private VertexBuffer(GraphicsDevice graphicsDevice, int vertexCount, BufferUsageHint usage = BufferUsageHint.StaticDraw) : base(graphicsDevice) { this.VertexCount = vertexCount; this.BufferUsage = usage; }
public Effect(GraphicsDevice graphicsDevice) : base(graphicsDevice) { Techniques = new EffectTechniqueCollection(); }