示例#1
0
        private void effectHandle(EventX e)
        {
            EditorFormItem eui = e.target as EditorFormItem;

            if (e.type == EventX.CHANGE)
            {
                ev.effectPath = eui.value;
            }
        }
示例#2
0
        public override void createUI(ISkillEvent value, EditorUI p)
        {
            base.createUI(value, p);

            this.ev = value as PlaySoundEvent;

            heroRadio = new EditorRadio("仅主角");
            heroRadio.addEventListener(EventX.CHANGE, radioHandle);
            heroRadio.selected = ev.isOnlyHero;

            onceRadio = new EditorRadio("once");
            onceRadio.addEventListener(EventX.CHANGE, onceRadioHandle);
            onceRadio.selected = ev.isOnce;

            formItem1 = new EditorFormItem("声音1:");
            formItem1.addEventListener(EventX.CHANGE, soundHandle1);
            formItem1.searckKey = DataSource.SOUND;
            formItem1.value     = ev.m_sound1;


            formItem2 = new EditorFormItem("声音2:");
            formItem2.addEventListener(EventX.CHANGE, soundHandle1);
            formItem2.searckKey = DataSource.SOUND;
            formItem2.value     = ev.m_sound2;


            formItem3 = new EditorFormItem("声音3:");
            formItem3.addEventListener(EventX.CHANGE, soundHandle1);
            formItem3.searckKey = DataSource.SOUND;
            formItem3.value     = ev.m_sound3;


            formItem4 = new EditorFormItem("声音4:");
            formItem4.addEventListener(EventX.CHANGE, soundHandle1);
            formItem4.searckKey = DataSource.SOUND;
            formItem4.value     = ev.m_sound4;

            p.addChild(heroRadio);
            p.addChild(formItem1);
            p.addChild(formItem2);
            p.addChild(formItem3);
            p.addChild(formItem4);
            p.addChild(onceRadio);

            p.windowRepaint();
        }
示例#3
0
        public override void createUI(ISkillEvent value, EditorUI p)
        {
            base.createUI(value, p);
            this.ev = value as TrigerEvent;

            grouGroup = new EditorEnumPopUp();
            grouGroup.selectedIndex = ev.type;
            grouGroup.addEventListener(EventX.CHANGE, ridioGroupHandle);

            p.addChild(grouGroup);

            if (SkillEventType.DIY.CompareTo(grouGroup.selectedIndex) == 0)
            {
                formItem       = new EditorFormItem("事件:");
                formItem.value = ev.eventType;
                formItem.addEventListener(EventX.CHANGE, effectHandle);

                p.addChild(formItem);
            }
        }
示例#4
0
        public override void createUI(ISkillEvent value, EditorUI p)
        {
            base.createUI(value, p);

            this.ev            = value as PlayAnimEvent;
            formItem           = new EditorFormItem("动画:");
            formItem.searckKey = DataSource.ANIMATION;
            formItem.value     = ev.aniName;
            formItem.addEventListener(EventX.CHANGE, aniHandle);

            isForceRidio          = new EditorRadio("是否强制切换:");
            isForceRidio.selected = ev.isForce;
            isForceRidio.addEventListener(EventX.CHANGE, isForceRidioHandle);

            offsetSlider = new EditorSlider("偏移:");
            offsetSlider.setRank(0f, 1.0f, ev.offsetAvg);
            offsetSlider.value = ev.offsetAvg;
            offsetSlider.addEventListener(EventX.CHANGE, sliderHandle);

            p.addChild(formItem);
            p.addChild(isForceRidio);
            p.addChild(offsetSlider);
        }
示例#5
0
        public override void createUI(ISkillEvent value, EditorUI p)
        {
            base.createUI(value, p);

            this.ev            = value as SetAnimationBoolEvent;
            formItem           = new EditorFormItem("参数:");
            formItem.searckKey = DataSource.ANIMATION_PARMS;
            formItem.value     = ev.key;
            formItem.addEventListener(EventX.CHANGE, aniHandle);


            valueRedio          = new EditorRadio("值:");
            valueRedio.selected = ev.value;
            valueRedio.addEventListener(EventX.CHANGE, valueHandle);

            isResetRidio          = new EditorRadio("播完重置:");
            isResetRidio.selected = ev.resetDefault;
            isResetRidio.addEventListener(EventX.CHANGE, resetHandle);


            p.addChild(formItem);
            p.addChild(valueRedio);
            p.addChild(isResetRidio);
        }
示例#6
0
        protected override void initialization()
        {
            base.initialization();

            BaseRigsterUtils.init();

            this.titleContent = new GUIContent("技能");

            EditorConfigUtils.load();
            resourcePath = EditorConfigUtils.ProjectResource;
            resourcePath = resourcePath.Replace("\\", "/");

            string basePrefabPath = "";

            PathDefine.effectPath = "file:///" + basePrefabPath;
            PathDefine.avatarPath = "file:///" + basePrefabPath;
            PathDefine.scenePath  = "file:///" + basePrefabPath;
            PathDefine.soundPath  = "file:///" + basePrefabPath;

