示例#1
1
 static void TrollHandler(Player player, Command cmd)
 {
     string Name = cmd.Next();
     if (Name == null)
     {
         player.Message("Player not found. Please specify valid name.");
         return;
     }
     if (!Player.IsValidName(Name))
         return;
     Player target = Server.FindPlayerOrPrintMatches(player, Name, true, true);
     if (target == null)
         return;
     string options = cmd.Next();
     if (options == null)
     {
         CdTroll.PrintUsage(player);
         return;
     }
     string Message = cmd.NextAll();
     if (Message.Length < 1 && options.ToLower() != "leave")
     {
         player.Message("&WError: Please enter a message for {0}.", target.ClassyName);
         return;
     }
     switch (options.ToLower())
     {
         case "pm":
             if (player.Can(Permission.UseColorCodes) && Message.Contains("%"))
             {
                 Message = Color.ReplacePercentCodes(Message);
             }
             Server.Players.Message("&Pfrom {0}: {1}",
                 target.Name, Message);
             break;
         case "ac":
             Chat.SendAdmin(target, Message);
             break;
         case "st":
         case "staff":
             Chat.SendStaff(target, Message);
             break;
         case "i":
         case "impersonate":
         case "msg":
         case "message":
         case "m":
             Server.Message("{0}&S&F: {1}",
                               target.ClassyName, Message);
             break;
         case "leave":
         case "disconnect":
         case "gtfo":
             Server.Players.Message("&SPlayer {0}&S left the server.",
                 target.ClassyName);
             break;
         default: player.Message("Invalid option. Please choose st, ac, pm, message or leave");
             break;
     }
 }
        protected FuncDrawOperation(Player player, Command cmd)
            : base(player)
        {
            string strFunc = cmd.Next();
            if (string.IsNullOrWhiteSpace(strFunc))
            {
                player.Message("&WEmpty function expression");
                return;
            }
            if (strFunc.Length < 3)
            {
                player.Message("&WExpression is too short (should be like z=f(x,y))");
                return;
            }

            strFunc = strFunc.ToLower();

            _vaxis = GetAxis(SimpleParser.PreparseAssignment(ref strFunc));

            _expression = SimpleParser.Parse(strFunc, GetVarArray(_vaxis));

            Player.Message("Expression parsed as "+_expression.Print());
            string scalingStr=cmd.Next();
            _scaler = new Scaler(scalingStr);
        }
示例#3
1
        void DoZone( Player player, Command cmd ) {
            if( !player.Can( Permissions.SetSpawn ) ) {
                world.NoAccessMessage( player );
                return;
            }

            string name = cmd.Next();
            if( name == null ) {
                player.Message( "No zone name specified. See " + Color.Help + "/help zone" );
                return;
            }
            if( !Player.IsValidName( name ) ) {
                player.Message( "\"" + name + "\" is not a valid zone name" );
                return;
            }
            Zone zone = new Zone();
            zone.name = name;

            string property = cmd.Next();
            if( property == null ) {
                player.Message( "No zone rank/whitelist/blacklist specified. See " + Color.Help + "/help zone" );
                return;
            }
            PlayerClass minRank = world.classes.ParseClass( property );
            
            if( minRank != null ) {
                zone.buildRank = minRank.rank;
                player.tag = zone;
                player.marksExpected = 2;
                player.marks.Clear();
                player.markCount = 0;
                player.selectionCallback = MakeZone;
            }
        }
示例#4
1
        internal static void BRB(Player player, Command cmd)
        {
            StreamReader streamReader = new StreamReader("plugins/brbMessage.txt");
            string message = streamReader.ReadToEnd();
            streamReader.Close();

            string msg = cmd.NextAll().Trim();
            if (player.Info.IsMuted)
            {
                player.MessageMuted();
                return;
            }
            if (msg.Length > 0)
            {
                Server.Message("{0}&S &EWill Brb &9({1})",
                                  player.ClassyName, msg);
                player.IsAway = true;
                return;
            }
            else
            {
                Server.Players.Message("&S{0} &EWill Brb &9(" + message + ")", player.ClassyName);
                player.IsAway = true;
            }
        }
示例#5
1
        static void PayHandler(Player player, Command cmd)
        {
            string targetName = cmd.Next();
            string money = cmd.Next();
            int amount;

            if (money == null)
            {
                player.Message("&ePlease select the amount of bits you wish to send.");
                return;
            }

            Player target = Server.FindPlayerOrPrintMatches(player, targetName, false, true);
            if (target == null)
            {
                player.Message("&ePlease select a player to pay bits towards.");
                return;
            }

            if (!int.TryParse(money, out amount))
            {
                player.Message("&ePlease select from a whole number.");
                return;
            }

            PayHandler(player, new Command("/economy pay " + target + " " + money));
        }
        public static void SetParametrization(Player p, Command cmd)
        {
            string strFunc = cmd.Next();
            if (string.IsNullOrWhiteSpace(strFunc))
            {
                p.Message("Error: empty parametrization expression");
                return;
            }
            if (strFunc.Length < 3)
            {
                p.Message("Error: expression is too short (should be like x=f(t,u,v))");
                return;
            }

            strFunc = strFunc.ToLower();

            try
            {
                string coordVar = SimpleParser.PreparseAssignment(ref strFunc);
                CheckCoordVar(coordVar);

                Expression expression = SimpleParser.Parse(strFunc, new string[] { "t", "u", "v" });

                p.Message("Expression parsed as " + coordVar + "=" + expression.Print());

                GetPlayerParametrizationCoordsStorage(p)[VarNameToIdx(coordVar[0])] = expression;
            }
            catch (Exception e)
            {
                p.Message("Error: "+e.Message);
            }
        }
示例#7
1
        internal static void StaffChat( Player player, Command cmd ) {
            if( player.Info.IsMuted ) {
                player.MutedMessage();
                return;
            }

            if( DateTime.UtcNow < player.Info.MutedUntil ) {
                player.Message( "You are muted for another {0:0} seconds.",
                                player.Info.MutedUntil.Subtract( DateTime.UtcNow ).TotalSeconds );
                return;
            }


