示例#1
0
        public static bool CheckMoveToDirection(Vector2 from, Vector2 movePos, float extraDelay = 0)
        {
            var dir = (movePos - from).Normalized();

            foreach (KeyValuePair <int, Spell> entry in SpellDetector.spells)
            {
                Spell spell = entry.Value;

                if (!from.InSkillShot(spell, ObjectCache.myHeroCache.boundingRadius))
                {
                    Vector2 spellPos = spell.currentSpellPosition;

                    /*if (ObjectCache.menuCache.cache["AllowCrossing"].GetValue<bool>())
                     * {
                     *  var extraDelayBuffer = Evade.menu.Item("ExtraPingBuffer").GetValue<Slider>().Value;
                     *  var extraDist = ObjectCache.menuCache.cache["ExtraCPADistance"].GetValue<Slider>().Value;
                     *
                     *  if (PredictSpellCollision(spell, movePos, ObjectCache.myHeroCache.moveSpeed, extraDelayBuffer, from, extraDist))
                     *  {
                     *      return true;
                     *  }
                     *  Console.WriteLine("cross");
                     *  continue;
                     * }*/

                    if (spell.info.spellType == SpellType.Line)
                    {
                        if (spell.LineIntersectLinearSpell(from, movePos))
                        {
                            return(true);
                        }
                    }
                    else if (spell.info.spellType == SpellType.Circular)
                    {
                        var cpa = MathUtilsCPA.CPAPointsEx(from, dir * ObjectCache.myHeroCache.moveSpeed, spell.endPos, new Vector2(0, 0), movePos, spell.endPos);
                        if (cpa < spell.radius + 10)
                        {
                            return(true);
                        }
                    }
                    else if (spell.info.spellType == SpellType.Cone)
                    {
                    }
                }
            }

            return(false);
        }
示例#2
0
        public static float GetClosestDistanceApproach(Spell spell, Vector2 pos, float speed, float delay, Vector2 heroPos, float extraDist)
        {
            var walkDir = (pos - heroPos).Normalized();
            var zVector = new Vector2(0, 0);

            if (spell.info.spellType == SpellType.Line)
            {
                var spellPos = SpellDetector.GetCurrentSpellPosition(spell, true, delay);

                Vector2 cPos1, cPos2;

                var cpa = MathUtilsCPA.CPAPoints(heroPos, walkDir * speed, spellPos, spell.direction * spell.info.projectileSpeed, out cPos1, out cPos2);

                if (cpa < myHero.BoundingRadius + spell.info.radius + extraDist)
                {
                    if (cPos2.Distance(spell.startPos) > spell.info.range + myHero.BoundingRadius)
                    {
                        return(1); //500
                    }

                    return(0);
                }

                return(cpa - (myHero.BoundingRadius + GetSpellRadius(spell) + extraDist));
                //return MathUtils.ClosestTimeOfApproach(heroPos, walkDir * speed, spellPos, spell.direction * spell.info.projectileSpeed);
            }
            else if (spell.info.spellType == SpellType.Circular)
            {
                /*var spellHitTime = Math.Max(0, spell.endTime - Evade.GetTickCount());  //extraDelay
                 * var walkRange = heroPos.Distance(pos);
                 * var predictedRange = speed * (spellHitTime / 1000);
                 * var tHeroPos = heroPos + walkDir * Math.Min(predictedRange, walkRange); //Hero predicted pos
                 *
                 * return Math.Max(0,tHeroPos.Distance(spell.endPos) - (GetSpellRadius(spell) + myHero.BoundingRadius + extraDist)); //+ dodgeBuffer
                 */
            }

            return(1);
        }
示例#3
0
        public static float GetClosestDistanceApproach(Spell spell, Vector2 pos, float speed, float delay, Vector2 heroPos, float extraDist)
        {
            var walkDir = (pos - heroPos).LSNormalized();

            if (spell.spellType == SpellType.Line && spell.info.projectileSpeed != float.MaxValue)
            {
                var spellPos      = spell.GetCurrentSpellPosition(true, delay);
                var spellStartPos = spell.currentSpellPosition;
                var spellEndPos   = spell.GetSpellEndPosition();
                var extendedPos   = pos.ExtendDir(walkDir, ObjectCache.myHeroCache.boundingRadius + speed * delay / 1000);

