private void OnLoadPingTesterChange(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args) { miscMenu["LoadPingTester"].Cast <CheckBox>().CurrentValue = false; if (pingTester == null) { pingTester = new PingTester(); } }
private void OnLoadPingTesterChange(object sender, OnValueChangeEventArgs e) { e.Process = false; if (pingTester == null) { pingTester = new PingTester(); } }
private void OnLoadPingTesterChange(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs changeArgs) { sender.CurrentValue = changeArgs.OldValue; if (pingTester == null) { pingTester = new PingTester(); } }
private void OnLoadPingTesterChange(ValueBase<bool> sender, ValueBase<bool>.ValueChangeArgs changeArgs) { sender.CurrentValue = changeArgs.OldValue; if (pingTester == null) { pingTester = new PingTester(); } }
private void Game_OnGameLoad(EventArgs args) { Obj_AI_Hero.OnIssueOrder += Game_OnIssueOrder; Spellbook.OnCastSpell += Game_OnCastSpell; Game.OnUpdate += Game_OnGameUpdate; Game.OnSendPacket += Game_OnSendPacket; Game.OnEnd += Game_OnGameEnd; SpellDetector.OnProcessDetectedSpells += SpellDetector_OnProcessDetectedSpells; Game.PrintChat("<font color=\"#66CCFF\" >Yomie's </font><font color=\"#CCFFFF\" >ezEvade</font> - " + "<font color=\"#FFFFFF\" >Version " + Assembly.GetExecutingAssembly().GetName().Version + "</font>"); menu = new Menu("ezEvade", "ezEvade", true); Menu mainMenu = new Menu("Main", "Main"); mainMenu.AddItem(new MenuItem("DodgeSkillShots", "Dodge SkillShots").SetValue(new KeyBind('K', KeyBindType.Toggle, true))); mainMenu.AddItem(new MenuItem("UseEvadeSpells", "Use Evade Spells").SetValue(true)); mainMenu.AddItem(new MenuItem("DodgeDangerous", "Dodge Only Dangerous").SetValue(false)); mainMenu.AddItem(new MenuItem("DodgeFOWSpells", "Dodge FOW SkillShots").SetValue(true)); mainMenu.AddItem(new MenuItem("DodgeCircularSpells", "Dodge Circular SkillShots").SetValue(true)); menu.AddSubMenu(mainMenu); //var keyBind = mainMenu.Item("DodgeSkillShots").GetValue<KeyBind>(); //mainMenu.Item("DodgeSkillShots").SetValue(new KeyBind(keyBind.Key, KeyBindType.Toggle, true)); spellDetector = new SpellDetector(menu); evadeSpell = new EvadeSpell(menu); Menu keyMenu = new Menu("Key Settings", "KeySettings"); keyMenu.AddItem(new MenuItem("DodgeDangerousKeyEnabled", "Enable Dodge Only Dangerous Keys").SetValue(false)); keyMenu.AddItem(new MenuItem("DodgeDangerousKey", "Dodge Only Dangerous Key").SetValue(new KeyBind(32, KeyBindType.Press))); keyMenu.AddItem(new MenuItem("DodgeDangerousKey2", "Dodge Only Dangerous Key 2").SetValue(new KeyBind('V', KeyBindType.Press))); menu.AddSubMenu(keyMenu); Menu miscMenu = new Menu("Misc Settings", "MiscSettings"); miscMenu.AddItem(new MenuItem("HigherPrecision", "Enhanced Dodge Precision").SetValue(true)); miscMenu.AddItem(new MenuItem("RecalculatePosition", "Recalculate Path").SetValue(true)); miscMenu.AddItem(new MenuItem("ContinueMovement", "Continue Last Movement").SetValue(true)); miscMenu.AddItem(new MenuItem("CalculateWindupDelay", "Calculate