
                    zooming = false;
                }
                else
                {
                    _cam.transform.position = new Vector3(pos.x, pos.y, Mathf.Lerp(pos.z, zoomLevels[currentZoom], 0.16f));
                    return;
                }
            }

            if (Input.GetMouseButtonDown(0))
            {
                drag = true;
                dragAnchor = Input.mousePosition;
                camAnchor = _cam.transform.position;
                scale = Screen.width / (Mathf.Abs(_cam.transform.position.z) * 2f);

                canSeedDeploy = seedTargetObject != null;
                canBombDeploy = targetObject != null;
                canDeployDebug = tempObject != null;
                return;
            }

            if (Input.GetMouseButtonUp(0))
            {
                if (Input.mousePosition == dragAnchor)
                {
                    if (targetObject != null && canBombDeploy)
                    {
                        if (_abHook == null)
                            _abHook = GameObject.FindObjectOfType<AbilitiesMenuHook>();

                        var w = targetObject.position;
                        w.z += zoomLevels[currentZoom] - 1;
                        Debug.Log("launch fatman at: " + w);
                        var fat = GameObject.Instantiate(_mainP.fatmanPrefab, w, Quaternion.Euler(0f, 0f, 0f)) as GameObject;
                        fat.gameObject.GetComponent<FatmanHandler>().init(w);
                        _mainP.deployBomb(Mathf.FloorToInt(-w.y)  * _board.maxX + Mathf.FloorToInt(w.x));
                        _abHook.onBombDeployed();
                    }
                    if (seedTargetObject != null && canSeedDeploy)
                    {
                        if (_abHook == null)
                            _abHook = GameObject.FindObjectOfType<AbilitiesMenuHook>();

                        var w = seedTargetObject.position;
                        w.z += zoomLevels[currentZoom] - 1;
                        Debug.Log("deploy seed at: " + w);
                        _mainP.deploySeed(Mathf.FloorToInt(-w.y)  * _board.maxX + Mathf.FloorToInt(w.x));
                        _abHook.onSeedDeployed();
                    }
                    else
                    if (figure != null && canDeployDebug)
                    {
                        var w = tempObject.position;
                            var t = new List<int>();
                        for (int i = 0; i < figure.Length; i+=2)
                        {
                            int coord = (figure[i+1] + Mathf.FloorToInt(Mathf.Abs(w.y))) * _board.maxX + (figure[i] + Mathf.FloorToInt(w.x));
                            if (coord < 0) break;
                            if (coord >= _board.maxX * _board.maxY) break;
                            t.Add(coord);
                        }
                        _onDeploy(t);
                    }
                }
                drag = false;
            }

            if (drag)
            {
                var posDiff = dragAnchor - Input.mousePosition;
                var worldCoordDiff = new Vector3(posDiff.x / scale, posDiff.y / scale);
                _cam.transform.position = new Vector3(camAnchor.x + worldCoordDiff.x, camAnchor.y + worldCoordDiff.y, _cam.transform.position.z);
                return;
            }
            else
            {
                var xy = new Vector2(_cam.transform.position.x, _cam.transform.position.y);
                var s = (Mathf.Abs(_cam.transform.position.z));
                float newX = xy.x;
                float newY = xy.y;
                if (xy.x < s*2)
                {
                    if (Mathf.Abs(xy.x - s*2) < 0.005f)
                        newX = s*2;
                    else
                        newX = Mathf.Lerp(xy.x, s*2, 0.08f);
                }
                else
                if (xy.x > _board.maxX - s*2)
                {
                    if (Mathf.Abs(xy.x - (_board.maxX - s*2)) < 0.005f)
                        newX = _board.maxX - s*2;
                    else
                        newX = Mathf.Lerp(xy.x, _board.maxX - s*2, 0.08f);
                }

                if (xy.y > -s)
                {
                    if (Mathf.Abs(xy.y - s) < 0.005f)
                        newY = -s;
                    else
                        newY = Mathf.Lerp(xy.y, -s, 0.08f);
                }
                else
                if (xy.y < -(_board.maxY - s))
                {
                    if (Mathf.Abs(xy.y - (_board.maxY - s)) < 0.005f)
                        newY = -(_board.maxY - s);
                    else
                        newY = Mathf.Lerp(xy.y, -(_board.maxY - s), 0.08f);
                }

                _cam.transform.position = new Vector3(newX, newY, _cam.transform.position.z);
            }

            if (Input.GetAxis("Mouse ScrollWheel") > 0)
            {
                if (currentZoom > 0)
                {
                    zooming = true;
                    currentZoom -= 1;
                }
            }
            else
            if (Input.GetAxis("Mouse ScrollWheel") < 0)
            {
                if (currentZoom < 3)
                {
                    zooming = true;
                    currentZoom += 1;
                }
            }

            if (figure != null && figure.Length > 0)
            {
                var v3 = Input.mousePosition;
                v3.z = -_cam.transform.position.z;
                v3 = Camera.main.ScreenToWorldPoint(v3);
                if (tempObject != null)
                {
                    tempObject.position = new Vector3(Mathf.Floor(v3.x), Mathf.Ceil(v3.y));
                }
            }

            if (targetObject != null)
            {
                var v3 = Input.mousePosition;
                v3.z = -_cam.transform.position.z;
                v3 = Camera.main.ScreenToWorldPoint(v3);
                targetObject.position = new Vector3(Mathf.Floor(v3.x) + 0.5f, Mathf.Ceil(v3.y) - 0.5f, -0.001f);
            }

            if (seedTargetObject != null)
            {
                var v3 = Input.mousePosition;
                v3.z = -_cam.transform.position.z;
                v3 = Camera.main.ScreenToWorldPoint(v3);
                seedTargetObject.position = new Vector3(Mathf.Floor(v3.x) + 0.5f, Mathf.Ceil(v3.y) - 0.5f, -0.001f);
            }
        }
示例#2
0
文件: MainProxy.cs 项目: andi2/ld32-6
        void Start()
        {
            state = GameState.AWAITING_CONNECT;

            _connection = gameObject.AddComponent<Connection>();
            _loginMenu = gameObject.AddComponent<LoginScreenLogic>();
            _cheatMenu = gameObject.AddComponent<CheatMenuLogic>();
            _simulation = gameObject.AddComponent<WorldSimulation>();
            _abil = FindObjectOfType<AbilitiesMenuHook>();
            _abil.hide ();
        }