public LoliElement(fun.Core.Environment environment, Entity entity) : base(environment, entity) { }
public TestBuildingElement(Environment environment, Entity entity) : base(environment, entity) { }
public GridElement(Environment environment, Entity entity) : base(environment, entity) { }
public Play(Environment environment) { this.environment = environment; grid = environment.GetEntity("Grid").GetElement <GridElement>(); }
public BuildingElement(Environment environment, Entity entity) : base(environment, entity) { IsTraining = false; }
public MainBuildingElement(fun.Core.Environment environment, Entity entity) : base(environment, entity) { }