Windup Delay").SetValue(true)); miscMenu.AddItem(new MenuItem("LoadPingTester", "Load Ping Tester").SetValue(true)); //miscMenu.AddItem(new MenuItem("CalculateHeroPos", "Calculate Hero Position").SetValue(false)); Menu limiterMenu = new Menu("Limiter", "Limiter"); limiterMenu.AddItem(new MenuItem("TickLimiter", "Tick Limiter").SetValue(new Slider(50, 0, 200))); miscMenu.AddSubMenu(limiterMenu); Menu fastEvadeMenu = new Menu("Fast Evade", "FastEvade"); fastEvadeMenu.AddItem(new MenuItem("FastEvadeActivationTime", "FastEvade Activation Time").SetValue(new Slider(200, 0, 500))); fastEvadeMenu.AddItem(new MenuItem("SpellActivationTime", "Spell Activation Time").SetValue(new Slider(100, 0, 500))); fastEvadeMenu.AddItem(new MenuItem("RejectMinDistance", "Collision Distance Buffer").SetValue(new Slider(10, 0, 100))); miscMenu.AddSubMenu(fastEvadeMenu); /*Menu evadeSpellSettingsMenu = new Menu("Evade Spell", "EvadeSpellMisc"); * evadeSpellSettingsMenu.AddItem(new MenuItem("EvadeSpellActivationTime", "Evade Spell Activation Time").SetValue(new Slider(150, 0, 500))); * * miscMenu.AddSubMenu(evadeSpellSettingsMenu);*/ Menu bufferMenu = new Menu("Extra Buffers", "ExtraBuffers"); bufferMenu.AddItem(new MenuItem("ExtraPingBuffer", "Extra Ping Buffer").SetValue(new Slider(65, 0, 200))); bufferMenu.AddItem(new MenuItem("ExtraCPADistance", "Extra Collision Distance").SetValue(new Slider(10, 0, 150))); bufferMenu.AddItem(new MenuItem("ExtraSpellRadius", "Extra Spell Radius").SetValue(new Slider(0, 0, 100))); bufferMenu.AddItem(new MenuItem("ExtraEvadeDistance", "Extra Evade Distance").SetValue(new Slider(100, 0, 200))); bufferMenu.AddItem(new MenuItem("ExtraAvoidDistance", "Extra Avoid Distance").SetValue(new Slider(0, 0, 300))); bufferMenu.AddItem(new MenuItem("MinComfortZone", "Minimum Comfort Zone").SetValue(new Slider(400, 0, 1000))); miscMenu.AddSubMenu(bufferMenu); menu.AddSubMenu(miscMenu); menu.AddToMainMenu(); spellDrawer = new SpellDrawer(menu); if (menu.Item("LoadPingTester").GetValue <bool>()) { pingTester = new PingTester(menu); } SetCastSpellPacketID(); //evadeTester = new EvadeTester(menu); }
private void Game_OnGameLoad(EventArgs args) { try { Obj_AI_Hero.OnIssueOrder += Game_OnIssueOrder; Spellbook.OnCastSpell += Game_OnCastSpell; Game.OnUpdate += Game_OnGameUpdate; //Obj_AI_Hero.OnNewPath += Hero_OnNewPath; Obj_AI_Hero.OnProcessSpellCast += Game_OnProcessSpell; Game.OnEnd += Game_OnGameEnd; SpellDetector.OnProcessDetectedSpells += SpellDetector_OnProcessDetectedSpells; Orbwalking.BeforeAttack += Orbwalking_BeforeAttack; /*Console.WriteLine("<font color=\"#66CCFF\" >Yomie's </font><font color=\"#CCFFFF\" >ezEvade</font> - " + "<font color=\"#FFFFFF\" >Version " + Assembly.GetExecutingAssembly().GetName().Version + "</font>"); */ menu = new Menu("ezEvade", "ezEvade", true); Menu mainMenu = new Menu("Main", "Main"); mainMenu.AddItem(new MenuItem("DodgeSkillShots", "Dodge SkillShots").SetValue(new KeyBind('K', KeyBindType.Toggle, true))); mainMenu.AddItem(new