            Player[] plist = Server.PlayerList;

            if( plist.Length > 0 ) player.Info.LinesWritten++;

            string message = cmd.NextAll();
            if( message != null && message.Trim().Length > 0 ) {
                message = message.Trim();
                if( player.Can( Permission.UseColorCodes ) && message.Contains( "%" ) ) {
                    message = Color.ReplacePercentCodes( message );
                }
                for( int i = 0; i < plist.Length; i++ ) {
                    if( (plist[i].Can( Permission.ReadStaffChat ) || plist[i] == player) && !plist[i].IsIgnoring( player.Info ) ) {
                        plist[i].Message( "{0}(staff){1}{0}: {2}", Color.PM, player.GetClassyName(), message );
                    }
                }
            }
        }
示例#8
1
 internal static void CModeWater(Player player, Command cmd)
 {
     if (!player.Can(Permissions.ControlPhysics))
     {
         player.NoAccessMessage(Permissions.ControlPhysics);
         return;
     }
     string blockpar = cmd.Next();
     string wmt = "";
     int BlockAddr = -1;
     try { BlockAddr = Convert.ToInt32(blockpar); }
     catch
     {
         player.Message("Incorrect parameter!"); return;
     }
     if (BlockAddr < 3 && BlockAddr >= 0)
     {
         player.world.map.modeWater = BlockAddr;
         switch (BlockAddr)
         {
             case 0: wmt = "'none'"; break;
             case 1: wmt = "'infinite'"; break;
             case 2: wmt = "'finite'"; break;
         }
         player.Message("Water mode set to " + wmt + ".");
     }
 }
示例#9
1
 internal static void CancelDraw( Player player, Command command )
 {
     if( player.marksExpected > 0 ) {
         player.marksExpected = 0;
     } else {
         player.Message( "There is currently nothing to cancel." );
     }
 }
示例#10
1
 public bool Call( Player player, Command cmd, bool raiseEvent ) {
     if( player == null ) throw new ArgumentNullException( "player" );
     if( cmd == null ) throw new ArgumentNullException( "cmd" );
     if( raiseEvent && CommandManager.RaiseCommandCallingEvent( cmd, this, player ) ) return false;
     Handler( player, cmd );
     if( raiseEvent ) CommandManager.RaiseCommandCalledEvent( cmd, this, player );
     return true;
 }
示例#11
1
 void Paint( Player player, Command cmd ) {
     player.replaceMode = !player.replaceMode;
     if( player.replaceMode ){
         player.Message( "Replacement mode: ON" );
     } else {
         player.Message( "Replacement mode: OFF" );
     }
 }
示例#12
0
        void Compass( Player player, Command cmd ) {
            int offset = (int)(player.pos.r / 255f * 64f) + 32;
            string name = cmd.Next();

            if( name != null ) {
                Player target = world.FindPlayer( name );
                if( target != null ) {
                    player.Message( "Coordinates of player \"" + target.name + "\":" );
                    offset = (int)(target.pos.r / 255f * 64f) + 32;
                } else {
                    world.NoPlayerMessage( player, name );
                    return;
                }
            }

            player.Message( Color.Silver, String.Format( "({0},{1},{2}) - {3}[{4}{5}{6}{3}{7}]",
                            player.pos.x / 32,
                            player.pos.y / 32,
                            player.pos.h / 32,
                            Color.White,
                            compass.Substring( offset - 12, 11 ),
                            Color.Red,
                            compass.Substring( offset - 1, 3 ),
                            compass.Substring( offset + 2, 11 ) ) );
        }
示例#13
0
文件: Command.cs 项目: fragmer/fCraft
        public bool IsConfirmed; // whether this command has been confirmed by the user (with /ok)

        public Command( Command other ) {
            if( other == null ) throw new ArgumentNullException( "other" );
            offset = other.offset;
            Message = other.Message;
            Name = other.Name;
            IsConfirmed = other.IsConfirmed;
        }
示例#14
0
        internal static void DumpStats( Player player, Command cmd ) {
            string fileName = cmd.Next();
            if( fileName == null ) {
                cdDumpStats.PrintUsage( player );
                return;
            }

            if( !Paths.Contains( Paths.WorkingPath, fileName ) ) {
                player.UnsafePathMessage();
                return;
            }

            if( Paths.IsProtectedFileName( Path.GetFileName( fileName ) ) ) {
                player.Message( "You may not use this file." );
                return;
            }

            if( Path.HasExtension( fileName ) &&
                !Path.GetExtension( fileName ).Equals( ".txt", StringComparison.OrdinalIgnoreCase ) ) {
                player.Message( "Stats filename must end with .txt" );
                return;
            }

            if( File.Exists( fileName ) && !cmd.IsConfirmed ) {
                player.AskForConfirmation( cmd, "File \"{0}\" already exists. Overwrite?", Path.GetFileName( fileName ) );
                return;
            }

            if( !Paths.TestFile( "dumpstats file", fileName, false, true, false ) ) {
                player.Message( "Cannot create specified file. See log for details." );
                return;
            }

            PlayerInfo[] infos;
            using( FileStream fs = File.Create( fileName ) ) {
                using( StreamWriter writer = new StreamWriter( fs ) ) {
                    infos = PlayerDB.GetPlayerListCopy();
                    if( infos.Length == 0 ) {
                        writer.WriteLine( "{0} (0 players)", "(TOTAL)" );
                        writer.WriteLine();
                    } else {
                        DumpPlayerGroupStats( writer, infos, "(TOTAL)" );
                    }

                    foreach( Rank rank in RankManager.Ranks ) {
                        infos = PlayerDB.GetPlayerListCopy( rank );
                        if( infos.Length == 0 ) {
                            writer.WriteLine( "{0} (0 players)", rank.Name );
                            writer.WriteLine();
                        } else {
                            DumpPlayerGroupStats( writer, infos, rank.Name );
                        }
                    }
                }
            }

            player.Message( "Stats saved to \"{0}\"", Path.GetFileName( fileName ) );
        }
示例#15
0
        internal static void Colors( Player player, Command cmd ) {
            StringBuilder sb = new StringBuilder( "List of colors: " );

            foreach( var color in Color.ColorNames ) {
                sb.AppendFormat( "&{0}%{0} {1} ", color.Key, color.Value );
            }

            player.Message( sb.ToString() );
        }
示例#16
0
        void Load( Player player, Command cmd ) {
            lock( loadLock ) {
                if( world.loadInProgress || world.loadSendingInProgress ) {
                    player.Message( "Loading already in progress, please wait." );
                    return;
                }
                world.loadInProgress = true;
            }

            if( !player.Can( Permissions.SaveAndLoad ) ) {
                world.NoAccessMessage( player );
                world.loadInProgress = false;
                return;
            }

            string mapName = cmd.Next();
            if( mapName == null ) {
                player.Message( "Syntax: " + Color.Help + "/load mapName" );
                world.loadInProgress = false;
                return;
            }

            string mapFileName = mapName + ".fcm";
            if( !File.Exists( mapFileName ) ) {
                player.Message( "No backup file \"" + mapName + "\" found." );
                world.loadInProgress = false;
                return;
            }

