//private List<string> relevancySkilList=new List<string>(); public void searchSkillListBy(string fileName) { skillListBox.removeAllChildren(); string path = _configPath + fileName; if (Directory.Exists(path) == false) { path = _configPath + StringUtil.trimDig(fileName); if (Directory.Exists(path) == false) { return; } } EditorBox lineBox = new EditorBox(false); skillListBox.addChild(lineBox); List <string> extendsList = new List <string>(); extendsList.Add("*.amf"); List <string> files = FileHelper.FindFile(path, extendsList); int totalWidth = 0; foreach (string file in files) { string name = Path.GetFileNameWithoutExtension(file); Vector2 playSize = GUI.skin.button.CalcSize(new GUIContent(name)); totalWidth += (int)playSize.x; EditorButton btn = new EditorButton(name); btn.expandWidth = false; btn.addEventListener(EventX.ITEM_CLICK, skillItemClickHandle); btn.data = file; lineBox.addChild(btn); if (totalWidth > stage.stageWidth - 650) { totalWidth = 0; lineBox = new EditorBox(false); skillListBox.addChild(lineBox); } } }
protected override void initialization() { base.initialization(); BaseRigsterUtils.init(); this.titleContent = new GUIContent("技能"); EditorConfigUtils.load(); resourcePath = EditorConfigUtils.ProjectResource; resourcePath = resourcePath.Replace("\\", "/"); string basePrefabPath = ""; PathDefine.effectPath = "file:///" + basePrefabPath; PathDefine.avatarPath = "file:///" + basePrefabPath; PathDefine.scenePath = "file:///" + basePrefabPath; PathDefine.soundPath = "file:///" + basePrefabPath; EditorBox vbox = new EditorBox(); vbox.widthOption = GUILayout.Width(300); vbox.styleString = "box"; tabNav = new EditorTabNav(); tabNav.addEventListener(EventX.CHANGE, tabNavHandle); modelWindow = new ModelWindow(); modelWindow.addEventListener(EventX.SELECT, modelSelectHandle); tabNav.addItem("avatar", modelWindow); effectWindow = new ModelWindow(); effectWindow.addEventListener(EventX.SELECT, effectSelectHandle); tabNav.addItem("effect", effectWindow); soundWindow = new ModelWindow(); soundWindow.exNameArr = new[] { "*.mp3", "*.ogg", "*.wav" }; soundWindow.addEventListener(EventX.SELECT, soundSelectHandle); tabNav.addItem("sound", soundWindow); EditorBox box = new EditorBox(false); EditorButton btn; btn = new EditorButton("reload"); btn.addEventListener(EventX.ITEM_CLICK, reload); box.addChild(btn); btn = new EditorButton("updateSVN"); btn.addEventListener(EventX.ITEM_CLICK, updateSVN); box.addChild(btn); btn = new EditorButton("editor"); btn.addEventListener(EventX.ITEM_CLICK, editor); box.addChild(btn); autoMononType = new EditorFormItem("自动代码"); autoMononType.addEventListener(EventX.CHANGE, autoMononTypeHandle); autoMononType.value = autoMononTypeName; vbox.addChild(tabNav); vbox.addChild(new EditorFlexibleSpace()); vbox.addChild(autoMononType); vbox.addChild(box); btn = new EditorButton("打包Assetbundle"); btn.addEventListener(EventX.ITEM_CLICK, assetbundleClickHandle); vbox.addChild(btn); addChild(vbox); propertyWindow = new PropertyWindow(); propertyWindow.widthOption = GUILayout.Width(300); timeWindow = new TimeWindow(); timeWindow.addEventListener(EventX.SELECT, timeLineSelectHandle); timeWindow.init(resourcePath + "All/skill/", propertyWindow); addChild(timeWindow); addChild(propertyWindow); reload(null); tabNav.selectedIndex = tabSelectedIndex; modelWindow.selectedIndex = modelSelectedIndex; }
public TimeWindow() { this.styleString = "PreBackground"; EditorBox box = new EditorBox(false); box.styleString = "box"; EditorButton newButton = new EditorButton("创建"); newButton.styleString = "ButtonLeft"; newButton.expandWidth = false; newButton.addEventListener(EventX.ITEM_CLICK, newHandle); box.addChild(newButton); EditorButton button = new EditorButton("加载"); button.styleString = "ButtonMid"; button.expandWidth = false; button.addEventListener(EventX.ITEM_CLICK, loadHandle); box.addChild(button); button = new EditorButton("保存"); button.styleString = "ButtonMid"; button.expandWidth = false; button.addEventListener(EventX.ITEM_CLICK, saveHandle); box.addChild(button); button = new EditorButton("另存"); button.styleString = "ButtonMid"; button.expandWidth = false; button.addEventListener(EventX.ITEM_CLICK, toSaveHandle); box.addChild(button); playButton = new EditorButton("播放"); playButton.styleString = "ButtonRight"; playButton.expandWidth = false; playButton.addEventListener(EventX.ITEM_CLICK, toggleHandle); box.addChild(playButton); EditorPlayControlBar cb = new EditorPlayControlBar(); box.addChild(cb); box.addChild(new EditorSpace()); fileNameButton = new EditorButton(); fileNameButton.expandWidth = false; fileNameButton.addEventListener(EventX.ITEM_CLICK, openPathHandle); box.addChild(fileNameButton); fileNameButton.visible = false; commitButton = new EditorButton("提交"); commitButton.expandWidth = false; commitButton.addEventListener(EventX.ITEM_CLICK, commitPathHandle); box.addChild(commitButton); commitButton.visible = false; timeScaleSlider = new EditorSlider("时间缩放"); timeScaleSlider.setRank(0.1f, 2f, 1.0f); timeScaleSlider.widthOption = GUILayout.Width(200); timeScaleSlider.addEventListener(EventX.CHANGE, timeScaleHandle); box.addChild(timeScaleSlider); this.addChild(box); EditorButton resetButton = new EditorButton("reset"); resetButton.expandWidth = false; resetButton.addEventListener(EventX.ITEM_CLICK, resetTimeHandle); box.addChild(resetButton); EditorLabel label = new EditorLabel("fps:" + (int)(1000 / frameTime) + "帧/s"); box.addChild(label); timeLine = new TimeLine(); timeLine.genericMenuEditorCallBack = genericMenuEditorCallBack; timeLine.addMenuEditorCallBack = addMenuEditorCallBack; timeLine.addEventListener(EventX.SELECT, innerDirectDispatchEvent); skillListBox = new EditorBox(true); this.addChild(timeLine); this.addChild(skillListBox); }