void timer1_Tick(object sender, EventArgs e)
 {
     if (progressBar1.Value != 10)
     {
         progressBar1.Value++;
     }
     else
     {
         timer1.Stop();
         MessageBox.Show("You ran out of time. Your Score is still: " + GlobalQuizValues.playerScoreDuringQuiz);
         this.Hide();
         frmBeginner3 mynextscreen = new frmBeginner3();
         mynextscreen.ShowDialog();
         GlobalQuizValues.playerScoreDuringQuiz = GlobalQuizValues.playerScoreDuringQuiz += 0;
         if (playerDetails.activesound == true)
         {
             string output = "That was the wrong Answer, your score is still" + GlobalQuizValues.playerScoreDuringQuiz;
             SoundMethodSpeech.speech(output);
         }
     }
 }
 void timer1_Tick(object sender, EventArgs e)
 {
     /*checks that if the progress bar is full it tells the user they have ran out of time and displays there current score
      * if the progress bar value is below the max value it adds 1 on to it*/
     if (progressBar1.Value != 20)
     {
         progressBar1.Value++;
     }
     else
     {
         timer1.Stop();
         MessageBox.Show("You ran out of time. Your Score is still: " + GlobalQuizValues.playerScoreDuringQuiz);
         this.Hide();
         frmBeginner3 mynextscreen = new frmBeginner3();
         mynextscreen.ShowDialog();
         GlobalQuizValues.playerScoreDuringQuiz = GlobalQuizValues.playerScoreDuringQuiz += 0;
         if (playerDetails.activesound == true)
         {
             string output = "That was the wrong Answer, your score is still" + GlobalQuizValues.playerScoreDuringQuiz;
             SoundMethodSpeech.speech(output);
         }
     }
 }