            Map newMap = Map.Load( world, mapFileName );
            if( newMap == null ) {
                player.Message( "Could not load \"" + mapFileName + "\". Check logfile for details." );
                world.loadInProgress = false;
                return;
            }

            if( newMap.widthX != world.map.widthX ||
                newMap.widthY != world.map.widthY ||
                newMap.height != world.map.height ) {
                player.Message( "Map sizes of \"" + mapName + "\" and the current map do not match." );
                world.loadInProgress = false;
                return;
            }

            world.log.Log( "{0} is loading the map \"{1}\".", LogType.UserActivity, player.name, mapName );
            player.Message( "Loading map \"" + mapName + "\"..." );
            world.BeginLockDown();
            MapSenderParams param = new MapSenderParams() {
                map = newMap,
                player = player,
                world = world
            };
            world.tasks.Add( MapSender.StreamLoad, param, true );
        }
示例#17
0
 void Lava( Player player, Command cmd ) {
     if( player.mode == BlockPlacementMode.Lava ) {
         player.mode = BlockPlacementMode.Normal;
         player.Message( "Lava: OFF." );
     } else if( player.Can( Permissions.PlaceWater ) ) {
         player.mode = BlockPlacementMode.Lava;
         player.Message( "Lava: ON. Red blocks are replaced with lava." );
     } else {
         world.NoAccessMessage( player );
     }
 }
示例#18
0
 void Solid( Player player, Command cmd ) {
     if( player.mode == BlockPlacementMode.Solid ){
         player.mode = BlockPlacementMode.Normal;
         player.Message( "Solid: OFF" );
     } else if( player.Can( Permissions.PlaceAdmincrete ) ) {
         player.mode = BlockPlacementMode.Solid;
         player.Message( "Solid: ON" );
     } else {
         world.NoAccessMessage( player );
     }
 }
示例#19
0
 void Water( Player player, Command cmd ) {
     if( player.mode == BlockPlacementMode.Water ) {
         player.mode = BlockPlacementMode.Normal;
         player.Message( "Water: OFF" );
     } else if( player.Can( Permissions.PlaceWater ) ) {
         player.mode = BlockPlacementMode.Water;
         player.Message( "Water: ON. Blue blocks are replaced with water." );
     } else {
         world.NoAccessMessage( player );
     }
 }
示例#20
0
 void Grass( Player player, Command cmd ) {
     if( player.mode == BlockPlacementMode.Grass ) {
         player.mode = BlockPlacementMode.Normal;
         player.Message( "Grass: OFF" );
     } else if( player.Can( Permissions.PlaceGrass ) ) {
         player.mode = BlockPlacementMode.Grass;
         player.Message( "Grass: ON. Dirt blocks are replaced with grass." );
     } else {
         world.NoAccessMessage( player );
     }
 }
示例#21
0
 internal static void Hardened(Player player, Command cmd)
 {
     if (player.hardenedMode == BlockPlacementMode.Hardened) {
         player.hardenedMode = BlockPlacementMode.Normal;
         player.Message("Hardened blocks: OFF");
     } else if (player.Can(Permissions.PlaceHardenedBlocks)) {
         player.hardenedMode = BlockPlacementMode.Hardened;
         player.Message("Hardened blocks: ON");
     } else {
         player.NoAccessMessage( Permissions.PlaceHardenedBlocks );
     }
 }
        public RandomMazeDrawOperation(Player player, Command cmd)
            : base(player)
        {
            int xSize = CommandOrDefault(cmd, DefaultXSize);
            int ySize = CommandOrDefault(cmd, DefaultYSize);
            int zSize = CommandOrDefault(cmd, DefaultZSize);
            ReadFlags(cmd);
            _cellSize = DefaultCellSize;
            _playersBrush = player.Brush.MakeInstance(player, cmd, this);

            _maze = new Maze(xSize, ySize, zSize);
        }
示例#23
0
        internal static void WorldInfo( Player player, Command cmd ) {
            string worldName = cmd.Next();
            if( worldName == null ) {
                if( player.World == null ) {
                    player.Message( "Please specify a world name when calling /winfo form console." );
                    return;
                } else {
                    worldName = player.World.Name;
                }
            }

            World world = WorldManager.FindWorldOrPrintMatches( player, worldName );
            if( world == null ) return;

            player.Message( "World {0}&S has {1} player(s) on.",
                            world.GetClassyName(),
                            world.CountVisiblePlayers(player) );

            Map map = world.Map;

            // If map is not currently loaded, grab its header from disk
            if( map == null ) {
                try {
                    map = MapUtility.LoadHeader( Path.Combine( Paths.MapPath, world.GetMapName() ) );
                } catch( Exception ex ) {
                    player.Message( "Map information could not be loaded: {0}: {1}",
                                    ex.GetType().Name, ex.Message );
                }
            }

            if( map != null ) {
                player.Message( "Map dimensions are {0} x {1} x {2}",
                                map.WidthX, map.WidthY, map.Height );
            }

            // Print access/build limits
            world.AccessSecurity.PrintDescription( player, world, "world", "accessed" );
            world.BuildSecurity.PrintDescription( player, world, "world", "modified" );

            // Print lock/unlock information
            if( world.IsLocked ) {
                player.Message( "{0}&S was locked {1} ago by {2}",
                                world.GetClassyName(),
                                DateTime.UtcNow.Subtract( world.LockedDate ).ToMiniString(),
                                world.LockedBy );
            } else if( world.UnlockedBy != null ) {
                player.Message( "{0}&S was unlocked {1} ago by {2}",
                                world.GetClassyName(),
                                DateTime.UtcNow.Subtract( world.UnlockedDate ).ToMiniString(),
                                world.UnlockedBy );
            }
        }
示例#24
0
        void Draw( Player player, Command command, DrawMode mode ) {
            if( !player.Can( Permissions.Draw ) ) {
                world.NoAccessMessage( player );
                return;
            }
            if( player.drawingInProgress ) {
                player.Message( "Another draw command is already in progress. Please wait." );
                return;
            }
            string blockName = command.Next();
            Block block;
            if( blockName == null || blockName == "" ) {
                if( mode == DrawMode.Cuboid ) {
                    player.Message( "Usage: " + Color.Help + "/cuboid blockName" + Color.Sys + " or " + Color.Help + "/cub blockName" );
                } else {
                    player.Message( "Usage: " + Color.Help + "/ellipsoid blockName" + Color.Sys + " or " + Color.Help + "/ell blockName" );
                }
                return;
            }
            try {
                block = Map.GetBlockByName( blockName );
            } catch( Exception ) {
                player.Message( "Unknown block name: " + blockName );
                return;
            }
            player.tag = block;