                Vector2 cHeroPos;
                Vector2 cSpellPos;

                var cpa2 = MathUtils.GetCollisionDistanceEx(
                    heroPos, walkDir * speed, ObjectCache.myHeroCache.boundingRadius,
                    spellPos, spell.direction * spell.info.projectileSpeed, spell.radius + extraDist,
                    out cHeroPos, out cSpellPos);

                var cHeroPosProjection  = cHeroPos.LSProjectOn(heroPos, extendedPos);
                var cSpellPosProjection = cSpellPos.LSProjectOn(spellPos, spellEndPos);

                if (cSpellPosProjection.IsOnSegment && cHeroPosProjection.IsOnSegment && cpa2 != float.MaxValue)
                {
                    return(0);
                }

                var cpa = MathUtilsCPA.CPAPointsEx(heroPos, walkDir * speed, spellPos, spell.direction * spell.info.projectileSpeed, pos, spellEndPos, out cHeroPos, out cSpellPos);

                cHeroPosProjection  = cHeroPos.LSProjectOn(heroPos, extendedPos);
                cSpellPosProjection = cSpellPos.LSProjectOn(spellPos, spellEndPos);

                var checkDist = ObjectCache.myHeroCache.boundingRadius + spell.radius + extraDist;

                if (cSpellPosProjection.IsOnSegment && cHeroPosProjection.IsOnSegment)
                {
                    return(Math.Max(0, cpa - checkDist));
                }
                else
                {
                    return(checkDist);
                }


                //return MathUtils.ClosestTimeOfApproach(heroPos, walkDir * speed, spellPos, spell.direction * spell.info.projectileSpeed);
            }
            else if (spell.spellType == SpellType.Line && spell.info.projectileSpeed == float.MaxValue)
            {
                var spellHitTime   = Math.Max(0, spell.endTime - EvadeUtils.TickCount - delay); //extraDelay
                var walkRange      = heroPos.LSDistance(pos);
                var predictedRange = speed * (spellHitTime / 1000);
                var tHeroPos       = heroPos + walkDir * Math.Min(predictedRange, walkRange); //Hero predicted pos

                var projection = tHeroPos.LSProjectOn(spell.startPos, spell.endPos);

                return(Math.Max(0, tHeroPos.LSDistance(projection.SegmentPoint)
                                - (spell.radius + ObjectCache.myHeroCache.boundingRadius + extraDist))); //+ dodgeBuffer
            }
            else if (spell.spellType == SpellType.Circular)
            {
                var spellHitTime   = Math.Max(0, spell.endTime - EvadeUtils.TickCount - delay); //extraDelay
                var walkRange      = heroPos.LSDistance(pos);
                var predictedRange = speed * (spellHitTime / 1000);
                var tHeroPos       = heroPos + walkDir * Math.Min(predictedRange, walkRange); //Hero predicted pos

                if (spell.info.spellName == "VeigarEventHorizon")
                {
                    var wallRadius = 65;
                    var midRadius  = spell.radius - wallRadius;

                    if (spellHitTime == 0)
                    {
                        return(0);
                    }

                    if (tHeroPos.LSDistance(spell.endPos) >= spell.radius)
                    {
                        return(Math.Max(0, tHeroPos.LSDistance(spell.endPos) - midRadius - wallRadius));
                    }
                    else
                    {
                        return(Math.Max(0, midRadius - tHeroPos.LSDistance(spell.endPos) - wallRadius));
                    }
                }

                var closestDist = Math.Max(0, tHeroPos.LSDistance(spell.endPos) - (spell.radius + extraDist));
                if (spell.info.extraEndTime > 0 && closestDist != 0)
                {
                    var remainingTime   = Math.Max(0, spell.endTime + spell.info.extraEndTime - EvadeUtils.TickCount - delay);
                    var predictedRange2 = speed * (remainingTime / 1000);
                    var tHeroPos2       = heroPos + walkDir * Math.Min(predictedRange2, walkRange);

                    if (CheckMoveToDirection(tHeroPos, tHeroPos2))
                    {
                        return(0);
                    }
                }
                else
                {
                    return(closestDist);
                }
            }
            else if (spell.spellType == SpellType.Arc)
            {
                var spellPos    = spell.GetCurrentSpellPosition(true, delay);
                var spellEndPos = spell.GetSpellEndPosition();

                var pDir = spell.direction.LSPerpendicular();
                spellPos    = spellPos - pDir * spell.radius / 2;
                spellEndPos = spellEndPos - pDir * spell.radius / 2;

                var extendedPos = pos.ExtendDir(walkDir, ObjectCache.myHeroCache.boundingRadius);

