示例#1
0
文件: Program.cs 项目: nokitty/play
 static void Make(Node BeginNode,List<Edge> result)
 {
     if (BeginNode.IsVisited)
         return;
     foreach (var node in BeginNode.Children)
     {
         result.Add(new Edge { Begin = BeginNode.ID, End = node.ID });
         Make(node, result);
         node.IsVisited = true;
     }
 }
示例#2
0
文件: Program.cs 项目: nokitty/play
        static void Main(string[] args)
        {
            var n1 = new Node { ID = 1 };
            var n2 = new Node { ID = 2 };
            var n3 = new Node { ID = 3 };
            var n4 = new Node { ID = 4 };
            var n5 = new Node { ID = 5 };
            var n6 = new Node { ID = 6 };
            var n7 = new Node { ID = 7 };
            var n8 = new Node { ID = 8 };
            var n9 = new Node { ID = 9 };
            var n10 = new Node { ID = 10 };

            n1.Children.Add(n2);
            n1.Children.Add(n3);
            n1.Children.Add(n4);

            n2.Children.Add(n5);

            n3.Children.Add(n6);

            n5.Children.Add(n7);
            n6.Children.Add(n7);
            n4.Children.Add(n7);
            n4.Children.Add(n9);

            n7.Children.Add(n8);
            n7.Children.Add(n9);

            n8.Children.Add(n10);
            n9.Children.Add(n10);

            var result = new List<Edge>();
            Make(n1, result);

            result.ForEach(r => Console.WriteLine("begin={0},end={1}", r.Begin, r.End));
            Console.WriteLine(ToString(result));

            Console.WriteLine("/////////////////////////////////");
            var buffer = ToBytes(result);
            Dictionary<int, Node> restore;
            Restore(buffer,out restore);

            var result2 = new List<Edge>();
            Make(restore.First().Value, result2);

            result2.ForEach(r => Console.WriteLine("begin={0},end={1}", r.Begin, r.End));
            Console.WriteLine(ToString(result2));

            Console.Read();
        }
示例#3
0
文件: Program.cs 项目: nokitty/play
        static void Restore(byte[] value, out Dictionary<int,Node> nodeList)
        {
            nodeList = new Dictionary<int, Node>();
            using (var ms=new MemoryStream(value))
            {
                var br = new BinaryReader(ms);
                var n = br.ReadInt32();
                for (int i = 0; i < n; i++)
                {
                    var begin = br.ReadInt32();
                    var end = br.ReadInt32();

                    Node beginNode ;
                    if(nodeList.TryGetValue(begin,out beginNode)==false)
                    {
                        beginNode = new Node { ID = begin };
                        nodeList[begin] = beginNode;
                    }

                    Node endNode ;
                    if (nodeList.TryGetValue(end, out endNode) == false)
                    {
                        endNode = new Node { ID = end };
                        nodeList[end] = endNode;
                    }

                    beginNode.Children.Add(endNode);
                }
            }
        }
示例#4
0
文件: Node.cs 项目: nokitty/play
 /// <summary>
 /// 流程驳回,驳回到指定节点
 /// </summary>
 /// <remarks></remarks>
 public void Refuse(Node toNode)
 {
     throw new System.NotImplementedException();
 }