MenuItem("ActivateEvadeSpells", "Use Evade Spells").SetValue(new KeyBind('K', KeyBindType.Toggle, true))); mainMenu.AddItem(new MenuItem("DodgeDangerous", "Dodge Only Dangerous").SetValue(false)); mainMenu.AddItem(new MenuItem("DodgeFOWSpells", "Dodge FOW SkillShots").SetValue(true)); mainMenu.AddItem(new MenuItem("DodgeCircularSpells", "Dodge Circular SkillShots").SetValue(true)); menu.AddSubMenu(mainMenu); //var keyBind = mainMenu.Item("DodgeSkillShots").GetValue<KeyBind>(); //mainMenu.Item("DodgeSkillShots").SetValue(new KeyBind(keyBind.Key, KeyBindType.Toggle, true)); spellDetector = new SpellDetector(menu); evadeSpell = new EvadeSpell(menu); Menu keyMenu = new Menu("Key Settings", "KeySettings"); keyMenu.AddItem(new MenuItem("DodgeDangerousKeyEnabled", "Enable Dodge Only Dangerous Keys").SetValue(false)); keyMenu.AddItem(new MenuItem("DodgeDangerousKey", "Dodge Only Dangerous Key").SetValue(new KeyBind(32, KeyBindType.Press))); keyMenu.AddItem(new MenuItem("DodgeDangerousKey2", "Dodge Only Dangerous Key 2").SetValue(new KeyBind('V', KeyBindType.Press))); menu.AddSubMenu(keyMenu); Menu miscMenu = new Menu("Misc Settings", "MiscSettings"); miscMenu.AddItem(new MenuItem("HigherPrecision", "Enhanced Dodge Precision").SetValue(false)); miscMenu.AddItem(new MenuItem("RecalculatePosition", "Recalculate Path").SetValue(false)); miscMenu.AddItem(new MenuItem("ContinueMovement", "Continue Last Movement").SetValue(false)); miscMenu.AddItem(new MenuItem("CalculateWindupDelay", "Calculate Windup Delay").SetValue(true)); miscMenu.AddItem(new MenuItem("CheckSpellCollision", "Check Spell Collision").SetValue(false)); miscMenu.AddItem(new MenuItem("PreventDodgingUnderTower", "Prevent Dodging Under Tower").SetValue(false)); miscMenu.AddItem(new MenuItem("PreventDodgingNearEnemy", "Prevent Dodging Near Enemies").SetValue(true)); miscMenu.AddItem(new MenuItem("AdvancedSpellDetection", "Advanced Spell Detection").SetValue(false)); //miscMenu.AddItem(new MenuItem("AllowCrossing", "Allow Crossing").SetValue(false)); //miscMenu.AddItem(new MenuItem("CalculateHeroPos", "Calculate Hero Position").SetValue(false)); Menu evadeModeMenu = new Menu("Mode", "EvadeModeSettings"); evadeModeMenu.AddItem(new MenuItem("EvadeMode", "Evade Mode") .SetValue(new StringList(new[] { "Smooth", "Fastest", "Very Smooth" }, 0))); miscMenu.AddSubMenu(evadeModeMenu); miscMenu.Item("EvadeMode").ValueChanged += OnEvadeModeChange; Menu limiterMenu = new Menu("Humanizer", "Limiter"); limiterMenu.AddItem(new MenuItem("ClickOnlyOnce", "Click Only Once").SetValue(true)); limiterMenu.AddItem(new MenuItem("TickLimiter", "Tick Limiter").SetValue(new Slider(100, 0, 500))); limiterMenu.AddItem(new MenuItem("SpellDetectionTime", "Spell Detection Time").SetValue(new Slider(0, 0, 1000))); limiterMenu.AddItem(new MenuItem("ReactionTime", "Reaction Time").SetValue(new Slider(0, 0, 500))); limiterMenu.AddItem(new MenuItem("DodgeInterval", "Dodge Interval").SetValue(new Slider(0, 