                Vector2 cHeroPos;
                Vector2 cSpellPos;

                var cpa = MathUtilsCPA.CPAPointsEx(heroPos, walkDir * speed, spellPos, spell.direction * spell.info.projectileSpeed, pos, spellEndPos, out cHeroPos, out cSpellPos);

                var cHeroPosProjection  = cHeroPos.LSProjectOn(heroPos, extendedPos);
                var cSpellPosProjection = cSpellPos.LSProjectOn(spellPos, spellEndPos);

                var checkDist = spell.radius + extraDist;

                if (cHeroPos.InSkillShot(spell, ObjectCache.myHeroCache.boundingRadius))
                {
                    if (cSpellPosProjection.IsOnSegment && cHeroPosProjection.IsOnSegment)
                    {
                        return(Math.Max(0, cpa - checkDist));
                    }
                    else
                    {
                        return(checkDist);
                    }
                }
            }

            return(1);
        }
示例#4
0
        public static bool CheckMoveToDirection(Vector2 from, Vector2 movePos, float extraDelay = 0)
        {
            var dir = (movePos - from).LSNormalized();

            //movePos = movePos.ExtendDir(dir, ObjectCache.myHeroCache.boundingRadius);

            foreach (KeyValuePair <int, Spell> entry in SpellDetector.spells)
            {
                Spell spell = entry.Value;

                if (!from.InSkillShot(spell, ObjectCache.myHeroCache.boundingRadius))
                {
                    Vector2 spellPos = spell.currentSpellPosition;

                    if (spell.spellType == SpellType.Line)
                    {
                        if (spell.LineIntersectLinearSpell(from, movePos))
                        {
                            return(true);
                        }
                    }
                    else if (spell.spellType == SpellType.Circular)
                    {
                        if (spell.info.spellName == "VeigarEventHorizon")
                        {
                            var cpa2 = MathUtilsCPA.CPAPointsEx(from, dir * ObjectCache.myHeroCache.moveSpeed, spell.endPos, new Vector2(0, 0), movePos, spell.endPos);

                            if (from.LSDistance(spell.endPos) < spell.radius &&
                                !(from.LSDistance(spell.endPos) < spell.radius - 135 &&
                                  movePos.LSDistance(spell.endPos) < spell.radius - 135))
                            {
                                return(true);
                            }
                            else if (from.LSDistance(spell.endPos) > spell.radius && cpa2 < spell.radius + 10)
                            {
                                return(true);
                            }
                        }
                        else
                        {
                            Vector2 cHeroPos;
                            Vector2 cSpellPos;

                            var cpa2 = MathUtils.GetCollisionDistanceEx(
                                from, dir * ObjectCache.myHeroCache.moveSpeed, 1,
                                spell.endPos, new Vector2(0, 0), spell.radius,
                                out cHeroPos, out cSpellPos);

                            var cHeroPosProjection = cHeroPos.LSProjectOn(from, movePos);

                            if (cHeroPosProjection.IsOnSegment && cpa2 != float.MaxValue)
                            {
                                return(true);
                            }

                            /*var cpa = MathUtilsCPA.CPAPointsEx(from, dir * ObjectCache.myHeroCache.moveSpeed, spell.endPos, new Vector2(0, 0), movePos, spell.endPos);
                             *
                             * if (cpa < spell.radius + 10)
                             * {
                             *  return true;
                             * }*/
                        }
                    }
                    else if (spell.spellType == SpellType.Arc)
                    {
                        if (from.isLeftOfLineSegment(spell.startPos, spell.endPos))
                        {
                            return(MathUtils.CheckLineIntersection(from, movePos, spell.startPos, spell.endPos));
                        }

                        var spellRange = spell.startPos.LSDistance(spell.endPos);
                        var midPoint   = spell.startPos + spell.direction * (spellRange / 2);

                        var cpa = MathUtilsCPA.CPAPointsEx(from, dir * ObjectCache.myHeroCache.moveSpeed, midPoint, new Vector2(0, 0), movePos, midPoint);

                        if (cpa < spell.radius + 10)
                        {
                            return(true);
                        }
                    }
                    else if (spell.spellType == SpellType.Cone)
                    {
                    }
                }
            }

            return(false);
        }
示例#5
0
        private void Drawing_OnDraw(EventArgs args)
        {
            //PrintTimers();

