static void Player_PlacingBlock(object sender, Events.PlayerPlacingBlockEventArgs e) { try { if (e.Player.World.Map.Portals != null && e.Player.World.Map.Portals.Count > 0 && e.Context != BlockChangeContext.Portal) { lock (e.Player.World.Map.Portals.SyncRoot) { foreach (Portal portal in e.Player.World.Map.Portals) { if (portal.IsInRange(e.Coords)) { e.Result = CanPlaceResult.Revert; e.Player.Message("You can not place a block inside portal: " + portal.Name); return; } } } } if (e.NewBlock == Block.Red) { if (e.Context == BlockChangeContext.Manual) { if (e.Player.PortalCache.Name != null) { if (e.Player.PortalCache.AffectedBlocks != null) { if (e.Player.PortalCache.AffectedBlocks.Contains(e.Coords)) //stop output being inside the unfinished portal { e.Result = CanPlaceResult.Revert; e.Player.Message("You can not place a block inside a portal"); return; } e.Player.PortalCache.DesiredOutputX = e.Coords.ToPlayerCoords().X; e.Player.PortalCache.DesiredOutputY = e.Coords.ToPlayerCoords().Y; e.Player.PortalCache.DesiredOutputZ = (e.Coords.Z + 2) * 32; e.Player.PortalCache.DesiredOutputR = e.Player.Position.R; e.Player.PortalCache.DesiredOutputL = e.Player.Position.L; e.Player.PortalCache.Name = Portal.GenerateName(e.Player.PortalCache.World, true); string oldWorld = e.Player.PortalCache.World; e.Player.PortalCache.World = e.Player.World.Name; PortalHandler.CreatePortal(e.Player.PortalCache, WorldManager.FindWorldExact(oldWorld), true); e.Player.Message(" Portal finalized: Exit point at {0} on world {1}", e.Coords.ToString(), e.Player.World.ClassyName); e.Player.PortalCache = new Portal(); e.Result = CanPlaceResult.Revert; } } } } } catch (Exception ex) { Logger.Log(LogType.Error, "PortalHandler.Player_PlacedBlock: " + ex); } }