0, 2000))); miscMenu.AddSubMenu(limiterMenu); Menu fastEvadeMenu = new Menu("Fast Evade", "FastEvade"); fastEvadeMenu.AddItem(new MenuItem("FastMovementBlock", "Fast Movement Block").SetValue(true)); fastEvadeMenu.AddItem(new MenuItem("FastEvadeActivationTime", "FastEvade Activation Time").SetValue(new Slider(65, 0, 500))); fastEvadeMenu.AddItem(new MenuItem("SpellActivationTime", "Spell Activation Time").SetValue(new Slider(200, 0, 1000))); fastEvadeMenu.AddItem(new MenuItem("RejectMinDistance", "Collision Distance Buffer").SetValue(new Slider(10, 0, 100))); miscMenu.AddSubMenu(fastEvadeMenu); /*Menu evadeSpellSettingsMenu = new Menu("Evade Spell", "EvadeSpellMisc"); evadeSpellSettingsMenu.AddItem(new MenuItem("EvadeSpellActivationTime", "Evade Spell Activation Time").SetValue(new Slider(150, 0, 500))); miscMenu.AddSubMenu(evadeSpellSettingsMenu);*/ Menu bufferMenu = new Menu("Extra Buffers", "ExtraBuffers"); bufferMenu.AddItem(new MenuItem("ExtraPingBuffer", "Extra Ping Buffer").SetValue(new Slider(65, 0, 200))); bufferMenu.AddItem(new MenuItem("ExtraCPADistance", "Extra Collision Distance").SetValue(new Slider(10, 0, 150))); bufferMenu.AddItem(new MenuItem("ExtraSpellRadius", "Extra Spell Radius").SetValue(new Slider(0, 0, 100))); bufferMenu.AddItem(new MenuItem("ExtraEvadeDistance", "Extra Evade Distance").SetValue(new Slider(100, 0, 300))); bufferMenu.AddItem(new MenuItem("ExtraAvoidDistance", "Extra Avoid Distance").SetValue(new Slider(50, 0, 300))); bufferMenu.AddItem(new MenuItem("MinComfortZone", "Min Distance to Champion").SetValue(new Slider(400, 0, 1000))); miscMenu.AddSubMenu(bufferMenu); Menu resetMenu = new Menu("Reset Config", "ResetConfig"); resetMenu.AddItem(new MenuItem("ResetConfig", "Reset Config").SetValue(false)); resetMenu.AddItem(new MenuItem("ResetConfig200", "Set Patch Config").SetValue(true)); miscMenu.AddSubMenu(resetMenu); Menu loadTestMenu = new Menu("Tests", "LoadTests"); loadTestMenu.AddItem(new MenuItem("LoadPingTester", "Load Ping Tester").SetValue(true)); loadTestMenu.AddItem(new MenuItem("LoadSpellTester", "Load Spell Tester").SetValue(false)); loadTestMenu.Item("LoadSpellTester").ValueChanged += OnLoadSpellTesterChange; miscMenu.AddSubMenu(loadTestMenu); menu.AddSubMenu(miscMenu); menu.AddToMainMenu(); spellDrawer = new SpellDrawer(menu); if (menu.Item("LoadPingTester").GetValue<bool>()) { pingTester = new PingTester(menu); } var initCache = ObjectCache.myHeroCache; //evadeTester = new EvadeTester(menu); Console.WriteLine("ezEvade Loaded"); } catch (Exception e) { Console.WriteLine(e); } }
