setYSpeed() public method

public setYSpeed ( float Min, float Max ) : void
Min float
Max float
return void
示例#1
0
        public Player(int X = 0, int Y = 0)
            : base(X, Y)
        {
            maxVelocity = new FlxPoint(100, 100);
            drag = new FlxPoint(500, 500);
            makeGraphic(40, 40, FlxColor.CADETBLUE);

            _currPos = new FlxPoint(x, y);
            _lastPos = new FlxPoint(x, y);
            _nodes = new List<FlxPoint>();
            _nodes.Add(_lastPos);
            _nodes.Add(_currPos);
            _path = new FlxPath(_nodes);

            footsteps = new FlxEmitter(x + width / 2, y + height / 2, 0, this);
            footsteps.makeParticles(FlxG.content.Load<Texture2D>("footsteps"), true, 25, 0f, 0f);
            footsteps.setXSpeed();
            footsteps.setYSpeed();

            _indoors = false;
        }
示例#2
0
        public Player(int X = 0, int Y = 0)
            : base(X, Y)
        {
            maxVelocity = new FlxPoint(100, 100);
            drag        = new FlxPoint(500, 500);
            makeGraphic(40, 40, FlxColor.CADETBLUE);

            _currPos = new FlxPoint(x, y);
            _lastPos = new FlxPoint(x, y);
            _nodes   = new List <FlxPoint>();
            _nodes.Add(_lastPos);
            _nodes.Add(_currPos);
            _path = new FlxPath(_nodes);

            footsteps = new FlxEmitter(x + width / 2, y + height / 2, 0, this);
            footsteps.makeParticles(FlxG.content.Load <Texture2D>("footsteps"), true, 25, 0f, 0f);
            footsteps.setXSpeed();
            footsteps.setYSpeed();

            _indoors = false;
        }