public void RenderScene(Graphics gdi, World world, int w, int h) { //RenderTimings(gdi, world, w, h); //return; int i, j; int x, y; selectedCell = null; if (world.pointx != -1) { //selectedCell = PointToCell(world.pointx, world.pointy); } DrawAxes(gdi, Pens.Black, w, h); double tmax = 0; y = 0; for (x = 0; x < world.xnum; x++) { RenderParent(gdi, x, tmax); } RenderTimings(gdi, world, w, h); //DrawCellInfo(gdi, world); }
public void RenderScene(Graphics gdi, World world, int w, int h) { //RenderTimings(gdi, world, w, h); //return; int i, j; int x, y; selectedCell = null; if (world.pointx != -1) { //selectedCell = PointToCell(world.pointx, world.pointy); } DrawAxes(gdi, Pens.Black, w, h); double tmax = 0; y = 0; for (x = 0; x < world.xnum; x++) { for (y = 0; y < world.xnum; y++) { RenderParent(gdi, x, y, tmax); } } /* * for (x = 0; x < world.xnum; x++) * { * Element elem = fluid.elements[x]; * if (drawinfo) * PrintElementInfo(gdi, elem); * } */ RenderTimings(gdi, world, w, h); //DrawCellInfo(gdi, world); }
public void RenderScene(Graphics gdi, World world, int w, int h) { //RenderTimings(gdi, world, w, h); //return; int i, j; int x, y; selectedCell = null; if (world.pointx != -1) { //selectedCell = PointToCell(world.pointx, world.pointy); } DrawAxes(gdi, Pens.Black, w, h); double tmax = 0; y = 0; // for (y = 0; y < world.ynum; y++) for (x = 0; x < world.xnum; x++) { RenderParent(gdi, x, y, 1, tmax); } RenderTimings(gdi, world, w, h); //DrawCellInfo(gdi, world); }
public void RenderScene(Graphics gdi, World world, int w, int h) { //RenderTimings(gdi, world, w, h); //return; int i, j; int x, y; selectedCell = null; if (world.pointx != -1) { //selectedCell = PointToCell(world.pointx, world.pointy); } // DrawAxes(gdi, Pens.Black, w, h); double tmax = 0; y = 0; for (x = 0; x < world.xnum; x++) { RenderParent(gdi, x, tmax); } for (x = 0; x < world.xnum; x++) { Element elem = fluid.elements[x]; if (drawinfo) PrintElementInfo(gdi, elem); } RenderTimings(gdi, world, w, h); //DrawCellInfo(gdi, world); }