internal void OnGameIDChangedHandler() { Logger.Write(LogLevel.OutOfCombat, "New Game Started"); if (FunkyGame.AdventureMode) { ResetCombatModifiers(); } //Clear Interactable Cache ObjectCache.InteractableObjectCache.Clear(); //Clear Health Average ObjectCache.Objects.ClearHealthAverageStats(); //Renew bot FunkyGame.ResetBot(); }