            Permissions permission = Permissions.Build;
            switch( block ) {
                case Block.Admincrete: permission = Permissions.PlaceAdmincrete; break;
                case Block.Air: permission = Permissions.Delete; break;
                case Block.Water:
                case Block.StillWater: permission = Permissions.PlaceWater; break;
                case Block.Lava:
                case Block.StillLava: permission = Permissions.PlaceLava; break;
            }
            if( !player.Can( permission ) ) {
                player.Message( "You are not allowed to draw with this block." );
                return;
            }

            player.marksExpected = 2;
            player.markCount = 0;
            player.marks.Clear();
            player.Message( mode.ToString() + ": Place a block or type /mark to use your location." );

            if( mode == DrawMode.Cuboid ) {
                player.selectionCallback = DrawCuboid;
            } else {
                player.selectionCallback = DrawEllipsoid;
            }
        }
示例#25
0
        static void StaffHandler( Player player, Command cmd ) {
            if( player.Info.IsMuted ) {
                player.MessageMuted();
                return;
            }

            if( player.DetectChatSpam() ) return;

            string message = cmd.NextAll().Trim();
            if( message.Length > 0 ) {
                Chat.SendStaff( player, message );
            }
        }
示例#26
0
 internal void ParseCommand( Player player, string message, bool fromConsole ) {
     Command cmd = new Command( message );
     if( consoleSafeHandlers.ContainsKey( cmd.name ) ) {
         consoleSafeHandlers[cmd.name]( player, cmd );
     } else if( handlers.ContainsKey( cmd.name ) ) {
         if( fromConsole ) {
             player.Message( "You cannot use this command from console." );
         } else {
             handlers[cmd.name]( player, cmd );
         }
     } else {
         player.Message( "Unrecognized command: " + cmd.name );
     }
 }
示例#27
0
 public static void ProcessCommand( Player p, Command cmd )
 {
     string command = cmd.Next();
     if ( String.IsNullOrWhiteSpace( command ) ) {
         p.Message( "&WLife command is missing or empty" );
         return;
     }
     LifeCommand c;
     if ( !Commands.TryGetValue( command.ToLower(), out c ) ) {
         p.Message( "&WUnknown life command " + command + ". &hType '/life help' for the list of commands." );
         return;
     }
     c.F( p, cmd );
 }
示例#28
0
 private static void GuildChatHandler( Player player, Command cmd )
 {
     Guild guild = GuildManager.PlayersGuild( player.Info );
     if ( guild == null ) {
         player.Message( "You do not have a guild" );
         return;
     }
     string msg = cmd.NextAll();
     if ( string.IsNullOrEmpty( msg ) ) {
         player.Message( "&WMessage cannot be null: /Gc [message to send]" );
         return;
     }
     guild.SendGuildMessage( player, msg );
     return;
 }
示例#29
0
        static void QuitHandler(Player player, Command cmd)
        {
            string Msg = cmd.NextAll();

            if (Msg.Length < 1)
            {
                CdQuit.PrintUsage(player);
                return;
            }
            else
            {
                player.Info.LeaveMsg = "left the server: &C" + Msg;
                player.Message("Your quit message is now set to: {0}", Msg);
            }
        }
示例#30
0
        static void StaffHandler( Player player, Command cmd ) {
            if( player.Info.IsMuted ) {
                player.MessageMuted();
                return;
            }

            if( player.DetectChatSpam() ) return;

            string message = cmd.NextAll().Trim();
            if( message.Length > 0 ) {
                if( player.Can( Permission.UseColorCodes ) && message.Contains( "%" ) ) {
                    message = Color.ReplacePercentCodes( message );
                }
                Chat.SendStaff( player, message );
            }
        }
示例#31
0
 public static void VoteHandler(Player player, Command cmd)
 {
     fCraft.VoteHandler.VoteParams(player, cmd);
 }
示例#32
0
        static void TimerHandler(Player player, Command cmd)
        {
            string param = cmd.Next();

            // List timers
            if (param == null)
            {
                ChatTimer[] list = ChatTimer.TimerList.OrderBy(timer => timer.TimeLeft).ToArray();
                if (list.Length == 0)
                {
                    player.Message("No timers running.");
                }
                else
                {
                    player.Message("There are {0} timers running:", list.Length);
                    foreach (ChatTimer timer in list)
                    {
                        player.Message("  #{0} \"{1}&S\" (started by {2}, {3} left)",
                                       timer.Id, timer.Message, timer.StartedBy, timer.TimeLeft.ToMiniString());
                    }
                }
                return;
            }

            // Abort a timer
            if (param.Equals("abort", StringComparison.OrdinalIgnoreCase))
            {
                int timerId;
                if (cmd.NextInt(out timerId))
                {
                    ChatTimer timer = ChatTimer.FindTimerById(timerId);
                    if (timer == null || !timer.IsRunning)
                    {
                        player.Message("Given timer (#{0}) does not exist.", timerId);
                    }
                    else
                    {
                        timer.Stop();
                        string abortMsg = String.Format("&Y(Timer) {0}&Y aborted a timer with {1} left: {2}",
                                                        player.ClassyName, timer.TimeLeft.ToMiniString(), timer.Message);
                        Chat.SendSay(player, abortMsg);
                    }
                }
                else
                {
                    CdTimer.PrintUsage(player);
                }
                return;
            }

            // Start a timer
            if (player.Info.IsMuted)
            {
                player.MessageMuted();
                return;
            }
            if (player.DetectChatSpam())
            {
                return;
            }
            TimeSpan duration;

            if (!param.TryParseMiniTimespan(out duration))
            {
                CdTimer.PrintUsage(player);
                return;
            }
            if (duration > DateTimeUtil.MaxTimeSpan)
            {
                player.MessageMaxTimeSpan();
                return;
            }
            if (duration < ChatTimer.MinDuration)
            {
                player.Message("Timer: Must be at least 1 second.");
                return;
            }

            string sayMessage;
            string message = cmd.NextAll();

            if (String.IsNullOrEmpty(message))
            {
                sayMessage = String.Format("&Y(Timer) {0}&Y started a {1} timer",
                                           player.ClassyName,
                                           duration.ToMiniString());
            }
            else
            {
                sayMessage = String.Format("&Y(Timer) {0}&Y started a {1} timer: {2}",
                                           player.ClassyName,
                                           duration.ToMiniString(),
                                           message);
            }
            Chat.SendSay(player, sayMessage);
            ChatTimer.Start(duration, message, player.Name);
        }
示例#33
0
        public static void RealmCreate(Player player, Command cmd, string themeName, string templateName)
        {
            MapGenTemplate template;
            MapGenTheme theme;

            int wx, wy, height = 128;
            if (!(cmd.NextInt(out wx) && cmd.NextInt(out wy) && cmd.NextInt(out height)))
            {
                if (player.World != null)
                {
                    wx = 128;
                    wy = 128;
                    height = 128;
                }
                else
                {
                    player.Message("When used from console, /gen requires map dimensions.");

                    return;
                }
                cmd.Rewind();
                cmd.Next();
                cmd.Next();
            }

            if (!Map.IsValidDimension(wx))
            {
                player.Message("Cannot make map with width {0}: dimensions must be multiples of 16.", wx);
                return;
            }
            else if (!Map.IsValidDimension(wy))
            {
                player.Message("Cannot make map with length {0}: dimensions must be multiples of 16.", wy);
                return;
            }
            else if (!Map.IsValidDimension(height))
            {
                player.Message("Cannot make map with height {0}: dimensions must be multiples of 16.", height);
                return;
            }