            //EvadeHelper.CheckMovePath(Game.CursorPos.To2D());

            //TestUnderTurret();


            /*if (EvadeHelper.CheckPathCollision(myHero, Game.CursorPos.To2D()))
             * {
             *  var paths = myHero.GetPath(ObjectCache.myHeroCache.serverPos2DExtra.To3D(), Game.CursorPos);
             *  foreach (var path in paths)
             *  {
             *      Render.Circle.DrawCircle(path, ObjectCache.myHeroCache.boundingRadius, Color.Red, 3);
             *  }
             * }
             * else
             * {
             *  Render.Circle.DrawCircle(Game.CursorPos, ObjectCache.myHeroCache.boundingRadius, Color.White, 3);
             * }*/

            foreach (KeyValuePair <int, Spell> entry in SpellDetector.drawSpells)
            {
                Spell spell = entry.Value;

                if (spell.spellType == SpellType.Line)
                {
                    Vector2 spellPos = spell.currentSpellPosition;

                    Render.Circle.DrawCircle(new Vector3(spellPos.X, spellPos.Y, myHero.Position.Z), spell.info.radius, Color.White, 3);

                    /*spellPos = spellPos + spell.direction * spell.info.projectileSpeed * (60 / 1000); //move the spellPos by 50 miliseconds forwards
                     * spellPos = spellPos + spell.direction * 200; //move the spellPos by 50 units forwards
                     *
                     * Render.Circle.DrawCircle(new Vector3(spellPos.X, spellPos.Y, myHero.Position.Z), spell.info.radius, Color.White, 3);*/
                }
            }

            if (testMenu.Item("TestHeroPos").GetValue <bool>())
            {
                var path = myHero.Path;
                if (path.Length > 0)
                {
                    var heroPos2 = EvadeHelper.GetRealHeroPos(ObjectCache.gamePing + 50);// path[path.Length - 1].To2D();
                    var heroPos1 = ObjectCache.myHeroCache.serverPos2D;

                    Render.Circle.DrawCircle(new Vector3(heroPos2.X, heroPos2.Y, myHero.ServerPosition.Z), ObjectCache.myHeroCache.boundingRadius, Color.Red, 3);
                    Render.Circle.DrawCircle(new Vector3(myHero.ServerPosition.X, myHero.ServerPosition.Y, myHero.ServerPosition.Z), ObjectCache.myHeroCache.boundingRadius, Color.White, 3);

                    var heroPos   = Drawing.WorldToScreen(ObjectManager.Player.Position);
                    var dimension = Drawing.GetTextExtent("Evade: ON");
                    Drawing.DrawText(heroPos.X - dimension.Width / 2, heroPos.Y, Color.Red, "" + (int)(heroPos2.Distance(heroPos1)));

                    Render.Circle.DrawCircle(new Vector3(circleRenderPos.X, circleRenderPos.Y, myHero.ServerPosition.Z), 10, Color.Red, 3);
                }
            }

            if (testMenu.Item("DrawHeroPos").GetValue <bool>())
            {
                Render.Circle.DrawCircle(new Vector3(myHero.ServerPosition.X, myHero.ServerPosition.Y, myHero.ServerPosition.Z), ObjectCache.myHeroCache.boundingRadius, Color.White, 3);
            }

            if (testMenu.Item("TestMoveTo").GetValue <KeyBind>().Active)
            {
                var keyBind = testMenu.Item("TestMoveTo").GetValue <KeyBind>();
                testMenu.Item("TestMoveTo").SetValue(new KeyBind(keyBind.Key, KeyBindType.Toggle, false));

                /*lastRightMouseClickTime = EvadeUtils.TickCount;
                 * myHero.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos,false);*/

                myHero.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos);

                var dir = (Game.CursorPos - myHero.Position).Normalized();
                //var pos2 = myHero.Position - dir * Game.CursorPos.Distance(myHero.Position);

                //var pos2 = myHero.Position.To2D() - dir.To2D() * 75;
                var pos2 = Game.CursorPos.To2D() - dir.To2D() * 75;

                //Console.WriteLine(myHero.BBox.Maximum.Distance(myHero.Position));

