public PluginSettings() { General = new GeneralSettings(); Logging = new LoggerSettings(); Monitoring = new MonitorSettings(); Debugging = new DebugSettings(); AdventureMode = new SettingAdventureMode(); Grouping = new SettingGrouping(); Fleeing = new SettingFleeing(); Ranges = new SettingRanges(); Loot = new SettingLoot(); Cluster = new SettingCluster(); Targeting = new SettingTargeting(); Combat = new SettingCombat(); Avoidance = new SettingAvoidance(); LOSMovement = new SettingLOSMovement(); Plugin = new SettingPlugin(); Death = new SettingDeath(); Backtracking = new SettingBacktrack(); CreateClassSettings(FunkyGame.CurrentActorClass); }