/// <summary> /// Start the connection process. /// - If already connected, we attempt joining a random room /// - if not yet connected, Connect this application instance to Photon Cloud Network /// </summary> public void Connect() { // we check if we are connected or not, we join if we are , else we initiate the connection to the server. if (MasterNetAdapter.PUN_Connected) { MasterNetAdapter.PUN_JoinRandomRoom(); } else { MasterNetAdapter.PUN_ConnectUsingSettings(_gameVersion); } }
public void OnConnect(ServerClient svrclnt) { MasterNetAdapter.PUN_JoinRandomRoom(); }