// given node is <randomize type="action".../> internal RandomEffect(XmlNode node) { table = RandomTable.CreateTable(node, RandTableType.EFFECT); }
// given node is <randomize type="action".../> internal RandomAction(XmlNode node) { table = RandomTable.CreateTable(node, RandTableType.ACTION); }
// given node is <randomize type="action".../> internal RandomTarget(XmlNode node) { table = RandomTable.CreateTable(node, RandTableType.TARGET); }