            string fileName = player.Name;
            if (player.Name.Contains('.'))
            {
                fileName = player.Name.Replace(".", "-"); //support for email names
            }
            
            string fullFileName = null;

            if (fileName == null)
            {
                if (player.World == null)
                {
                    player.Message("When used from console, /gen requires FileName.");

                    return;
                }
                if (!cmd.IsConfirmed)
                {
                    player.Confirm(cmd, "Replace this realm's map with a generated one?");
                    return;
                }
            }
            else
            {
                fileName = fileName.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
                if (!fileName.EndsWith(".fcm", StringComparison.OrdinalIgnoreCase))
                {
                    fileName += ".fcm";
                }
                fullFileName = Path.Combine(Paths.MapPath, fileName);
                if (!Paths.IsValidPath(fullFileName))
                {
                    player.Message("Invalid filename.");
                    return;
                }
                if (!Paths.Contains(Paths.MapPath, fullFileName))
                {
                    player.MessageUnsafePath();
                    return;
                }
                string dirName = fullFileName.Substring(0, fullFileName.LastIndexOf(Path.DirectorySeparatorChar));
                if (!Directory.Exists(dirName))
                {
                    Directory.CreateDirectory(dirName);
                }
                if (!cmd.IsConfirmed && File.Exists(fullFileName))
                {
                    player.Confirm(cmd, "The mapfile \"{0}\" already exists. Overwrite?", fileName);
                    return;
                }
            }

            bool noTrees;
            if (themeName.Equals("grass", StringComparison.OrdinalIgnoreCase))
            {
                theme = MapGenTheme.Forest;
                noTrees = true;
            }
            else
            {
                try
                {
                    theme = (MapGenTheme)Enum.Parse(typeof(MapGenTheme), themeName, true);
                    noTrees = (theme != MapGenTheme.Forest);
                }
                catch (Exception)
                {
                    player.MessageNow("Unrecognized theme \"{0}\". Available themes are: Grass, {1}",
                                       themeName,
                                       String.Join(", ", Enum.GetNames(typeof(MapGenTheme))));
                    return;
                }
            }

            try
            {
                template = (MapGenTemplate)Enum.Parse(typeof(MapGenTemplate), templateName, true);
            }
            catch (Exception)
            {
                player.Message("Unrecognized template \"{0}\". Available templates are: {1}",
                                templateName,
                                String.Join(", ", Enum.GetNames(typeof(MapGenTemplate))));
                return;
            }

            if (!Enum.IsDefined(typeof(MapGenTheme), theme) || !Enum.IsDefined(typeof(MapGenTemplate), template))
            {

                return;
            }

            MapGeneratorArgs args = MapGenerator.MakeTemplate(template);
            args.MapWidth = wx;
            args.MapLength = wy;
            args.MapHeight = height;
            args.MaxHeight = (int)(args.MaxHeight / 80d * height);
            args.MaxDepth = (int)(args.MaxDepth / 80d * height);
            args.Theme = theme;
            args.AddTrees = !noTrees;

            Map map;
            try
            {
                if (theme == MapGenTheme.Forest && noTrees)
                {
                    player.MessageNow("Generating Grass {0}...", template);
                }
                else
                {
                    player.MessageNow("Generating {0} {1}...", theme, template);
                }
                if (theme == MapGenTheme.Forest && noTrees && template == MapGenTemplate.Flat)
                {
                    map = MapGenerator.GenerateFlatgrass(args.MapWidth, args.MapLength, args.MapHeight);
                }
                else
                {
                    MapGenerator generator = new MapGenerator(args);
                    map = generator.Generate();
                }

            }
            catch (Exception ex)
            {
                Logger.Log(LogType.Error, "MapGenerator: Generation failed: {0}",
                            ex);
                player.MessageNow("&WAn error occured while generating the map.");
                return;
            }

            if (fileName != null)
            {
                if (map.Save(fullFileName))
                {
                    player.MessageNow("Generation done. Saved to {0}", fileName);
                }
                else
                {
                    player.Message("&WAn error occured while saving generated map to {0}", fileName);
                }
            }
            else
            {
                player.MessageNow("Generation done. Changing map...");
                player.World.ChangeMap(map);
            }
        }
示例#34
0
        public static void RealmLoad(Player player, Command cmd, string fileName, string worldName)
        {

            if (worldName == null && player.World == null)
            {
                player.Message("When using /realm from console, you must specify the realm name.");
                return;
            }

            if (fileName == null)
            {
                // No params given at all
                
                return;
            }

            string fullFileName = WorldManager.FindMapFile(player, fileName);
            if (fullFileName == null) return;

            // Loading map into current realm
            if (worldName == null)
            {
                if (!cmd.IsConfirmed)
                {
                    player.Confirm(cmd, "About to replace THIS REALM with \"{0}\".", fileName);
                    return;
                }
                Map map;
                try
                {
                    map = MapUtility.Load(fullFileName);
                }
                catch (Exception ex)
                {
                    player.MessageNow("Could not load specified file: {0}: {1}", ex.GetType().Name, ex.Message);
                    return;
                }
                World realm = player.World;

                // Loading to current realm
                realm.MapChangedBy = player.Name;
                realm.ChangeMap(map);

                realm.Players.Message(player, "{0}&S loaded a new map for this realm.",
                                              player.ClassyName);
                player.MessageNow("New map loaded for the realm {0}", realm.ClassyName);

                Logger.Log(LogType.UserActivity,
                            "{0} loaded new map for realm \"{1}\" from {2}",
                            player.Name, realm.Name, fileName);
                realm.IsHidden = false;
                realm.IsRealm = true;
                WorldManager.SaveWorldList();


            }
            else
            {
                // Loading to some other (or new) realm
                if (!World.IsValidName(worldName))
                {
                    player.MessageInvalidWorldName(worldName);
                    return;
                }

                string buildRankName = cmd.Next();
                string accessRankName = cmd.Next();
                Rank buildRank = RankManager.DefaultBuildRank;
                Rank accessRank = null;
                if (buildRankName != null)
                {
                    buildRank = RankManager.FindRank(buildRankName);
                    if (buildRank == null)
                    {
                        player.MessageNoRank(buildRankName);
                        return;
                    }
                    if (accessRankName != null)
                    {
                        accessRank = RankManager.FindRank(accessRankName);
                        if (accessRank == null)
                        {
                            player.MessageNoRank(accessRankName);
                            return;
                        }
                    }
                }

