/// <summary> /// Add new firework to this line /// </summary> /// <param name="firework"></param> public void AddFirework(Firework firework) { firework.FireworkFinished += Firework_FireworkFinished; firework.AssignLine(this); _fireworks.Add(firework); }
public Firework GetClone() { Firework f = new Firework(_reference, _designation, _duration); return(f); }
public FireworkStateChangedEventArgs(Firework firework, string pn) { _firework = firework; _propertyName = pn; }