示例#1
0
 public static void ResetState()
 {
     GL.CullFace(CullFaceMode.Back);
     stateCache.CullFaceMode = CullFaceMode.Back;
     GL.FrontFace(FrontFaceDirection.Ccw);
     stateCache.FrontFaceDirection = FrontFaceDirection.Ccw;
     GL.Disable(EnableCap.CullFace);
     stateCache.Enabled = false;
     last = null;
 }
示例#2
0
        public override void Execute()
        {
#if !DISABLE_CACHE
            if (last == this)
            {
                return;
            }
#endif
            if (Enabled)
            {
#if !DISABLE_CACHE
                if (stateCache.Enabled == false)
#endif
                {
                    GL.Enable(EnableCap.CullFace);
                    stateCache.Enabled = true;
                }
#if !DISABLE_CACHE
                if (stateCache.CullFaceMode != CullFaceMode)
#endif
                {
                    GL.CullFace(CullFaceMode);
                    stateCache.CullFaceMode = CullFaceMode;
                }
#if !DISABLE_CACHE
                if (stateCache.FrontFaceDirection != FrontFaceDirection)
#endif
                {
                    GL.FrontFace(FrontFaceDirection);
                    stateCache.FrontFaceDirection = FrontFaceDirection;
                }
            }
            else
            {
#if !DISABLE_CACHE
                if (stateCache.Enabled == true)
#endif
                {
                    GL.Disable(EnableCap.CullFace);
                    stateCache.Enabled = false;
                }
            }
            last = this;
        }