                // Retype realm name, if needed
                if (worldName == "-")
                {
                    if (player.LastUsedWorldName != null)
                    {
                        worldName = player.LastUsedWorldName;
                    }
                    else
                    {
                        player.Message("Cannot repeat realm name: you haven't used any names yet.");
                        return;
                    }
                }

                lock (WorldManager.SyncRoot)
                {
                    World realm = WorldManager.FindWorldExact(worldName);
                    if (realm != null)
                    {
                        player.LastUsedWorldName = realm.Name;
                        // Replacing existing realm's map
                        if (!cmd.IsConfirmed)
                        {
                            player.Confirm(cmd, "About to replace realm map for {0}&S with \"{1}\".",
                                            realm.ClassyName, fileName);
                            return;
                        }

                        Map map;
                        try
                        {
                            map = MapUtility.Load(fullFileName);
                            realm.IsHidden = false;
                            realm.IsRealm = true;
                            WorldManager.SaveWorldList();
                        }
                        catch (Exception ex)
                        {
                            player.MessageNow("Could not load specified file: {0}: {1}", ex.GetType().Name, ex.Message);
                            return;
                        }

                        try
                        {
                            realm.MapChangedBy = player.Name;
                            realm.ChangeMap(map);
                            realm.IsHidden = false;
                            realm.IsRealm = true;
                            WorldManager.SaveWorldList();
                        }
                        catch (WorldOpException ex)
                        {
                            Logger.Log(LogType.Error,
                                        "Could not complete RealmLoad operation: {0}", ex.Message);
                            player.Message("&WRealmLoad: {0}", ex.Message);
                            return;
                        }

                        realm.Players.Message(player, "{0}&S loaded a new map for the realm {1}",
                                               player.ClassyName, realm.ClassyName);
                        player.MessageNow("New map for the realm {0}&S has been loaded.", realm.ClassyName);
                        Logger.Log(LogType.UserActivity,
                                    "{0} loaded new map for realm \"{1}\" from {2}",
                                    player.Name, realm.Name, fullFileName);
                        

                    }
                    else
                    {
                        // Adding a new realm
                        string targetFullFileName = Path.Combine(Paths.MapPath, worldName + ".fcm");
                        if (!cmd.IsConfirmed &&
                            File.Exists(targetFullFileName) && // target file already exists
                            !Paths.Compare(targetFullFileName, fullFileName))
                        {
                            // and is different from sourceFile
                            player.Confirm(cmd,
                                            "A map named \"{0}\" already exists, and will be overwritten with \"{1}\".",
                                            Path.GetFileName(targetFullFileName), Path.GetFileName(fullFileName));
                            return;
                        }

                        Map map;
                        try
                        {
                            map = MapUtility.Load(fullFileName);
                            //realm.IsHidden = false;
                            //realm.IsRealm = true;
                            //WorldManager.SaveWorldList();
                        }
                        catch (Exception ex)
                        {
                            player.MessageNow("Could not load \"{0}\": {1}: {2}",
                                               fileName, ex.GetType().Name, ex.Message);
                            return;
                        }

                        World newWorld;
                        try
                        {
                            newWorld = WorldManager.AddWorld(player, worldName, map, false);
                            
                        }
                        catch (WorldOpException ex)
                        {
                            player.Message("RealmLoad: {0}", ex.Message);
                            return;
                        }

                        player.LastUsedWorldName = worldName;
                        newWorld.BuildSecurity.MinRank = buildRank;
                        if (accessRank == null)
                        {
                            newWorld.AccessSecurity.ResetMinRank();
                        }
                        else
                        {
                            newWorld.AccessSecurity.MinRank = accessRank;
                        }
                        newWorld.BlockDB.AutoToggleIfNeeded();
                        if (BlockDB.IsEnabledGlobally && newWorld.BlockDB.IsEnabled)
                        {
                            player.Message("BlockDB is now auto-enabled on realm {0}", newWorld.ClassyName);
                        }
                        newWorld.LoadedBy = player.Name;
                        newWorld.LoadedOn = DateTime.UtcNow;
                        Server.Message("{0}&S created a new realm named {1}",
                                        player.ClassyName, newWorld.ClassyName);
                        Logger.Log(LogType.UserActivity,
                                    "{0} created a new realm named \"{1}\" (loaded from \"{2}\")",
                                    player.Name, worldName, fileName);
                        newWorld.IsHidden = false;
                        newWorld.IsRealm = true;
                        WorldManager.SaveWorldList();
                        player.MessageNow("Access permission is {0}+&S, and build permission is {1}+",
                                           newWorld.AccessSecurity.MinRank.ClassyName,
                                           newWorld.BuildSecurity.MinRank.ClassyName);
                        
                    }
                }
            }

            Server.RequestGC();
        }
示例#35
0
        internal static void RealmAccess(Player player, Command cmd, string worldName, string name)
        {

            // Print information about the current realm
            if (worldName == null)
            {
                if (player.World == null)
                {
                    player.Message("Error.");
                }
                else
                {
                    player.Message(player.World.AccessSecurity.GetDescription(player.World, "realm", "accessed"));
                }
                return;
            }

            // Find a realm by name
            World realm = WorldManager.FindWorldOrPrintMatches(player, worldName);
            if (realm == null) return;



            if (name == null)
            {
                player.Message(realm.AccessSecurity.GetDescription(realm, "realm", "accessed"));
                return;
            }
            if (realm == WorldManager.MainWorld)
            {
                player.Message("The main realm cannot have access restrictions.");
                return;
            }

            bool changesWereMade = false;
            do
            {
                if (name.Length < 2) continue;
                // Whitelisting individuals
                if (name.StartsWith("+"))
                {
                    PlayerInfo info;
                    if (!PlayerDB.FindPlayerInfo(name.Substring(1), out info))
                    {
                        player.Message("More than one player found matching \"{0}\"", name.Substring(1));
                        continue;

                    }
                    else if (info == null)
                    {
                        player.MessageNoPlayer(name.Substring(1));
                        continue;
                    }

                    // prevent players from whitelisting themselves to bypass protection


                    if (realm.AccessSecurity.CheckDetailed(info) == SecurityCheckResult.Allowed)
                    {
                        player.Message("{0}&S is already allowed to access {1}&S (by rank)",
                                        info.ClassyName, realm.ClassyName);
                        continue;
                    }

                    Player target = info.PlayerObject;
                    if (target == player) target = null; // to avoid duplicate messages

                    switch (realm.AccessSecurity.Include(info))
                    {
                        case PermissionOverride.Deny:
                            if (realm.AccessSecurity.Check(info))
                            {
                                player.Message("{0}&S is unbanned from Realm {1}",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("You are now unbanned from Realm {0}&S (removed from blacklist by {1}&S).",
                                                    realm.ClassyName, player.ClassyName);
                                }
                            }
                            else
                            {
                                player.Message("{0}&S was unbanned from Realm {1}&S. " +
                                                "Player is still NOT allowed to join (by rank).",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("You were Unbanned from Realm {0}&S by {1}&S. " +
                                                    "You are still NOT allowed to join (by rank).",
                                                    player.ClassyName, realm.ClassyName);
                                }
                            }
                            Logger.Log(LogType.UserActivity, "{0} removed {1} from the access blacklist of {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;