            EditorBox vbox = new EditorBox();

            vbox.widthOption = GUILayout.Width(300);
            vbox.styleString = "box";

            tabNav = new EditorTabNav();
            tabNav.addEventListener(EventX.CHANGE, tabNavHandle);
            modelWindow = new ModelWindow();
            modelWindow.addEventListener(EventX.SELECT, modelSelectHandle);
            tabNav.addItem("avatar", modelWindow);

            effectWindow = new ModelWindow();
            effectWindow.addEventListener(EventX.SELECT, effectSelectHandle);
            tabNav.addItem("effect", effectWindow);

            soundWindow           = new ModelWindow();
            soundWindow.exNameArr = new[] { "*.mp3", "*.ogg", "*.wav" };
            soundWindow.addEventListener(EventX.SELECT, soundSelectHandle);
            tabNav.addItem("sound", soundWindow);


            EditorBox    box = new EditorBox(false);
            EditorButton btn;

            btn = new EditorButton("reload");
            btn.addEventListener(EventX.ITEM_CLICK, reload);
            box.addChild(btn);


            btn = new EditorButton("updateSVN");
            btn.addEventListener(EventX.ITEM_CLICK, updateSVN);
            box.addChild(btn);

            btn = new EditorButton("editor");
            btn.addEventListener(EventX.ITEM_CLICK, editor);
            box.addChild(btn);
            autoMononType = new EditorFormItem("自动代码");
            autoMononType.addEventListener(EventX.CHANGE, autoMononTypeHandle);
            autoMononType.value = autoMononTypeName;

            vbox.addChild(tabNav);
            vbox.addChild(new EditorFlexibleSpace());
            vbox.addChild(autoMononType);
            vbox.addChild(box);

            btn = new EditorButton("打包Assetbundle");
            btn.addEventListener(EventX.ITEM_CLICK, assetbundleClickHandle);
            vbox.addChild(btn);

            addChild(vbox);

            propertyWindow             = new PropertyWindow();
            propertyWindow.widthOption = GUILayout.Width(300);
            timeWindow = new TimeWindow();
            timeWindow.addEventListener(EventX.SELECT, timeLineSelectHandle);
            timeWindow.init(resourcePath + "All/skill/", propertyWindow);

            addChild(timeWindow);

            addChild(propertyWindow);

            reload(null);

            tabNav.selectedIndex      = tabSelectedIndex;
            modelWindow.selectedIndex = modelSelectedIndex;
        }
示例#7
0
        public override void createUI(ISkillEvent value, EditorUI p)
        {
            base.createUI(value, p);

            this.ev        = value as EffectCreateEvent;
            effectFormItem = new EditorFormItem("特效:");

            effectFormItem.value = ev.effectPath;
            effectFormItem.addEventListener(EventX.CHANGE, effectHandle);
            effectFormItem.searckKey = DataSource.EFFECT;
            p.addChild(effectFormItem);

            skeletonToggle          = new EditorRadio("绑定身体:");
            skeletonToggle.selected = ev.isBindSkeleton;
            skeletonToggle.addEventListener(EventX.CHANGE, skeletonToggleHandle);

            bindOnceToggle          = new EditorRadio("一次性对位而已:");
            bindOnceToggle.selected = ev.isBindOnce;
            bindOnceToggle.addEventListener(EventX.CHANGE, bindOnceToggleHandle);
            bindOnceToggle.visible = ev.isBindSkeleton;

            skeletonFormItem       = new EditorFormItem("骨骼:");
            skeletonFormItem.value = ev.skeletonName;
            skeletonFormItem.addEventListener(EventX.CHANGE, skeletonNameHandle);
            skeletonFormItem.searckKey = DataSource.BONE;
            skeletonFormItem.visible   = ev.isBindSkeleton;
            skeletonFormItem.visible   = skeletonToggle.selected;

            offsetFromItem = new EditorVector3("坐标偏移:");
            offsetFromItem.addEventListener(EventX.CHANGE, offsetHandle);
            offsetFromItem.value = ev.offset;

            rotationFromItem = new EditorVector3("坐标旋转:");
            rotationFromItem.addEventListener(EventX.CHANGE, rotationHandle);
            rotationFromItem.value = ev.offRotation;

            useTargetToggle          = new EditorRadio("useTarget:");
            useTargetToggle.selected = ev.useTarget;
            useTargetToggle.addEventListener(EventX.CHANGE, useTargetToggleHandle);

            isColliderToggle          = new EditorRadio("isCollider:");
            isColliderToggle.selected = ev.isCollider;
            isColliderToggle.addEventListener(EventX.CHANGE, isColliderToggleHandle);


            isUseTargetLayerToggle          = new EditorRadio("useTargetLayer:");
            isUseTargetLayerToggle.selected = ev.useTargetLayer;
            isUseTargetLayerToggle.addEventListener(EventX.CHANGE, isUseTargetLayerHandle);

            particlePlaybackSpeedSlider       = new EditorSlider("SpeedScale:");
            particlePlaybackSpeedSlider.min   = 0.1f;
            particlePlaybackSpeedSlider.max   = 5.0f;
            particlePlaybackSpeedSlider.value = ev.particlePlaybackSpeed;
            particlePlaybackSpeedSlider.addEventListener(EventX.CHANGE, particlePlaybackSpeedHandle);


            p.addChild(skeletonToggle);
            p.addChild(bindOnceToggle);
            p.addChild(skeletonFormItem);
            p.addChild(offsetFromItem);
            p.addChild(rotationFromItem);
            p.addChild(useTargetToggle);
            p.addChild(isColliderToggle);
            p.addChild(isUseTargetLayerToggle);
            p.addChild(particlePlaybackSpeedSlider);
        }
示例#8
0
        private void aniHandle(EventX e)
        {
            EditorFormItem eui = e.target as EditorFormItem;

            ev.key = eui.value;
        }