private void Game_OnGameLoad(EventArgs args) { try { Obj_AI_Hero.OnIssueOrder += Game_OnIssueOrder; Spellbook.OnCastSpell += Game_OnCastSpell; Game.OnUpdate += Game_OnGameUpdate; //Game.OnSendPacket += Game_OnSendPacket; Game.OnEnd += Game_OnGameEnd; SpellDetector.OnProcessDetectedSpells += SpellDetector_OnProcessDetectedSpells; Orbwalking.BeforeAttack += Orbwalking_BeforeAttack; /*Console.WriteLine("<font color=\"#66CCFF\" >Yomie's </font><font color=\"#CCFFFF\" >ezEvade</font> - " + * "<font color=\"#FFFFFF\" >Version " + Assembly.GetExecutingAssembly().GetName().Version + "</font>"); */ menu = new Menu("ezEvade", "ezEvade", true); Menu mainMenu = new Menu("Main", "Main"); mainMenu.AddItem(new MenuItem("DodgeSkillShots", "Dodge SkillShots").SetValue(new KeyBind('K', KeyBindType.Toggle, true))); mainMenu.AddItem(new MenuItem("ActivateEvadeSpells", "Use Evade Spells").SetValue(new KeyBind('K', KeyBindType.Toggle, true))); mainMenu.AddItem(new MenuItem("DodgeDangerous", "Dodge Only Dangerous").SetValue(false)); mainMenu.AddItem(new MenuItem("DodgeFOWSpells", "Dodge FOW SkillShots").SetValue(true)); mainMenu.AddItem(new MenuItem("DodgeCircularSpells", "Dodge Circular SkillShots").SetValue(true)); menu.AddSubMenu(mainMenu); //var keyBind = mainMenu.Item("DodgeSkillShots").GetValue<KeyBind>(); //mainMenu.Item("DodgeSkillShots").SetValue(new KeyBind(keyBind.Key, KeyBindType.Toggle, true)); spellDetector = new SpellDetector(menu); evadeSpell = new EvadeSpell(menu); Menu keyMenu = new Menu("Key Settings", "KeySettings"); keyMenu.AddItem(new MenuItem("DodgeDangerousKeyEnabled", "Enable Dodge Only Dangerous Keys").SetValue(false)); keyMenu.AddItem(new MenuItem("DodgeDangerousKey", "Dodge Only Dangerous Key").SetValue(new KeyBind(32, KeyBindType.Press))); keyMenu.AddItem(new MenuItem("DodgeDangerousKey2", "Dodge Only Dangerous Key 2").SetValue(new KeyBind('V', KeyBindType.Press))); menu.AddSubMenu(keyMenu); Menu miscMenu = new Menu("Misc Settings", "MiscSettings"); miscMenu.AddItem(new MenuItem("HigherPrecision", "Enhanced Dodge Precision").SetValue(false)); miscMenu.AddItem(new MenuItem("RecalculatePosition", "Recalculate Path").SetValue(false)); miscMenu.AddItem(new MenuItem("ContinueMovement", "Continue Last Movement").SetValue(false)); miscMenu.AddItem(new MenuItem("CalculateWindupDelay", "Calculate Windup Delay").SetValue(true)); miscMenu.AddItem(new MenuItem("CheckSpellCollision", "Check Spell Collision").SetValue(false)); miscMenu.AddItem(new MenuItem("PreventDodgingUnderTower", "Prevent Dodging Under Tower").SetValue(false)); miscMenu.AddItem(new MenuItem("PreventDodgingNearEnemy", "Prevent Dodging Near Enemies").SetValue(true)); miscMenu.AddItem(new MenuItem("AdvancedSpellDetection", "Advanced Spell Detection").SetValue(false)); //miscMenu.AddItem(new MenuItem("AllowCrossing", "Allow Crossing").SetValue(false)); //miscMenu.AddItem(new MenuItem("CalculateHeroPos", "Calculate Hero Position").SetValue(false)); Menu evadeModeMenu = new Menu("Mode", "EvadeModeSettings"); evadeModeMenu.AddItem(new MenuItem("EvadeMode", "Evade Mode") .SetValue(new StringList(new[] { "Smooth", "Fastest", "Very Smooth" }, 0))); miscMenu.AddSubMenu(evadeModeMenu); miscMenu.Item("EvadeMode").ValueChanged += OnEvadeModeChange; Menu limiterMenu = new Menu("Humanizer", "Limiter"); limiterMenu.AddItem(new MenuItem("TickLimiter", "Tick Limiter").SetValue(new Slider(100, 0, 500))); limiterMenu.AddItem(new