                DelayAction.Add(20, () => myHero.IssueOrder(GameObjectOrder.MoveTo, pos2.To3D(), false));
                //myHero.IssueOrder(GameObjectOrder.MoveTo, pos2, false);
            }

            if (testMenu.Item("TestPath").GetValue <bool>())
            {
                var     tPath     = myHero.GetPath(Game.CursorPos);
                Vector2 lastPoint = Vector2.Zero;

                foreach (Vector3 point in tPath)
                {
                    var point2D = point.To2D();
                    Render.Circle.DrawCircle(new Vector3(point.X, point.Y, point.Z), ObjectCache.myHeroCache.boundingRadius, Color.Violet, 3);

                    lastPoint = point2D;
                }
            }

            if (testMenu.Item("TestPath").GetValue <bool>())
            {
                var     tPath     = myHero.GetPath(Game.CursorPos);
                Vector2 lastPoint = Vector2.Zero;

                foreach (Vector3 point in tPath)
                {
                    var point2D = point.To2D();
                    //Render.Circle.DrawCircle(new Vector3(point.X, point.Y, point.Z), ObjectCache.myHeroCache.boundingRadius, Color.Violet, 3);

                    lastPoint = point2D;
                }

                foreach (KeyValuePair <int, Spell> entry in SpellDetector.spells)
                {
                    Spell spell = entry.Value;

                    Vector2 to = Game.CursorPos.To2D();
                    var     dir = (to - myHero.Position.To2D()).Normalized();
                    Vector2 cPos1, cPos2;

                    var cpa     = MathUtilsCPA.CPAPointsEx(myHero.Position.To2D(), dir * ObjectCache.myHeroCache.moveSpeed, spell.endPos, spell.direction * spell.info.projectileSpeed, to, spell.endPos);
                    var cpaTime = MathUtilsCPA.CPATime(myHero.Position.To2D(), dir * ObjectCache.myHeroCache.moveSpeed, spell.endPos, spell.direction * spell.info.projectileSpeed);

                    //ConsolePrinter.Print("" + cpaTime);
                    //Render.Circle.DrawCircle(cPos1.To3D(), ObjectCache.myHeroCache.boundingRadius, Color.Red, 3);

                    if (cpa < ObjectCache.myHeroCache.boundingRadius + spell.radius)
                    {
                    }
                }
            }

            if (testMenu.Item("ShowBuffs").GetValue <bool>())
            {
                var target = myHero;

                foreach (var hero in HeroManager.Enemies)
                {
                    target = hero;
                }

                var buffs = target.Buffs;

                //ConsolePrinter.Print(myHero.ChampionName);

                //if(myHero.IsDead)
                //    ConsolePrinter.Print("dead");

                if (!target.IsTargetable)
                {
                    ConsolePrinter.Print("invul" + EvadeUtils.TickCount);
                }

                int height = 20;

                foreach (var buff in buffs)
                {
                    if (buff.IsValidBuff())
                    {
                        Drawing.DrawText(10, height, Color.White, buff.Name);
                        height += 20;

                        ConsolePrinter.Print(buff.Name);
                    }
                }
            }

            if (testMenu.Item("TestTracker").GetValue <bool>())
            {
                foreach (KeyValuePair <int, ObjectTrackerInfo> entry in ObjectTracker.objTracker)
                {
                    var info = entry.Value;

                    Vector3 endPos2;
                    if (info.usePosition == false)
                    {
                        endPos2 = info.obj.Position;
                    }
                    else
                    {
                        endPos2 = info.position;
                    }

                    Render.Circle.DrawCircle(new Vector3(endPos2.X, endPos2.Y, myHero.Position.Z), 50, Color.Green, 3);
                }


                /*foreach (var obj in ObjectManager.Get<Obj_AI_Minion>())
                 * {
                 *  ConsolePrinter.Print("minion: " + obj.Name);
                 *  if (obj.Name == "Ekko")
                 *  {
                 *      var pos = obj.Position;
                 *      Render.Circle.DrawCircle(pos, 100, Color.Green, 3);
                 *  }
                 * }*/
            }

            if (testMenu.Item("ShowMissileInfo").GetValue <bool>())
            {
                if (testMissile != null)
                {
                    //Render.Circle.DrawCircle(testMissile.Position, testMissile.BoundingRadius, Color.White, 3);
                }
            }