                        case PermissionOverride.None:
                            player.Message("{0}&S is now allowed to access {1}",
                                            info.ClassyName, realm.ClassyName);
                            if (target != null)
                            {
                                target.Message("You can now access realm {0}&S (whitelisted by {1}&S).",
                                                realm.ClassyName, player.ClassyName);
                            }
                            Logger.Log(LogType.UserActivity, "{0} added {1} to the access whitelist on realm {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;

                        case PermissionOverride.Allow:
                            player.Message("{0}&S is already on the access whitelist of {1}",
                                            info.ClassyName, realm.ClassyName);
                            break;
                    }

                    // Blacklisting individuals
                }
                else if (name.StartsWith("-"))
                {
                    PlayerInfo info;
                    if (!PlayerDB.FindPlayerInfo(name.Substring(1), out info))
                    {
                        player.Message("More than one player found matching \"{0}\"", name.Substring(1));
                        continue;
                    }
                    else if (info == null)
                    {
                        player.MessageNoPlayer(name.Substring(1));
                        continue;
                    }

                    if (realm.AccessSecurity.CheckDetailed(info) == SecurityCheckResult.RankTooHigh ||
                        realm.AccessSecurity.CheckDetailed(info) == SecurityCheckResult.RankTooLow)
                    {
                        player.Message("{0}&S is already barred from accessing {1}&S (by rank)",
                                        info.ClassyName, realm.ClassyName);
                        continue;
                    }

                    Player target = info.PlayerObject;
                    if (target == player) target = null; // to avoid duplicate messages

                    switch (realm.AccessSecurity.Exclude(info))
                    {
                        case PermissionOverride.Deny:
                            player.Message("{0}&S is already banned from Realm {1}",
                                            info.ClassyName, realm.ClassyName);
                            break;

                        case PermissionOverride.None:
                            player.Message("{0}&S is now banned from accessing {1}",
                                            info.ClassyName, realm.ClassyName);
                            if (target != null)
                            {
                                target.Message("&WYou were banned by {0}&W from accessing realm {1}",
                                                player.ClassyName, realm.ClassyName);
                            }
                            Logger.Log(LogType.UserActivity, "{0} added {1} to the access blacklist on realm {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;

                        case PermissionOverride.Allow:
                            if (realm.AccessSecurity.Check(info))
                            {
                                player.Message("{0}&S is no longer on the access whitelist of {1}&S. " +
                                                "Player is still allowed to join (by rank).",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("You were banned from Realm {0}&S by {1}&S. " +
                                                    "You are still allowed to join (by rank).",
                                                    player.ClassyName, realm.ClassyName);
                                }
                            }
                            else
                            {
                                player.Message("{0}&S is no longer allowed to access {1}",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("&WYou were banned from Realm {0}&W (Banned by {1}&W).",
                                                    realm.ClassyName, player.ClassyName);
                                }
                            }
                            Logger.Log(LogType.UserActivity, "{0} removed {1} from the access whitelist on realm {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;
                    }

                    // Setting minimum rank
                }
                else
                {
                    Rank rank = RankManager.FindRank(name);
                    if (rank == null)
                    {
                        player.MessageNoRank(name);

                    }

                    else
                    {
                        // list players who are redundantly blacklisted
                        var exceptionList = realm.AccessSecurity.ExceptionList;
                        PlayerInfo[] noLongerExcluded = exceptionList.Excluded.Where(excludedPlayer => excludedPlayer.Rank < rank).ToArray();
                        if (noLongerExcluded.Length > 0)
                        {
                            player.Message("Following players no longer need to be blacklisted to be barred from {0}&S: {1}",
                                            realm.ClassyName,
                                            noLongerExcluded.JoinToClassyString());
                        }

                        // list players who are redundantly whitelisted
                        PlayerInfo[] noLongerIncluded = exceptionList.Included.Where(includedPlayer => includedPlayer.Rank >= rank).ToArray();
                        if (noLongerIncluded.Length > 0)
                        {
                            player.Message("Following players no longer need to be whitelisted to access {0}&S: {1}",
                                            realm.ClassyName,
                                            noLongerIncluded.JoinToClassyString());
                        }

                        // apply changes
                        realm.AccessSecurity.MinRank = rank;
                        changesWereMade = true;
                        if (realm.AccessSecurity.MinRank == RankManager.LowestRank)
                        {
                            Server.Message("{0}&S made the realm {1}&S accessible to everyone.",
                                              player.ClassyName, realm.ClassyName);
                        }
                        else
                        {
                            Server.Message("{0}&S made the realm {1}&S accessible only by {2}+",
                                              player.ClassyName, realm.ClassyName,
                                              realm.AccessSecurity.MinRank.ClassyName);
                        }
                        Logger.Log(LogType.UserActivity, "{0} set access rank for realm {1} to {2}+",
                                    player.Name, realm.Name, realm.AccessSecurity.MinRank.Name);
                    }
                }
            } while ((name = cmd.Next()) != null);

            if (changesWereMade)
            {
                var playersWhoCantStay = realm.Players.Where(p => !p.CanJoin(realm));
                foreach (Player p in playersWhoCantStay)
                {
                    p.Message("&WYou are no longer allowed to join realm {0}", realm.ClassyName);
                    p.JoinWorld(WorldManager.MainWorld, WorldChangeReason.PermissionChanged);
                }

                WorldManager.SaveWorldList();
            }
        }
示例#36
0
        internal static void RealmBuild(Player player, Command cmd, string worldName, string name, string NameIfRankIsName)
        {


            // Print information about the current realm
            if (worldName == null)
            {
                if (player.World == null)
                {
                    player.Message("When calling /wbuild from console, you must specify a realm name.");
                }
                else
                {
                    player.Message(player.World.BuildSecurity.GetDescription(player.World, "realm", "modified"));
                }
                return;
            }

            // Find a realm by name
            World realm = WorldManager.FindWorldOrPrintMatches(player, worldName);
            if (realm == null) return;


            if (name == null)
            {
                player.Message(realm.BuildSecurity.GetDescription(realm, "realm", "modified"));
                return;
            }

            bool changesWereMade = false;
            do
            {
                if (name.Length < 2) continue;
                // Whitelisting individuals
                if (name.StartsWith("+"))
                {
                    PlayerInfo info;
                    if (!PlayerDB.FindPlayerInfo(name.Substring(1), out info))
                    {
                        player.Message("More than one player found matching \"{0}\"", name.Substring(1));
                        continue;
                    }
                    else if (info == null)
                    {
                        player.MessageNoPlayer(name.Substring(1));
                        continue;
                    }



                    if (realm.BuildSecurity.CheckDetailed(info) == SecurityCheckResult.Allowed)
                    {
                        player.Message("{0}&S is already allowed to build in {1}&S (by rank)",
                                        info.ClassyName, realm.ClassyName);
                        continue;
                    }

