public bool FindHoverRayIntersection(Ray3f ray, out UIRayHit hit) { if (is_interactive == false) { hit = null; return(false); } return(HUDUtil.FindNearestHoverRayIntersection(Children, ray, out hit)); }
public bool FindUIHoverRayIntersection(Ray3f ray, out UIRayHit hit) { return(HUDUtil.FindNearestHoverRayIntersection(vUIElements, ray, out hit)); }
public bool FindHoverRayIntersection(Ray3f ray, out UIRayHit hit) { return(HUDUtil.FindNearestHoverRayIntersection(Children, ray, out hit)); }