            if (testMenu.Item("TestWall").GetValue <bool>())
            {
                /*foreach (var posInfo in sortedBestPos)
                 * {
                 *  var posOnScreen = Drawing.WorldToScreen(posInfo.position.To3D());
                 *  //Drawing.DrawText(posOnScreen.X, posOnScreen.Y, Color.Aqua, "" + (int)posInfo.closestDistance);
                 *
                 *
                 *  if (!posInfo.rejectPosition)
                 *  {
                 *      Drawing.DrawText(posOnScreen.X, posOnScreen.Y, Color.Aqua, "" + (int)posInfo.closestDistance);
                 *  }
                 *
                 *  Drawing.DrawText(posOnScreen.X, posOnScreen.Y, Color.Aqua, "" + (int)posInfo.closestDistance);
                 *
                 *  if (posInfo.posDangerCount <= 0)
                 *  {
                 *      var pos = posInfo.position;
                 *      Render.Circle.DrawCircle(new Vector3(pos.X, pos.Y, myHero.Position.Z), (float)25, Color.White, 3);
                 *  }
                 * }*/

                int posChecked    = 0;
                int maxPosToCheck = 50;
                int posRadius     = 50;
                int radiusIndex   = 0;

                Vector2             heroPoint = ObjectCache.myHeroCache.serverPos2D;
                List <PositionInfo> posTable  = new List <PositionInfo>();

                while (posChecked < maxPosToCheck)
                {
                    radiusIndex++;

                    int curRadius       = radiusIndex * (2 * posRadius);
                    int curCircleChecks = (int)Math.Ceiling((2 * Math.PI * (double)curRadius) / (2 * (double)posRadius));

                    for (int i = 1; i < curCircleChecks; i++)
                    {
                        posChecked++;
                        var cRadians = (2 * Math.PI / (curCircleChecks - 1)) * i; //check decimals
                        var pos      = new Vector2((float)Math.Floor(heroPoint.X + curRadius * Math.Cos(cRadians)), (float)Math.Floor(heroPoint.Y + curRadius * Math.Sin(cRadians)));

                        if (!EvadeHelper.CheckPathCollision(myHero, pos))
                        {
                            Render.Circle.DrawCircle(new Vector3(pos.X, pos.Y, myHero.Position.Z), (float)25, Color.White, 3);
                        }
                    }
                }
            }
        }
        private void Drawing_OnDraw(EventArgs args)
        {
            //PrintTimers();

            //EvadeHelper.CheckMovePath(Game.CursorPos.To2D());

            foreach (KeyValuePair <int, Spell> entry in SpellDetector.drawSpells)
            {
                Spell spell = entry.Value;

                if (spell.info.spellType == SpellType.Line)
                {
                    Vector2 spellPos = spell.GetCurrentSpellPosition();

                    Render.Circle.DrawCircle(new Vector3(spellPos.X, spellPos.Y, myHero.Position.Z), spell.info.radius, Color.White, 3);

                    /*spellPos = spellPos + spell.direction * spell.info.projectileSpeed * (60 / 1000); //move the spellPos by 50 miliseconds forwards
                     * spellPos = spellPos + spell.direction * 200; //move the spellPos by 50 units forwards
                     *
                     * Render.Circle.DrawCircle(new Vector3(spellPos.X, spellPos.Y, myHero.Position.Z), spell.info.radius, Color.White, 3);*/
                }
            }

            RenderTestCircles();

            if (testMenu.Item("TestHeroPos").GetValue <bool>())
            {
                var path = myHero.Path;
                if (path.Length > 0)
                {
                    var heroPos2 = EvadeHelper.GetRealHeroPos(Game.Ping + 50);// path[path.Length - 1].To2D();
                    var heroPos1 = myHero.ServerPosition.To2D();

                    Render.Circle.DrawCircle(new Vector3(heroPos2.X, heroPos2.Y, myHero.ServerPosition.Z), myHero.BoundingRadius, Color.Red, 3);
                    Render.Circle.DrawCircle(new Vector3(myHero.ServerPosition.X, myHero.ServerPosition.Y, myHero.ServerPosition.Z), myHero.BoundingRadius, Color.White, 3);

                    var heroPos   = Drawing.WorldToScreen(ObjectManager.Player.Position);
                    var dimension = Drawing.GetTextExtent("Evade: ON");
                    Drawing.DrawText(heroPos.X - dimension.Width / 2, heroPos.Y, Color.Red, "" + (int)(heroPos2.Distance(heroPos1)));