                    Player target = info.PlayerObject;
                    if (target == player) target = null; // to avoid duplicate messages

                    switch (realm.BuildSecurity.Include(info))
                    {
                        case PermissionOverride.Deny:
                            if (realm.BuildSecurity.Check(info))
                            {
                                player.Message("{0}&S is no longer barred from building in {1}",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("You can now build in realm {0}&S (removed from blacklist by {1}&S).",
                                                    realm.ClassyName, player.ClassyName);
                                }
                            }
                            else
                            {
                                player.Message("{0}&S was removed from the build blacklist of {1}&S. " +
                                                "Player is still NOT allowed to build (by rank).",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("You were removed from the build blacklist of realm {0}&S by {1}&S. " +
                                                    "You are still NOT allowed to build (by rank).",
                                                    player.ClassyName, realm.ClassyName);
                                }
                            }
                            Logger.Log(LogType.UserActivity, "{0} removed {1} from the build blacklist of {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;

                        case PermissionOverride.None:
                            player.Message("{0}&S is now allowed to build in {1}",
                                            info.ClassyName, realm.ClassyName);
                            if (target != null)
                            {
                                target.Message("You can now build in realm {0}&S (whitelisted by {1}&S).",
                                                realm.ClassyName, player.ClassyName);
                            }
                            Logger.Log(LogType.UserActivity, "{0} added {1} to the build whitelist on realm {2}",
                                        player.Name, info.Name, realm.Name);
                            break;

                        case PermissionOverride.Allow:
                            player.Message("{0}&S is already on the build whitelist of {1}",
                                            info.ClassyName, realm.ClassyName);
                            break;
                    }

                    // Blacklisting individuals
                }
                else if (name.StartsWith("-"))
                {
                    PlayerInfo info;
                    if (!PlayerDB.FindPlayerInfo(name.Substring(1), out info))
                    {
                        player.Message("More than one player found matching \"{0}\"", name.Substring(1));
                        continue;
                    }
                    else if (info == null)
                    {
                        player.MessageNoPlayer(name.Substring(1));
                        continue;
                    }

                    if (realm.BuildSecurity.CheckDetailed(info) == SecurityCheckResult.RankTooHigh ||
                        realm.BuildSecurity.CheckDetailed(info) == SecurityCheckResult.RankTooLow)
                    {
                        player.Message("{0}&S is already barred from building in {1}&S (by rank)",
                                        info.ClassyName, realm.ClassyName);
                        continue;
                    }

                    Player target = info.PlayerObject;
                    if (target == player) target = null; // to avoid duplicate messages

                    switch (realm.BuildSecurity.Exclude(info))
                    {
                        case PermissionOverride.Deny:
                            player.Message("{0}&S is already on build blacklist of {1}",
                                            info.ClassyName, realm.ClassyName);
                            break;

                        case PermissionOverride.None:
                            player.Message("{0}&S is now barred from building in {1}",
                                            info.ClassyName, realm.ClassyName);
                            if (target != null)
                            {
                                target.Message("&WYou were barred by {0}&W from building in realm {1}",
                                                player.ClassyName, realm.ClassyName);
                            }
                            Logger.Log(LogType.UserActivity, "{0} added {1} to the build blacklist on realm {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;

                        case PermissionOverride.Allow:
                            if (realm.BuildSecurity.Check(info))
                            {
                                player.Message("{0}&S is no longer on the build whitelist of {1}&S. " +
                                                "Player is still allowed to build (by rank).",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("You were removed from the build whitelist of realm {0}&S by {1}&S. " +
                                                    "You are still allowed to build (by rank).",
                                                    player.ClassyName, realm.ClassyName);
                                }
                            }
                            else
                            {
                                player.Message("{0}&S is no longer allowed to build in {1}",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("&WYou can no longer build in realm {0}&W (removed from whitelist by {1}&W).",
                                                    realm.ClassyName, player.ClassyName);
                                }
                            }
                            Logger.Log(LogType.UserActivity, "{0} removed {1} from the build whitelist on realm {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;
                    }

                    // Setting minimum rank
                }
                else
                {
                    Rank rank = RankManager.FindRank(name);
                    if (rank == null)
                    {
                        player.MessageNoRank(name);
                    }
                    else if (!player.Info.Rank.AllowSecurityCircumvention &&
                             realm.BuildSecurity.MinRank > rank &&
                             realm.BuildSecurity.MinRank > player.Info.Rank)
                    {
                        player.Message("&WYou must be ranked {0}&W+ to lower build restrictions for realm {1}",
                                        realm.BuildSecurity.MinRank.ClassyName, realm.ClassyName);
                    }
                    else
                    {
                        // list players who are redundantly blacklisted
                        var exceptionList = realm.BuildSecurity.ExceptionList;
                        PlayerInfo[] noLongerExcluded = exceptionList.Excluded.Where(excludedPlayer => excludedPlayer.Rank < rank).ToArray();
                        if (noLongerExcluded.Length > 0)
                        {
                            player.Message("Following players no longer need to be blacklisted on realm {0}&S: {1}",
                                            realm.ClassyName,
                                            noLongerExcluded.JoinToClassyString());
                        }

                        // list players who are redundantly whitelisted
                        PlayerInfo[] noLongerIncluded = exceptionList.Included.Where(includedPlayer => includedPlayer.Rank >= rank).ToArray();
                        if (noLongerIncluded.Length > 0)
                        {
                            player.Message("Following players no longer need to be whitelisted on realm {0}&S: {1}",
                                            realm.ClassyName,
                                            noLongerIncluded.JoinToClassyString());
                        }

                        // apply changes
                        realm.BuildSecurity.MinRank = rank;
                        changesWereMade = true;
                        if (realm.BuildSecurity.MinRank == RankManager.LowestRank)
                        {
                            Server.Message("{0}&S allowed anyone to build on realm {1}",
                                              player.ClassyName, realm.ClassyName);
                        }
                        else
                        {
                            Server.Message("{0}&S allowed only {1}+&S to build in realm {2}",
                                              player.ClassyName, realm.BuildSecurity.MinRank.ClassyName, realm.ClassyName);
                        }
                        Logger.Log(LogType.UserActivity, "{0} set build rank for realm {1} to {2}+",
                                    player.Name, realm.Name, realm.BuildSecurity.MinRank.Name);
                    }
                }
            } while ((name = cmd.Next()) != null);

            if (changesWereMade)
            {
                WorldManager.SaveWorldList();
            }
        }