MenuItem("SpellDetectionTime", "Spell Detection Time").SetValue(new Slider(0, 0, 1000))); limiterMenu.AddItem(new MenuItem("ReactionTime", "Reaction Time").SetValue(new Slider(0, 0, 500))); limiterMenu.AddItem(new MenuItem("DodgeInterval", "Dodge Interval").SetValue(new Slider(0, 0, 2000))); miscMenu.AddSubMenu(limiterMenu); Menu fastEvadeMenu = new Menu("Fast Evade", "FastEvade"); fastEvadeMenu.AddItem(new MenuItem("FastEvadeActivationTime", "FastEvade Activation Time").SetValue(new Slider(65, 0, 500))); fastEvadeMenu.AddItem(new MenuItem("SpellActivationTime", "Spell Activation Time").SetValue(new Slider(200, 0, 1000))); fastEvadeMenu.AddItem(new MenuItem("RejectMinDistance", "Collision Distance Buffer").SetValue(new Slider(10, 0, 100))); miscMenu.AddSubMenu(fastEvadeMenu); /*Menu evadeSpellSettingsMenu = new Menu("Evade Spell", "EvadeSpellMisc"); * evadeSpellSettingsMenu.AddItem(new MenuItem("EvadeSpellActivationTime", "Evade Spell Activation Time").SetValue(new Slider(150, 0, 500))); * * miscMenu.AddSubMenu(evadeSpellSettingsMenu);*/ Menu bufferMenu = new Menu("Extra Buffers", "ExtraBuffers"); bufferMenu.AddItem(new MenuItem("ExtraPingBuffer", "Extra Ping Buffer").SetValue(new Slider(65, 0, 200))); bufferMenu.AddItem(new MenuItem("ExtraCPADistance", "Extra Collision Distance").SetValue(new Slider(10, 0, 150))); bufferMenu.AddItem(new MenuItem("ExtraSpellRadius", "Extra Spell Radius").SetValue(new Slider(0, 0, 100))); bufferMenu.AddItem(new MenuItem("ExtraEvadeDistance", "Extra Evade Distance").SetValue(new Slider(100, 0, 300))); bufferMenu.AddItem(new MenuItem("ExtraAvoidDistance", "Extra Avoid Distance").SetValue(new Slider(50, 0, 300))); bufferMenu.AddItem(new MenuItem("MinComfortZone", "Min Distance to Champion").SetValue(new Slider(400, 0, 1000))); miscMenu.AddSubMenu(bufferMenu); Menu resetMenu = new Menu("Reset Config", "ResetConfig"); resetMenu.AddItem(new MenuItem("ResetConfig", "Reset Config").SetValue(false)); resetMenu.AddItem(new MenuItem("ResetConfig200", "Set Patch Config").SetValue(true)); miscMenu.AddSubMenu(resetMenu); Menu loadTestMenu = new Menu("Tests", "LoadTests"); loadTestMenu.AddItem(new MenuItem("LoadPingTester", "Load Ping Tester").SetValue(true)); loadTestMenu.AddItem(new MenuItem("LoadSpellTester", "Load Spell Tester").SetValue(false)); loadTestMenu.Item("LoadSpellTester").ValueChanged += OnLoadSpellTesterChange; miscMenu.AddSubMenu(loadTestMenu); menu.AddSubMenu(miscMenu); menu.AddToMainMenu(); spellDrawer = new SpellDrawer(menu); if (menu.Item("LoadPingTester").GetValue <bool>()) { pingTester = new PingTester(menu); } var initCache = ObjectCache.myHeroCache; //evadeTester = new EvadeTester(menu); Console.WriteLine("ezEvade Loaded"); } catch (Exception e) { Console.WriteLine(e); } }
private void OnLoadPingTesterChange(ValueBase<bool> sender, ValueBase<bool>.ValueChangeArgs args) { miscMenu["LoadPingTester"].Cast<CheckBox>().CurrentValue = false; if (pingTester == null) { pingTester = new PingTester(); } }