                    Render.Circle.DrawCircle(new Vector3(circleRenderPos.X, circleRenderPos.Y, myHero.ServerPosition.Z), 10, Color.Red, 3);
                }
            }

            if (testMenu.Item("DrawHeroPos").GetValue <bool>())
            {
                Render.Circle.DrawCircle(new Vector3(myHero.ServerPosition.X, myHero.ServerPosition.Y, myHero.ServerPosition.Z), myHero.BoundingRadius, Color.White, 3);
            }

            if (testMenu.Item("TestMoveTo").GetValue <KeyBind>().Active)
            {
                var keyBind = testMenu.Item("TestMoveTo").GetValue <KeyBind>();
                testMenu.Item("TestMoveTo").SetValue(new KeyBind(keyBind.Key, KeyBindType.Toggle, false));

                myHero.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos);

                var dir  = (Game.CursorPos - myHero.Position).Normalized();
                var pos2 = myHero.Position - dir * Game.CursorPos.Distance(myHero.Position);

                Utility.DelayAction.Add(1, () => myHero.IssueOrder(GameObjectOrder.MoveTo, pos2));
            }

            if (testMenu.Item("TestPath").GetValue <bool>())
            {
                var     tPath     = myHero.GetPath(Game.CursorPos);
                Vector2 lastPoint = Vector2.Zero;

                foreach (Vector3 point in tPath)
                {
                    var point2D = point.To2D();
                    //Render.Circle.DrawCircle(new Vector3(point.X, point.Y, point.Z), myHero.BoundingRadius, Color.Violet, 3);

                    lastPoint = point2D;
                }
            }

            if (testMenu.Item("TestPath").GetValue <bool>())
            {
                var     tPath     = myHero.GetPath(Game.CursorPos);
                Vector2 lastPoint = Vector2.Zero;

                foreach (Vector3 point in tPath)
                {
                    var point2D = point.To2D();
                    //Render.Circle.DrawCircle(new Vector3(point.X, point.Y, point.Z), myHero.BoundingRadius, Color.Violet, 3);

                    lastPoint = point2D;
                }

                foreach (KeyValuePair <int, Spell> entry in SpellDetector.spells)
                {
                    Spell spell = entry.Value;

                    Vector2 to = Game.CursorPos.To2D();
                    var     dir = (to - myHero.Position.To2D()).Normalized();
                    Vector2 cPos1, cPos2;

                    var cpa     = MathUtilsCPA.CPAPointsEx(myHero.Position.To2D(), dir * myHero.MoveSpeed, spell.endPos, spell.direction * spell.info.projectileSpeed, to, spell.endPos);
                    var cpaTime = MathUtilsCPA.CPATime(myHero.Position.To2D(), dir * myHero.MoveSpeed, spell.endPos, spell.direction * spell.info.projectileSpeed);

                    //Game.PrintChat("" + cpaTime);
                    //Render.Circle.DrawCircle(cPos1.To3D(), myHero.BoundingRadius, Color.Red, 3);

                    if (cpa < myHero.BoundingRadius + spell.GetSpellRadius())
                    {
                    }
                }
            }

            if (testMenu.Item("ShowBuffs").GetValue <bool>())
            {
                var target = myHero;

                foreach (var hero in HeroManager.Enemies)
                {
                    target = hero;
                }

                var buffs = target.Buffs;

                //Game.PrintChat(myHero.ChampionName);

                //if(myHero.IsDead)
                //    Game.PrintChat("dead");

                if (!target.IsTargetable)
                {
                    Game.PrintChat("invul" + Evade.GetTickCount());
                }

                int height = 20;

                foreach (var buff in buffs)
                {
                    if (buff.IsValidBuff())
                    {
                        Drawing.DrawText(10, height, Color.White, buff.Name);
                        height += 20;

                        Game.PrintChat(buff.Name);
                    }
                }
            }

            if (testMenu.Item("TestTracker").GetValue <bool>())
            {
                foreach (KeyValuePair <int, ObjectTrackerInfo> entry in SpecialSpells.objTracker)
                {
                    var info = entry.Value;

                    Vector3 endPos2;
                    if (info.usePosition == false)
                    {
                        endPos2 = info.obj.Position;
                    }
                    else
                    {
                        endPos2 = info.position;
                    }

                    Render.Circle.DrawCircle(new Vector3(endPos2.X, endPos2.Y, myHero.Position.Z), 50, Color.Green, 3);
                }
            }

            if (testMenu.Item("TestWall").GetValue <bool>())
            {
                foreach (var posInfo in sortedBestPos)
                {
                    var posOnScreen = Drawing.WorldToScreen(posInfo.position.To3D());
                    //Drawing.DrawText(posOnScreen.X, posOnScreen.Y, Color.Aqua, "" + (int)posInfo.closestDistance);

