override internal bool AddFeature(long n, int l, FeatureEnvelope featEnv) { n = _searchTree.InsertSINode(featEnv.Envelope); List <FeatureEnvelope> list; if (!_nodes.TryGetValue(n, out list)) { list = new List <FeatureEnvelope>(); _nodes.Add(n, list); } list.Add(featEnv); return(true); }
public void AddFeature(IFeature feature) { if (feature == null) { return; } long NID = (feature.Shape != null && _tree != null) ? _tree.InsertSINode(feature.Shape.Envelope) : 0; if (_tree != null) { _tree.AddNodeNumber(NID); } List <IFeature> features; if (!_features.TryGetValue(NID, out features)) { features = new List <IFeature>(); _features.Add(NID, features); } features.Add(feature); }