public void PlayerDisconnectedHandler(object sender, Events.PlayerDisconnectedEventArgs e) { if (!IsOn) { return; } if (e.Player.IsPropHuntSeeker) { if (PropHuntPlayers.Contains(e.Player)) { PropHuntPlayers.Remove(e.Player); } if (PropHuntPlayers.Count > 1) { Server.Message("&WThe seeker left the server. A new seeker will be chosen."); ChooseSeeker(); } Server.Message("&WThere are not enough players to continue the game."); CheckScore(); } if (e.Player.IsSolidBlock) { RemoveSolid(e.Player); } RevertPlayer(e.Player); }
//check if player left server to reset stats public static void PlayerLeftServer(object poo, fCraft.Events.PlayerDisconnectedEventArgs e) { e.Player.Info.isPlayingInfection = false; if (e.Player.Info.isInfected) { e.Player.Info.isInfected = false; e.Player.entityChanged = false; e.Player.iName = null; } }
public static void Player_Disconnected(object sender, Events.PlayerDisconnectedEventArgs e) { if (e.Player.Info.IsFollowing) { foreach (Player d in e.Player.World.Map.Dummys) { if (d.Info.DummyID.ToString() == e.Player.Info.followingID && !d.Info.Static) { if (d.Info.IsFollowing) { d.Info.IsFollowing = false; Logger.Log(LogType.SystemActivity, "Dummy '{0}' stopped following {1} (Disconnected)", d.Info.DummyName, e.Player.Name); } } } } }
static void PlayerDisconnectedHandler( object sender, PlayerDisconnectedEventArgs e ) { if( e.Player.HasFullyConnected && ConfigKey.IRCBotAnnounceServerJoins.Enabled() && !e.Player.Info.IsHidden ) { ShowPlayerDisconnectedMsg( e.Player, e.LeaveReason ); } }
public static void playerDisconnected(object sender, PlayerDisconnectedEventArgs e) { try { if (e.Player.World != null) { if (e.Player.World.IsLoaded) { Map map = e.Player.World.Map; if (e.Player.orangePortal.Count > 0) { int i = 0; foreach (Vector3I block in e.Player.orangePortal) { map.QueueUpdate(new BlockUpdate(null, block, e.Player.orangeOld[i])); i++; } e.Player.orangeOld.Clear(); e.Player.orangePortal.Clear(); } if (e.Player.bluePortal.Count > 0) { int i = 0; foreach (Vector3I block in e.Player.bluePortal) { map.QueueUpdate(new BlockUpdate(null, block, e.Player.blueOld[i])); i++; } e.Player.blueOld.Clear(); e.Player.bluePortal.Clear(); } } else { if (e.Player.bluePortal.Count > 0) { e.Player.World.Map.Blocks[e.Player.World.Map.Index(e.Player.bluePortal[0])] = (byte)e.Player.blueOld[0]; e.Player.World.Map.Blocks[e.Player.World.Map.Index(e.Player.bluePortal[1])] = (byte)e.Player.blueOld[1]; } if (e.Player.orangePortal.Count > 0) { e.Player.WorldMap.Blocks[e.Player.WorldMap.Index(e.Player.orangePortal[0])] = (byte)e.Player.orangeOld[0]; e.Player.WorldMap.Blocks[e.Player.WorldMap.Index(e.Player.orangePortal[1])] = (byte)e.Player.orangeOld[1]; } } } } catch (Exception ex) { Logger.Log(LogType.SeriousError, "GunPortalDisconnected: " + ex); } }
public void OnPlayerDisconnected(object sender, PlayerDisconnectedEventArgs args) { lock (_lock) { //try to _tracker.RemovePlayer(args.Player); } }
internal static void PlayerDisconnectedHandler(object sender, PlayerDisconnectedEventArgs e) { if (e.Player.HasFullyConnected && ConfigKey.IRCBotAnnounceServerJoins.Enabled() && (e.IsFake || !e.Player.Info.IsHidden)) { string message = String.Format("{0}&S* {1}&S left the server ({2})", Color.IRCBold, e.Player.ClassyName, e.LeaveReason); SendAction(message); } }
public static void PlayerDisconnected(object sender, PlayerDisconnectedEventArgs e) { if (GameManager.GameIsOn) { if (GameManager.BlueTeam.Contains(e.Player)) GameManager.BlueTeam.Remove(e.Player); else if (GameManager.RedTeam.Contains(e.Player)) GameManager.RedTeam.Remove(e.Player); else return; } }
public static void Player_Disconnected( object sender, PlayerDisconnectedEventArgs e ) { World world = e.Player.World; object o; if ( e.Player.PublicAuxStateObjects.TryGetValue( "bug", out o ) ) { ExplodingBug b = ( ExplodingBug )o; b.Stop(); } }