/** Actived the writeMode */ private void activedWriteMode() { if (this.objectSelected != null && this.objectSelected.GetComponentInChildren<TextMesh>() != null) { textMesh = this.objectSelected.GetComponentInChildren<TextMesh>(); textMesh.text += " "; // the space to show the choice letter renameAction = new RenameAction(textMesh); writeMode = true; } }
public void onKeyboardEvent(ref Event e) { if (writeMode) { updateWriteMode(ref e); print("writemode"); return; } // Rename Action else if (UnityEngine.Input.GetKey(KeyCode.F2)) { textMesh = select.GetComponentInChildren<TextMesh>(); renameAction = new RenameAction(textMesh); writeMode = true; } // Action avec la touche "Controle" else if (UnityEngine.Input.GetKey(KeyCode.LeftControl)) { // Selection des objets avec les fleches directionnelles InputLeftControlAction(); } // Action sans la touche "Controle" else { // A: AddAction if (UnityEngine.Input.GetKeyDown(KeyCode.A)) { addObject(); print("action: add"); } // D: RemoveAction else if (UnityEngine.Input.GetKeyDown(KeyCode.D) && !deleteMode) { // Remove Action /*RemoveAction removeAction = new RemoveAction(this.select); base.managerListener.doAction(removeAction); print("action: remove"); // Supprimer de l'arbre pour ne plus pouvoir le selectionner this.nodeCourant = this.nodeCourant.Remove(); */ // Remove Action RemoveAction removeAction = new RemoveAction(ref this.nodeCourant); base.managerListener.doAction(removeAction); print("action: remove"); this.nodeCourant = removeAction.NodeCourant; // Selectionner le precedent if (this.nodeCourant == null) { Select(instance); } else { Select(nodeCourant.Gameobject); } deleteMode = true; } else if (UnityEngine.Input.GetKeyUp(KeyCode.D) && deleteMode) { deleteMode = false; } // U: UndoAction else if (UnityEngine.Input.GetKeyDown(KeyCode.U)) { base.managerListener.undoAction(); print("action: undo"); } // R: RedoAction else if (UnityEngine.Input.GetKeyDown(KeyCode.R)) { base.managerListener.redoAction(); print("action: redo"); } // Deplacer un objet selectionne avec les fleches directionnelles else { InputMoveAction(); } } }
public void onGamePadEvent(ref Event e) { if (writeMode) { updateWriteMode(ref e); print("writemode"); return; } // Rename Action else if (UnityEngine.Input.GetKey(KeyCode.Joystick1Button1)) // A button { textMesh = select.GetComponentInChildren<TextMesh>(); renameAction = new RenameAction(textMesh); writeMode = true; } else if (UnityEngine.Input.GetKey(KeyCode.Joystick1Button6)) { // LT button InputLeftControlAction(); } else { if (UnityEngine.Input.GetKeyDown(KeyCode.Joystick1Button3)) // Y button { AddAction addAction = new AddAction(PrimitiveType.Cube, new Vector3(0, 0, -8)); base.managerListener.doAction(addAction); print("action: add"); this.nodeCourant.Add(new Node(addAction.GameObject)); } else if (UnityEngine.Input.GetKeyDown(KeyCode.Joystick1Button2) && !deleteMode) // B button { RemoveAction removeAction = new RemoveAction(ref this.nodeCourant); base.managerListener.doAction(removeAction); print("action: remove"); this.nodeCourant = removeAction.NodeCourant; if (this.nodeCourant == null) { Select(instance); } else { Select(nodeCourant.Gameobject); } deleteMode = true; } else if (UnityEngine.Input.GetKeyUp(KeyCode.Joystick1Button2) && deleteMode) // B button { deleteMode = false; } else if (UnityEngine.Input.GetKeyDown(KeyCode.Joystick1Button5)) // RB button { base.managerListener.undoAction(); print("action: undo"); } else if (UnityEngine.Input.GetKeyDown(KeyCode.Joystick1Button4)) // LB button { base.managerListener.redoAction(); print("action: redo"); } else { InputMoveAction(); } } }