// constructor public managementGUI(eyeMusic2 myEyeMusic, wavCreator myWavCreator, eyeMusicStatistics2 statisticsObj, eyeMusicModel model) { _myEyeMusic = myEyeMusic; _myWavCreator = myWavCreator; _myStatisticsObj = statisticsObj; _model = model; }
//constructor public ZoomScreen(eyeMusic2 myEyeMusic, managementGUI myManager, wavCreator myWavCreator) { _myEyeMusic = myEyeMusic; _myManager = myManager; _myWavCreator = myWavCreator; _position = new Point(); //this.FormClosing += form_Closing; //this.KeyDown += new System.Windows.Forms.KeyEventHandler(_myEyeMusic.eyeMusic_KeyDown); }
// constructor public wavCreator(eyeMusic2 myEyeMusic, eyeMusicStatistics2 statisticsObj, string fileMap) { MyFileMap = fileMap; _myEyeMusic = myEyeMusic; _myStatisticsObj = statisticsObj; _ovalMapping = new Dictionary <string, float[, ]>(); _ovalMappingBitmap = new Dictionary <string, Bitmap>(); _ovalWavFiles = new List <List <Uri> >(); _player = new MediaPlayer(); _ovalPlayer = new MediaPlayer(); _cueTypeFileName = "Sounds\\beep.wav"; _scanHeight = _numTotalFiles / TotalColors; _ovalSemaphore = new System.Threading.Semaphore(1, 1); // same as _openSemaphore but for oval _semaphore = new System.Threading.Semaphore(1, 1); if (_samplesArray == null && !IAmIn) { IAmIn = true; allocateArray(); loadSamples(); } }
// constructor public eyeMusicStatistics2(eyeMusic2 myEyeMusic) { _myEyeMusic = myEyeMusic; }