                    /*
                     * if (!posInfo.rejectPosition)
                     * {
                     *  Drawing.DrawText(posOnScreen.X, posOnScreen.Y, Color.Aqua, "" + (int)posInfo.closestDistance);
                     * }*/

                    Drawing.DrawText(posOnScreen.X, posOnScreen.Y, Color.Aqua, "" + (int)posInfo.closestDistance);

                    /*if (posInfo.posDangerCount <= 0)
                     * {
                     *  var pos = posInfo.position;
                     *  Render.Circle.DrawCircle(new Vector3(pos.X, pos.Y, myHero.Position.Z), (float)25, Color.White, 3);
                     * }*/
                }
            }
        }
示例#7
0
        public static float GetClosestDistanceApproach(Spell spell, Vector2 pos, float speed, float delay, Vector2 heroPos, float extraDist)
        {
            var walkDir = (pos - heroPos).Normalized();
            var zVector = new Vector2(0, 0);

            heroPos = heroPos - walkDir * speed * ((float)ObjectCache.gamePing) / 1000;

            if (spell.info.spellType == SpellType.Line && spell.info.projectileSpeed != float.MaxValue)
            {
                var spellPos    = spell.GetCurrentSpellPosition(true, delay);
                var spellEndPos = spell.GetSpellEndPosition();

                Vector2 cSpellPos;
                Vector2 cHeroPos;
                var     cpa = MathUtilsCPA.CPAPointsEx(heroPos, walkDir * speed, spellPos, spell.direction * spell.info.projectileSpeed, pos, spellEndPos, out cSpellPos, out cHeroPos);

                var spellPos2 = spell.currentNegativePosition;

                Vector2 cSpellPos2;
                Vector2 cHeroPos2;
                var     cpa2 = MathUtilsCPA.CPAPointsEx(heroPos, walkDir * speed, spellPos2, spell.direction * spell.info.projectileSpeed, pos, spellEndPos, out cSpellPos2, out cHeroPos2);

                var cHeroPosProjection = cHeroPos.ProjectOn(cSpellPos2, cSpellPos); //from predicted

                var checkDist = ObjectCache.myHeroCache.boundingRadius + spell.radius + extraDist;

                if (cHeroPosProjection.IsOnSegment)
                {
                    if (cHeroPosProjection.SegmentPoint.Distance(cHeroPos) <= checkDist)
                    {
                        return(0);
                    }
                }

                if (cpa <= checkDist || cpa2 <= checkDist)
                {
                    return(0);
                }

                return(Math.Min(Math.Max(0, cpa - checkDist), Math.Max(0, cpa2 - checkDist)));

                //return MathUtils.ClosestTimeOfApproach(heroPos, walkDir * speed, spellPos, spell.direction * spell.info.projectileSpeed);
            }
            else if (spell.info.spellType == SpellType.Line && spell.info.projectileSpeed == float.MaxValue)
            {
                var spellHitTime   = Math.Max(0, spell.endTime - EvadeUtils.TickCount - delay); //extraDelay
                var walkRange      = heroPos.Distance(pos);
                var predictedRange = speed * (spellHitTime / 1000);
                var tHeroPos       = heroPos + walkDir * Math.Min(predictedRange, walkRange); //Hero predicted pos

                var projection = tHeroPos.ProjectOn(spell.startPos, spell.endPos);

                return(Math.Max(0, tHeroPos.Distance(projection.SegmentPoint)
                                - (spell.radius + ObjectCache.myHeroCache.boundingRadius + extraDist))); //+ dodgeBuffer
            }
            else if (spell.info.spellType == SpellType.Circular)
            {
                var spellHitTime   = Math.Max(0, spell.endTime - EvadeUtils.TickCount - delay); //extraDelay
                var walkRange      = heroPos.Distance(pos);
                var predictedRange = speed * (spellHitTime / 1000);
                var tHeroPos       = heroPos + walkDir * Math.Min(predictedRange, walkRange);      //Hero predicted pos

                return(Math.Max(0, tHeroPos.Distance(spell.endPos) - (spell.radius + extraDist))); //+ dodgeBuffer
            }

            return(1);
        }